Originally posted by: GreenEyed=VX9=
Your thoughts, gentlemen, would be appreciated.
TWL admins now listening to the community !??? wow huge improvement here.
MAKE IT EASY.
Tons of 5v5 scrims are played on a DAILY BASIS @ESL Versus.-
Here's MY feedback:
Originally posted by: RULES 5v5 Infantry Only Conquest Ladder
Maplist:
"Conquest Small"
Grand Bazaar, Teheran Highway, Seine Crossing, Damavand Peak, Noshahr Canals, Kharg Island, Operation Metro, Gulf of Oman
"Assault#2"
Strike at Karkand, Sharqi Peninsula
About the maps>
*Noshahr Canals= big NONO. Did u ralize @US side you spawn below the aircraft carrier / ship ??? Being IO that means that you will have to SWIM (huuuuge delay) until you get to any of the flags. Solution > Remove the map.-
*Kharg Island= HUGE map. As big as Firestorm I would say. + the fact its a 4 flag map in conquest 'small'. It will take FOREVERRR to get to the flags. If you removed Firestorm why not this map ??? :/. Solution > Remove the map.-
*Gulf of Oman= its "Assault#2" type of map. Solution > Remove it from the "Conquest Small" list and add it to the "Assault#2" list.
About the mode>
GreenEyed was asking about the ticket count...
IMO you can take 2 positions here.
Either you limit the ticket count to 50%, so maps like metro with a ticket count of 350 dont take FOREVER to finish (<--option#1). OR you do just like ESL where the MATCH is played to ONLY 1 ROUND with a 100% ticket ratio(<--option#2).
ANY of the aformentioned options will help to make the 5v5 a more fun and dynamic way of playing conquest IO @BF3
3rd option would be to do AS IT WAS DONE @BF:BC2. Fix all the maps to (for example..) 150 tickets. The issue with THIS is that an admin @TWL woud have to do the proper research for EACH OFICIAL map to see which ticket% actually sets the ticket count to 150 for that specific map. The SECOND problem derivated from this is that as you didn not only include conquest maps but also "conquest assault" maps where the 1 side always starts with their flags pre-capped fixing the ticket count 'too low' might end up in a huge disadvantage for the atacking team. /FEEDBACK