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12v12 Conquest Season 1 League - Rules | Schedule | Scoring

Historical capture recovered from the Wayback Machine · captured 2012-11-10 · 1 posts





12v12 League Scoring and General Information




Sign ups are open until Jan. 17th for 12v12 League


League Match Nights: TUESDAYS

12v12 Week one starts Tuesday Jan 10th

Default Match time is 9:30 Est

Maplist:
Preseason week 1 - December 6th: Operation Metro
Preseason week 2 - December 13th: Operation Firestorm
Preseason week 3 - January 3rd: Gulf of oman

Week 1 - Jan 10th:
Damavand Peak

Week 2 - Jan 17th:
Siene Crossing
Week 3 - Jan 24th:
Noshahr Canals

Week 4 - Jan 31th:
Kharg Island
Week 5 - Feb 7th:
Strike At Karkand

Week 6 - Feb 14th:
Sharqi Peninsula
Week 7 - Feb 21st:
Operation Firestorm

Week 8 - Feb 28th:
Grand Bazaar


***Note: Playoffs, 3 weeks, 3 matches***

Playoffs Round 1 - Mar 6th
Playoffs Round 2 - Mar 13th
Playoffs Round 3 - Mar 28th

Maplist, weapon bans, and exploits are subject to change at TWL's discretion




League Rules & General Information:


  • Results and standings determines who you play the next week.
  • If you no show, you're removed from the league. YOU must request to be reinstated, we wont try to track you down.
  • You get 1 reinstatement, after that, you're gone completely if you don't show up again!
  • A no show win = full win points (35.00) for team that shows up.
  • Rosters locked the night before your week 6 match.
  • League matches must be played on league assigned map, no switching.
  • Preseason play is not required.
  • Teams can join up until week 2 Jan 17th
  • No late join makeup matches. In the scheduling and points, you have time to still climb up the tiers.
  • League matches must be played on respective League nights or an earlier date if agreed in match comms. If both teams don't agree, then its default night.
  • Default match time is always 9:30 EST (TWL time) unless both teams expressly agree to change the match time in match comms.


  • Both teams need to post server info if possible. Being home or visiting team has no obligation to "provide a server or forfeit".
  • Home team will have server choice or can defer server choice for round 1 side selection. (if Home defers for side choice, and for some reason the other team has a server issue and the match must be moved to Home teams listed server, Home team retains Round 1 side choice)
  • Home team must announce in match comms at least 48 hours before match if they want server selection, or instead want side choice. They must give side/server they choose at this time also. If they fail to say anything, they waive the right to any choice.
  • Abuse of these regulations are subject to team punishment at the discretion of Teamwarfare.


  • Do NOT use the "Report Match" button. Report your match reuslts in match comms to receive the points alloted.

    *Example of How to Report Match Results in Match Comms
    Team A > Team B 2-0
    or Team A beats Team B 2-0

    R1 60-0
    R2 30-0

    Both teams need to do this in match comms

  • All league servers are required to be Streaming to PbBbns Check league stickies for FAQ located Click Here
  • Noone can play on 2 different teams, in the same league, at the same time, for any reason.
  • In the event there is an odd number of active teams in the league the team with the lowest points total that lost the previous week will either have a bye week OR if willing, be a standby if another team in that division has a no show.


    League Scoring Information:



  • The scoring system that follows is a balanced system that awards hardworking teams and will be implemented for Week one of the 8v8 League.

    Point Allocation:

    Match Attendance = 10 pts
    Rounds Won = RW x 10 pts
    Won Round Ticket Bonus = Total Tickets from Rounds Won divided by 100
    Shutout Bonus = 5 pts

    Formulas Used for Scoring:
    (MA + (RW x 10) + (TTRW / 100) + 5)
    (MA + (RW x 10) + (TTRW / 100))
    (MA + (RW x 10) + 5)

    Scoring Scenarios:

    *Scenario 1 - Team X wins 2-0
    Winning Team = (MA + (RW x 10) + (TTRW / 100) +5)
    Losing Team = MA

    Team X wins 2-0 51-0 50-0
    Team X points = (10 for showing, 20 for rounds won, 5 point bonus for 2-0 win, and 1.01 for tickets)= 36.01 points for the match
    Team Y points = (10 for showing up) = 10.00


    *Scenario 2 - Team X wins 2-1
    Both Teams = (MA + (RW x 10) + (TTRW / 100))

    Team X wins 2-1 over Team Y 51-0 0-70 50-0
    Team X points = Team X points = (10 for showing, 20 for rounds won, and 1.01 for tickets)= 31.01 points for the match
    Team Y points = Team X points = (10 for showing, 10 for rounds won, and .70 for tickets)= 20.70 points for the match


    *Scenario 3 - Team Y No Shows
    Winning Team = (MA + (RW x 10) + 5)

    Team X points = 35 pts.
    Team Y points = Team is removed from the league and placed in pending

    Clarifications:

    In the event of a no show, the team that attended gets full win points because they "fought" the match uncontested.

    All this is done to stop a noshow match from hurting a team. Realistically it doesn't alter their ranking beyond what they would have normally played because the match scheduling is based on rankings, it will self adjust.

    A team that no shows gets removed from the league and immediately placed back to the pending queue. Admins will NOT persue them to reschedule. The team must contact the admin staff. If 1 week goes by and the status has not been changed, the team is removed from the pending queue. To rejoin the league, they will have to go through formal sign ups.

    Contact an admin on IRC in #twl_bf on the gamesurge network or email BFNALeagues@teamwarfare.com with any questions.




  • TWL|SixShotSean
    TeamWarfare Senior Staff - Competition
    Email: SixShotSean@teamwarfare.com
    IRC: #teamwarfare, #twl_bf, #twl_bl:r

    Follow TWL on: Facebook | Twitter | Steam

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