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Checking Players PB Status In Match.

Historical capture recovered from the Wayback Machine · captured 2012-03-08 · 14 posts
You are in your opponents server and want to check GUIDs?

PB Commands for Players

PB_PList
Requests that the connected PunkBuster Server display a list of players and their current status to the console
Post edited by Blues78 at 11/20/2011 3:16:48 PM
I havent been able to get this to work in BF3

TWL|MadChild
TeamWarfare Competition Manager
Email: madchild@teamwarfare.com
IRC: #teamwarfare, #twl_bf
Just checked it myself, I can't get it to work either. So we need to be able to tell the teams how to check each others GUID's in game. Let's keep on it till we find a solution.
Yeah, that website is for BF2. You can tell by the screen shot and the command to get into the folder says BF2.
The hosting team (with rcon access) can see the complete detail. This in no way helps the opposing team.

It's fairly quick to look at each match players TWL profile and to check their GUID as listed through a google or PB search. Problem is, a player smurfing (using another players name) will give false information.
Hopefully next weeks bf3 patch will address this PB-PList issue.

Post edited by Blues78 at 11/20/2011 4:02:33 PM
A solution to this could be to allow the opposing team access to your procon for the match - you change the password after the match

Im not sure if procon records events done by admins in case of some dumbfuckery but its a possible solution

Or teams can have the right to have the second round on their home server and can check guids
Originally posted by: rivaL Cartel
A solution to this could be to allow the opposing team access to your procon for the match - you change the password after the match

Im not sure if procon records events done by admins in case of some dumbfuckery but its a possible solution

Or teams can have the right to have the second round on their home server and can check guids


It could be a temp solution, yeah. But that would be annoying after a while to log in procon, check team GUID's, log out, let other team log in, check guid's, log out, change password later. Lots of HARD, TEDIOUS, ANNOYING WORK!

I like the second idea though.
could take a SS of the procon list and paste in a photo program, email it to the other team before the round starts.?
I'm not trying to be funny but teams actually check GUIDs? I've been playing on and off here at TWL for 6 years now and I cannot remember any of the teams I've played for ever doing so.
Originally posted by: chad`
I'm not trying to be funny but teams actually check GUIDs? I've been playing on and off here at TWL for 6 years now and I cannot remember any of the teams I've played for ever doing so.


No, they generally don't, but then like to pitch a fit to us when they find out half the people they lost to in a match weren't even on the roster. At that point though, they are SOL.
We dont usually but ive been told there is teams that have incorrect ones for 3-4 guys

Id hate to rulefuck a team - seems lame
But there are teams that think different
UAC3 Support for BF3 will be added today by request. DExUS has listened to the community and agreed to add BF3 support.
Black Screen Shots to be expected as BF3 uses DX11 but we get great Player Identification and cheat scans.

Now to see if we can make full use of this at TWL. That is a decision that will be made by those above my pay grade.

Post edited by Blues78 at 11/21/2011 4:19:02 PM
Originally posted by: Blues78
UAC3 Support will be added today by request.


This will help in the detection of irnv scopes during matches after everyone decides its a bad idea.

As far as PB goes...

You can use battlelog to visit a page of the server you're on and view all the players and then click on the players to view their battlelog profiles...

Maybe we can somehow make players post something in their profile... I don't know.

Also UAC3, if used, will have a unique name which is tied to their UAC3 ID on UAC's page and can be confirmed there?

If a server streams there might be a way to check pbbans.com for server status and whose connected but it might take a server streaming admin status to do that... but there should be one on each team IF streaming is mandatory.

I'm sure with all of this there is some way of determining the players are proper.

These are just ideas.
UAC3 support is up and running for BF3 now. We get only black screen shots due to DX11 issues.
However, if we use UAC3, it will give a positive identification for each player. This ID information is available to both teams and admins plus additional anti-smurf information is available to AC Admins. Cheat scans will also be active.

I tested UAC3 in BF3 today, it works!

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