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CTF Ladder support?

Historical capture recovered from the Wayback Machine · captured 2014-04-26 · 44 posts
Most peeps have premium edition and will have the new ctf gametype.
could be fun
I will support it!!!!!!!!!!!When i haven't even seen it...
What is the outlook of teams that would join a CTF ladder?

4v4 or 5v5?

IF we get enough spark in this thread we'll start a poll.

GreenEyed|TWL-AC
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Absolutely.

Was coming to post about the exact same thing. 6v6 I think would be a good starting point, and go up from there depending.
5v5 sounds good.
=WCK= would play!
Originally posted by: 2-FasT
5v5 sounds good.


^
Surely theres more support than this?
Definitely 5v5 CTF.
CTF for this title is going to be outstanding.
[WD]Grassy

Retired Competition Manager Bf1942 and Bf2 TWL
http://www.themusicstationband.com

I remember CTF as a fun game mode not as a competition game mode.

Post edited by LaserSights at 3/7/2013 8:51:34 PM

73rd is down!
Definitely 5v5
So what do we need to get it rolling?
4v4 or 5v5 for sure!
If you're going to allow vehicles(tanks, choppers, bikes) I would think 8v8 would be the ideal scenario for comp play.
Who can get a 5v5 team together, for a 5v5 CTF ladder if we open one up?
I can.
SoS
Originally posted by: 2-FasT
5v5 sounds good.


Have you guys played CTF yet? 6v6 should be the minimum. The maps are just too big. My team has done a bunch of CTF scrims on all the maps and it just feels too empty. It's not the same intense action you get out of 5v5 Conquest or 4v4 Squad Rush. Lots of dead space.
6v6 Capture the Flag - NO TANKS ALLOWED - but everything else okay.
What about 5v5 Fast attack? Motorbikes only?

I think 5v5 is more viable for a lot of teams.

GreenEyed|TWL-AC
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I agree with Broseehus, the maps are way way to large for 5v5. I think 6s or 8s would be more suitable for competitive play
Some of the teams might have trouble mustering more than 5 or 6 guys.

The 73rd should be able to do 5 or 6. 8 would be a challenge.
I think 8 would be a challenge for most right now.

How many could solidly field 6?

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
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5 is plenty, action will always take place around the flags and the shortest return paths. Most of the map will be un-used.
Originally posted by: 2-FasT
5 is plenty, action will always take place around the flags and the shortest return paths. Most of the map will be un-used.


Again, I don't think you've actually played this out yet.

I have played multiple CTF scrims 5v5, 6v6, and 8v8. The maps are too big for 5v5, they're really too big for 6v6 but having a successful 8v8 ladder is just not possible with the community the way it is.

6v6, motorbikes only is about the only viable option for competitive CTF.
=RITA= can do a five man team or a 6 man team. As long as people actually check their TWL. We have had 3 teams in a row not respond to our challenges. But that said we are loving CTF.
I'd be worried that there wouldnt be many active teams at 8v8...
Originally posted by: GreenEyed=VX9=
What about 5v5 Fast attack? Motorbikes only?

I think 5v5 is more viable for a lot of teams.



=)BiT(= is down for this. 5v5 fast attack is probably a good starting point but we could definitely do 6v6 if we had to.
-[HC]- Is looking to play lets get this ladder going soon please.
8 vs 8 would be best anything less would be slow. All vehicles would be nice.
Post edited by Nemesismajor at 3/22/2013 2:32:26 PM
8v8 come on ppl. Save 5v5 for the console kiddies.

Everyone would love 8v8, the problem is getting 10 teams with 8 people. The busiest ladders we always have are 4 and 5 man ladders. If I open the ladder for 8man, and 2 teams sign up with an actual 8 roster, we'll have to close it and open a lower roster ladder to get enough teams to play. So you'd be looking at another 2 weeks before opening a viable ladder.

Let's start it at 5v5 fast attack and see how many teams can do it and we'll gauge the amount of teams with larger rosters. We can always add larger ladders later if needed.

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
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Originally posted by: GreenEyed=VX9=

Let's start it at 5v5 fast attack and see how many teams can do it and we'll gauge the amount of teams with larger rosters. We can always add larger ladders later if needed.


When can we start?
Ladder is open for registration! As soon as 10 teams with minimum rosters (5 players) are signed up we will open the ladder to challenging.

All previous server rules and player requirements will apply. The ruleset has been added to the BF3 rules:

5v5 CTF Fast Attack-IO Ladder
-Format:
Type of Gameplay: CTF Infantry Only
Number of Maps: 1
Number of Teams: 2
Members per Roster: 15
Members per Match: 5 (4 minimum)
Rounds: 3 (Best 2 out of 3)
15 minute round time limit
Friendly Fire: On
Respawn Timer: 10 Seconds
3D Spotting: Off
Vehicle Third Person: On
Crosshair: On
Kill Cam: Off
Hardcore: Off
Minimap: On
Minimap Spotting: On
Map Selection: Randomly selected by site
Side Selection: Attacking team gets round 1 side selection
Server Selection: Defending team gets server selection if both teams are capable of providing a server


Server Config:

punkBuster.activate
vars.Ranked false
vars.premiumStatus false
vars.gamePassword "enter server password here"
admin.password ""
vars.serverName "enter server name here"
vars.bannerUrl ""
vars.serverDescription ""
vars.crossHair true
vars.friendlyFire true
vars.idletimeout 0
vars.teamKillCountForKick 50
vars.teamKillValueForKick 54
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.autoBalance false
vars.killCam false
vars.miniMap true
vars.3dSpotting false
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed false
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.nameTag true
vars.regenerateHealth false
vars.roundRestartPlayerCount 1
vars.roundStartPlayerCount 2
vars.onlySquadLeaderSpawn false
vars.soldierHealth 100
vars.hud true
vars.playerManDownTime 100
vars.playerRespawnTime 100
vars.maxPlayers 12
vars.unlockMode all
vars.roundLockdownCountdown 30

-How You Win:
Matches consist of three rounds with each team playing at least one round on both sides. The attacking team will have first round side choice and then teams will switch sides for the second round. The team with the highest score at the end of the round is the round winner. Matches are scored based on rounds won, not total scores. Thus, the match winner will be the team who wins more rounds at the conclusion of three.

The third round does not have to be played if a team is able to win the first two rounds.

For the third round, the team with the higher combined score (captured flags) between the first two rounds will have side choice. In the event of a tie, the defending team will take side choice. The captured flag count may be found at the end of the round on the scoreboard screen. Please take a screenshot of the score in case a dispute arises.

There are no limits on classes or how many of each class may be used by a team at any given time.

-Maps that could be choosen randomly:
Kiasar Railroad, Nebandan Flats, Operation Riverside, Sabalan Pipeline

-Approved vehicles:
Motorcycle



-Team Captains
Teams founders are allowed to appoint a maximum of three team captains for this ladder. If we catch a team with additional captains then we will randomly remove the excess captains' status and may kick players if it becomes a persistent problem.


Good luck, gentlemen!

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
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5v5 just does not seem fun on these maps. This isnt quake 3. Maybe all these teams that can do 5 just work with another team and put together 8.
I willing to bet if TWL put a cash money prize, you'd have 30 teams sign up!
Just send me your credit card info, Hotslang, and we'll get it rolling!

Not really.

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
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