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Code Security Required

Historical capture recovered from the Wayback Machine · captured 2003-05-11 · 27 posts
Codesecurity in short is a server-side pk3 which allows those who have rcon to make all players take a Forced SS at anytime....

-This will be executed by the OC's or Admins only

-Teams of course still take SS prior to the match starting at a predetermined location

-Forced SS's will be at the disgression of the OC on duty although due to the lag the SS will cause its suggested no more then 3 forced SS's be taken

-All SS's need to be collected and held by the founder for a period of 2 weeks.

-If OC or admin request SS's founder will need to send them to the DC and Total Carnage zipped in their orginal .tga format

-Failure to produce the SS's will end in the teams removal from the league. This also goes for edited SS's as well.

-All servers that will host a match need to have codesecurity on and working. It is suggested that once you upload the pk3 that you leave it there.

The codesecurity program has been adjusted to work in conjunction with some typical pk3's that many teams may have on their server. Including Mohadmin, delator, and PJGscript. On the left hand side you will notice that there are 3 lines of timed annoucements indicating codesecurity it ready to be used. All SS's forced will also contain a random number embedded into each SS making forged SS's easy to spot.

Please goto the Operations Tab and then goto the Downloads section to get this program. Then simple upload the file to the Servers main folder. (EAGames/MOHAAA/main.....)

The following are all the commands that codesecurity will execute:

rcon g_instashot 1 //this is the forced SS that will be used
rcon g_rndshot 0 // 0=off and 1 to turn on the random screenshot (OFF FOR MATCHES)
rcon g_rndshot_time 1261 // seconds beetween the random screenshots (a random time is added too so the admin does not know when coming ethier)
rcon g_announce 1 // 0=off 1=on this is the announce
rcon g_antihack 1 // 0=off 1=on this is the antihack test (the cheat protection test)(OFF FOR MATCHES)
rcon g_instahexen 1 // only use this if you have antihack=0 but want to do just 1 scan
rcon g_max_allies 0 // this number is measured in percentage basis of those on server
rcon g_min_allies # //this sets the minimum allies on server (not percentage based)
rcon g_max_axis 0 // this number is measured in percentage basis of those on server
rcon g_min_axis # //this sets the minimum allies on server (not percentage based)
rcon g_dotheswap 1 //force all to switch teams

All these commands are given for your information but this league is only interested in the Force SS command. Please test it once you install it to your server. Any quesitons please feel free to post and I'll address them.




UPDATE>>>UPDATE>>>>>UPDATE

TC has mentioned that in some matches there may not be an OC or Admin to watch thus the it may be necessary to have code_security do random SS...

To do this you will have to change two settings....

-rcon g_rndshot 1 // This will turn on the random shot feature

-rcon g_rndshot_time 1111 // The is the random time

One feature that should be noted is that the program will automatically add a random time so that the server admin will not even know when its coming....For those who may be concern about too many SS being taken at random there will be no need to be worried as the program settings I showed will still take about 3-5 SS assuming match does not have long delays or breaks at halfway....The prematch SS will still need to be done of course...
Post edited by Geronimo at 2/22/2003 9:35:18 PM

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Teamwarfare MoHAA League Admin

Yes!!!!!
Awesome!

Looks good Geronimo!
Thank you!

-Amy-
can you post a link to that file?
Got it.
Post edited by Willheim Borst at 2/18/2003 12:40:11 AM


****************************************************************
(FYU) WillHeim Borst
FIle is on TWL go to Operatoins>files>Medal of Honor


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|HiFi|TotalCarnage
TeamWarfare Senior Competition Manager
Does this work with SH?
SS of path would help too..
MaM(MohaaAdminMod) should be added to it as well, it offers taking screenshots that get their file renamed to however the setting on server is set to, together with random number which makes it easier to tell which screenshots to send and adds. In addition it offers taking 3 types of screenshots + number of other features.
after i finally got the securty code to work, i removed it and installed MaM. After installing MaM, the set g_instashot command doesn't work. Any suggestions??
Pk3 conflict.........
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Teamwarfare MoHAA League Admin

I have only the orginal pk3 files.

