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New 5v5 Ladders

Historical capture recovered from the Wayback Machine · captured 2014-04-26 · 22 posts
Coming very soon:

5v5 IO Conquest

&

5v5 Hardcore IO Conquest


We will be getting rulesets and ladders open very soon.

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
Follow TWL on: Facebook | Twitter | Steam
Awesome! Thank you!
WOOOOHOOO my petition worked!

Awesome guys. Thank you very much!
http://www.thepublicenemy.net
May I ask how long before the ladder is up? I have guys ready to play asap.
http://www.thepublicenemy.net
Thanks guys we appreciate it.
well done.

I assume you will close the 6v6 IO by then, right?
The 6v6 Fast Attack Ladder is very active and is different than standard Infantry Only. It will remain open until its activity drops too low.
SixShotSean
Rulesets for the new ladders are up:

http://teamwarfare.com/rules.asp?set=BF3%3A+NA+Ladders

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
Follow TWL on: Facebook | Twitter | Steam
And sign ups are open for the ladders!
Signed up. I gotta try getting the word out now. Are you guys going to leave all of those huge maps?

IE
Caspian
Oman
Firestorm
etc
http://www.thepublicenemy.net
We put them in to get feedback. General consensus as to which ones to be removed would be fine.

Also, feedback on ticket count. 100%, 75%, 50%?

Your thoughts, gentlemen, would be appreciated. The ladders won't go live until 10 teams are signed up. Having those 2 questions done in the next 2 days would be great. I can change the server configs to match.

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
Follow TWL on: Facebook | Twitter | Steam
Removed Caspian and Firestorm from list.

Other "large maps" were used in the 5v5 League and I didn't see any threads there to take them down.

Leaving ticket count at 100% for now. I believe this is how they have been playing the leagues.


GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
Follow TWL on: Facebook | Twitter | Steam
Originally posted by: GreenEyed=VX9=

Your thoughts, gentlemen, would be appreciated.

TWL admins now listening to the community !??? wow huge improvement here.

MAKE IT EASY.
Tons of 5v5 scrims are played on a DAILY BASIS @ESL Versus.-

Here's MY feedback:
Originally posted by: RULES 5v5 Infantry Only Conquest Ladder
Maplist:
"Conquest Small"
Grand Bazaar, Teheran Highway, Seine Crossing, Damavand Peak, Noshahr Canals, Kharg Island, Operation Metro, Gulf of Oman
"Assault#2"
Strike at Karkand, Sharqi Peninsula

About the maps>
*Noshahr Canals= big NONO. Did u ralize @US side you spawn below the aircraft carrier / ship ??? Being IO that means that you will have to SWIM (huuuuge delay) until you get to any of the flags. Solution > Remove the map.-
*Kharg Island= HUGE map. As big as Firestorm I would say. + the fact its a 4 flag map in conquest 'small'. It will take FOREVERRR to get to the flags. If you removed Firestorm why not this map ??? :/. Solution > Remove the map.-
*Gulf of Oman= its "Assault#2" type of map. Solution > Remove it from the "Conquest Small" list and add it to the "Assault#2" list.

About the mode>
GreenEyed was asking about the ticket count...
IMO you can take 2 positions here.
Either you limit the ticket count to 50%, so maps like metro with a ticket count of 350 dont take FOREVER to finish (<--option#1). OR you do just like ESL where the MATCH is played to ONLY 1 ROUND with a 100% ticket ratio(<--option#2).
ANY of the aformentioned options will help to make the 5v5 a more fun and dynamic way of playing conquest IO @BF3

3rd option would be to do AS IT WAS DONE @BF:BC2. Fix all the maps to (for example..) 150 tickets. The issue with THIS is that an admin @TWL woud have to do the proper research for EACH OFICIAL map to see which ticket% actually sets the ticket count to 150 for that specific map. The SECOND problem derivated from this is that as you didn not only include conquest maps but also "conquest assault" maps where the 1 side always starts with their flags pre-capped fixing the ticket count 'too low' might end up in a huge disadvantage for the atacking team. /FEEDBACK
Thanks for the info and we will look it over. Noshahr Canals shouldn't have been added.

Problem with specific map % is that most teams don't read the rules. But if teams think that would be a more fair approach then we can start to research the specifics.

And the "Conquest Assault" maps are used in the league with no complaints.

Please stop the digs at my staff. Only warning.
SixShotSean
My opinion is to keep it simple like the 5v5 IO CQ League, make ticket count at 70% for all maps and do 2 rounds, with a 3rd round being a tie-breaker.
Sorry about Noshahr, I forgot about the stupidity of that map.

The rest of the map list (besides aforementioned map) has been played 2 seasons in the leagues. I had not seen any desires to remove any others. If we have any more call for removal then we will do it.

Playing the map only once (like ESL) will allow too much "Oh, they won because they got the easy side". I'd rather give both teams a fair chance from both sides.

If we do a global ticket %, it would be much easier for all teams as there would be one server config to worry about. No issues with having to hold up a match because the ticket count is off.

Thank you for the input, Aldo.

Hiper votes for 70% ticket count.

Anyone else, please?
Post edited by GreenEyed=VX9= at 7/18/2012 1:40:40 PM


GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
Follow TWL on: Facebook | Twitter | Steam
Removing maps as mentioned in previous threads is +1 for me. Following the league maps is how the ladder should be played.

70% ticket count is also another +1 for me.

I don't agree with playing with ESL based system as it would be unfair.

Best 2 out of 3 with the third being a tie breaker has always been the TWL Battlefield ladder system I remember playing. Both teams have a fair chance and the team with that wins with the most tickets chooses side choice for round 3.

I hope all the league teams and others join the ladder. This is what I have seen in the past. Usually more teams are on the ladder because they can play but they don't have to play every week.
http://www.thepublicenemy.net
Originally posted by: GreenEyed=VX9=
We put them in to get feedback. General consensus as to which ones to be removed would be fine.

Also, feedback on ticket count. 100%, 75%, 50%?

Your thoughts, gentlemen, would be appreciated. The ladders won't go live until 10 teams are signed up. Having those 2 questions done in the next 2 days would be great. I can change the server configs to match.


What? Who are you? Feedback? You are clearly an impostor sir.
vars.gameModeCounter 70

Added to server configs.

Noshahr, Caspian, Firestorm, Kharg, Oman maps removed.

Best 2 out of 3 on single map.

ANything else, gents?

GreenEyed|TWL-AC
TeamWarfare Anti-Cheat Staff
Email: greeneyed@teamwarfare.com
IRC: #teamwarfare, #twl_AC
Follow TWL on: Facebook | Twitter | Steam
Originally posted by: GreenEyed=VX9=
vars.gameModeCounter 70

Added to server configs.

Noshahr, Caspian, Firestorm, Kharg, Oman maps removed.

Best 2 out of 3 on single map.

ANything else, gents?


Now we just need a marketing campaign. Maybe you guys could make a post on the news section main page?
http://www.thepublicenemy.net
These are open for challenging.

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