Two major changes that we have been discussing for a while that I think deserve more public input before anything final is agreed upon.
1. Restricting the medic class in 4v4SR to one per team. Enforceable via Guardian or a video/screenshot with 2+ players in the medic "skin".
2. Blowing up the MCOMM will only be allowed via planting or destroying the building. Using RPGs, C4, 40mms, etc. on the station itself will not result in a forfeit, but destroying it with them will. You may use these items to take down the building itself. All burden of proof lies on the defending team and it must be indisputable.
2a. Destroying the station in an illegal manner will result in 0 points for that round. In other words, if you legitimately take the first point, but illegally take the second, your team will receive 0 points for that round.
1. Restricting the medic class in 4v4SR to one per team. Enforceable via Guardian or a video/screenshot with 2+ players in the medic "skin".
2. Blowing up the MCOMM will only be allowed via planting or destroying the building. Using RPGs, C4, 40mms, etc. on the station itself will not result in a forfeit, but destroying it with them will. You may use these items to take down the building itself. All burden of proof lies on the defending team and it must be indisputable.
2a. Destroying the station in an illegal manner will result in 0 points for that round. In other words, if you legitimately take the first point, but illegally take the second, your team will receive 0 points for that round.