Ladder is open for registration! As soon as 10 teams with minimum rosters (5 players) are signed up we will open the ladder to challenging.
All previous server rules and player requirements will apply. The ruleset has been added to the BF3 rules:
5v5 CTF Fast Attack-IO Ladder
-Format:
Type of Gameplay: CTF Infantry Only
Number of Maps: 1
Number of Teams: 2
Members per Roster: 15
Members per Match: 5 (4 minimum)
Rounds: 3 (Best 2 out of 3)
15 minute round time limit
Friendly Fire: On
Respawn Timer: 10 Seconds
3D Spotting: Off
Vehicle Third Person: On
Crosshair: On
Kill Cam: Off
Hardcore: Off
Minimap: On
Minimap Spotting: On
Map Selection: Randomly selected by site
Side Selection: Attacking team gets round 1 side selection
Server Selection: Defending team gets server selection if both teams are capable of providing a server
Server Config:
punkBuster.activate
vars.Ranked false
vars.premiumStatus false
vars.gamePassword "enter server password here"
admin.password ""
vars.serverName "enter server name here"
vars.bannerUrl ""
vars.serverDescription ""
vars.crossHair true
vars.friendlyFire true
vars.idletimeout 0
vars.teamKillCountForKick 50
vars.teamKillValueForKick 54
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.autoBalance false
vars.killCam false
vars.miniMap true
vars.3dSpotting false
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed false
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.nameTag true
vars.regenerateHealth false
vars.roundRestartPlayerCount 1
vars.roundStartPlayerCount 2
vars.onlySquadLeaderSpawn false
vars.soldierHealth 100
vars.hud true
vars.playerManDownTime 100
vars.playerRespawnTime 100
vars.maxPlayers 12
vars.unlockMode all
vars.roundLockdownCountdown 30
-How You Win:
Matches consist of three rounds with each team playing at least one round on both sides. The attacking team will have first round side choice and then teams will switch sides for the second round. The team with the highest score at the end of the round is the round winner. Matches are scored based on rounds won, not total scores. Thus, the match winner will be the team who wins more rounds at the conclusion of three.
The third round does not have to be played if a team is able to win the first two rounds.
For the third round, the team with the higher combined score (captured flags) between the first two rounds will have side choice. In the event of a tie, the defending team will take side choice. The captured flag count may be found at the end of the round on the scoreboard screen. Please take a screenshot of the score in case a dispute arises.
There are no limits on classes or how many of each class may be used by a team at any given time.
-Maps that could be choosen randomly:
Kiasar Railroad, Nebandan Flats, Operation Riverside, Sabalan Pipeline
-Approved vehicles:
Motorcycle
-Team Captains
Teams founders are allowed to appoint a maximum of three team captains for this ladder. If we catch a team with additional captains then we will randomly remove the excess captains' status and may kick players if it becomes a persistent problem.
Good luck, gentlemen!
GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email:
greeneyed@teamwarfare.com
IRC:
#teamwarfare,
#twl_AC
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