I'm not familar with MaM....is it possbile that the command to execute the SS is different from codesecurity?
__________________________________________________________________

Teamwarfare MoHAA League Admin

If your refering to MohAdmin then the command is different....Just wasnt familar with the abbreviation...

__________________________________________________________________

Teamwarfare MoHAA League Admin

If you removed code security and installed MaM then you use different commands, ex:

rcon command "screenshot_action clientid#/or/all" or screenshot_score or screenshot_models , MaM is constantly evolving in development and you can also combine code security with MaM together so that you keep both screenshot options as well. For further info and updates keep checking and read:

http://mohadmin.com/nuke/modules.php?name=Forums&file=viewforum&f=16
Post edited by DJSatane at 2/22/2003 2:07:30 AM
yeh i been using MaM (and newest version of CI), the command i use is: rcon command "screenshot_scores all"

code security about the same though in terms of anti-cheat effectiveness.
Not fully, MaM is capable of renaming the screenshots that are forced on players which makes it a lot easier for players to know what to send and no excuses as to someone sending wrong shot#### pics.
so MAM is better? if so is it ok to use in a match? just wondering! thanks
So, what is the deadline for having codesecurity woking?
If we install the codesecurity on our server and we are running delator what exactly do we have to edit to get both of them running together thanks.....

Originally posted by: Geronimo
-rcon g_rndshot_time 1111 // The is the random time

One feature that should be noted is that the program will automatically add a random time so that the server admin will not even know when its coming....For those who may be concern about too many SS being taken at random there will be no need to be worried as the program settings I showed will still take about 3-5 SS assuming match does not have long delays or breaks at halfway....The prematch SS will still need to be done of course...


Can you please elaborate on exactly what the setting is that will force ss randomly so that the server admin doesnt even know when its coming? Server admin has to set a random time in "seconds".

Please explain for my own satisfaction. I am not aware you there is such a command?

Thanks in advance
Originally posted by: Geronimo
...
UPDATE>>>UPDATE>>>>>UPDATE

TC has mentioned that in some matches there may not be an OC or Admin to watch thus the it may be necessary to have code_security do random SS...

To do this you will have to change two settings....

-rcon g_rndshot 1 // This will turn on the random shot feature

-rcon g_rndshot_time 1111 // The is the random time

One feature that should be noted is that the program will automatically add a random time so that the server admin will not even know when its coming....For those who may be concern about too many SS being taken at random there will be no need to be worried as the program settings I showed will still take about 3-5 SS assuming match does not have long delays or breaks at halfway....The prematch SS will still need to be done of course...

I posted this on the "realism" forum so forgive the double post but I thought it was relevant here as well.

Sorry to report that the random ss feature is only available in TDM or FFA. In the documentation it states:
sets g_rndshot 0 // 0 to turn off and 1 to turn on the random screenshot during TDM

The actual code shows this:
coderndshot:
//this one works only with TDM and FFA
if (level.gamemod == 4) {
level.rndshot = 0
}

if (level.gamemod == 3) {
level.rndshot = 0
}

so as you can see it actually resets the rnshot variable to 0 (turns off) if the game type is RB or Obj so this will not work for the league.

We might be able to modify it and perhaps take a ss per round but that would take some investigation not to mention there would be deployment issues.

The only "real" solution is an OC...

[TRK]PredatorBako
Don't take life too seriously. You'll never get out alive.
http://www.teamtrk.us
I found out bout this yesterday.....I looked at the code and found out why....That was my guess based on what players were saying...
Yah I know I'm a little late on this, but what your saying is the random ss wont work in round based?
It works if you have someone entering the command but it does not work if you are using the automatic random SS.
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Teamwarfare MoHAA League Admin

i noticed in all the matches so far the forced ss goes off right after we spawn.
Time is probably set to 1
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Teamwarfare MoHAA League Admin

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