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ET_Tourneymod UPDATES!

Historical capture recovered from the Wayback Machine · captured 2003-09-14 · 1 of 4 pages survived · 21 posts
This thread had 4 pages; 3 pages were never captured by the Wayback Machine — some replies are missing.
Ok, I'm planning to report progress on the mod, additions, subtractions and the link to this one thread. If I can't figure out how to do it then Zed will make it a sitcky so you guys can know what the latest thing is in regards to the mod. Anyhow, as for today's update, it is in relation to the Leauge/Ladders and the use of the mod(cut + paste from the news section):

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ET Ladder/Leagues: Mod News Written by Warpath)x(
17:04
Although Tourneymod was released, and, for the most part, completed and put on our website, a few problems have, predictably enough, arisen. Unfortunately, that was necessary in order to iron everything out in order for it to be smooth and running flawlessly for the regular season. A small testing team can't compare to the rigors of 360 or so people scrimming and having matches with it.

A few bugs have been found which are being worked on but we want to make sure don't create other bugs prior to releasing the updated version which will be mandatory for match servers to use. These bugs which, again I stress, are being worked on are as following:

a) Soldier w/ SMG bug: Some people were randomly being kicked to being a soldier w/ SMG. It appears that this is a result of hitting Light Weapons 4(tentative assesment based on someone's observation but does seem accurate). Not so much of an issue in SW mode for that ladder or League but definatley for Campaign.

b) Spawns: You get to now choose your initial spawn point due to the mod, but a bug was accidently introduced that makes you spawn at the furthese point back(instead of the FDA) if you don't pick the spawn where you want to spawn at at the start.

c) Linux Clients(*not* servers, repeat, not servers): They have had compatibility problems with the mod, most likely due to the HUD. Although its rare, if either team in a scrim or match is running a Linux Client then do not play using Tourneymod until the fix is released.

That said, being aware of these bugs, the game is definatley playable with it and I have gotten lots of positive feedback about it. Consequently, however, due to above:

For the next week(8/10-8/17) of matches both on the Ladders and in the Leagues, running ET_Tourneymod will be OPTIONAL.

We do encourage people in the League, since it is preseason, however, to be open to playing with it for this week of matches. As long as you're aware of the aforementioned bugs. Remember, preseason is just warmup and doesn't count towards the playoffs and your regular-season record. Think of it as an opprtunity to test it and to give me, Shatter or Blue feedback so that we can guage what you guys are happy with in the mod.
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Post edited by Warpath)x( at 8/7/2003 5:12:41 PM
Okay, in our match tonight, we noticed a few bugs that may or may not be TourneyMod related. We played goldrush for 4 rounds (2 ties)

A player got kicked to spec upon changing class (Via menu, not with script) - very minor

We had players spawn on the other side once or twice (Allied spawned in axis spawn) He was a panzer, so that was okay with us

The most serious issue we had was with the tank. It would be damaged, but not move, and could not be repaired. After 10-30 seconds, we would get the 'damaged' message and be able to repair. This happened 3 times on one round. The other team said it did happen once or twice. I've seen that on Fuel depot on occasion, but never as freqently as tonight - at least once per round...

Hope this is an appropriate thread...seemed right.

Too add since it isnt listed is the ability not too use the new class scripts and then do a say_team "Respawning blah blah blah" So if your having probs out there this is why.
Hi Warpath,

Thank you for posting those bugs, I will be sure to abuse the fuck out of them.


Take Care!
Originally posted by: chromelyke
Hi Warpath,

Thank you for posting those bugs, I will be sure to abuse the fuck out of them.


Take Care!


OMG...

I love it. Someone said what a lot of us were thinking? J/K'ing...

thanks for the heads up war.
The tank issue will also occure with the Shrub mod. I have never experienced it while playing mod-less
Version 0.91 of Tourneymod is in the downloads section of the website. It was mostly bug fixes and linux compatibility issues.

And Chrome, don't make me arty the crap outta you again
Does this work with Linux servers? I can't get it to work.. I installed shrub, etpro all kinds of mods and never had this problem before..

Our public and private servers are all Linux and there has never been a problem, even with the earlier builds of the mod. Odd, if you have troubles with the mod PM LoT-Blue or email him though, hes great with servers and can usually get you through the problem.
Warpath i dont think the problem is the server side of the mod, its the client side running on a linux machine. At least thats what i've been told anyway. Our server is running linux and server side it runs just fine.
Freekish Clan ASC Admin...

When I launch the tourney mod this is what i get:
Linux server..
________________________________________________
Sys_LoadDll(/home/asc/22001/et_tourneymod/qagame.mp.i386.so)...
Sys_LoadDll(/home/asc/22001/et_tourneymod/qagame.mp.i386.so) failed:
"libstdc++.so.5: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/asc/22001/et_tourneymod/qagame.mp.i386.so)...
Sys_LoadDll(/home/asc/22001/et_tourneymod/qagame.mp.i386.so) failed:
"libstdc++.so.5: cannot open shared object file: No such file or directory"
Sys_LoadDll(qagame) failed dlopen() completely!
----- Server Shutdown -----


_________Shell File____________
screen -dmS et22001 ./etded.x86 +set fs_game ET_TourneyMod +set fs_homepath /home/asc/22001 +set fs_basepath /home/asc/22001 +set dedicated 2 +set vm_game 0 +set net_port 22001 +exec 22001.cfg

______________________________
so it free's up some confusion naming convention of 22001 is because it's on that port and that's how I name my server files yadda.

Any help would be apreciated on this particular error.

Yes I've checked the folder name and the shell name it references.
No the folder doesn't have any we're attributes.
Interesting fact: I use the old Tourney mod :qagame.mp.i386.so
and the server launches just fine. This file seems to be the root of my problem.
Odd, I'll get Blue and Shrub to look at this thread. As for the Linux client compatablity problems, this was tested with v0.91 and we believe the incompatiblity issues were fixed.
I'm getting the same error as freekish.
KingFlea
S|Chococat
http://www.teamsanrio.com
#teamsanrio on http://irc.gamesnet.net
Ok, here's a really odd problem:

I installed the new tourneymod on our server - I deleted the old version and then installed the new one.
The problem is that only one player can connect to our server - any other players that try to get on will get an error saying "Unknown event: 2". To reiterate, the first player to connect has no problems at all, but anyone else trying to get on will not be able to.
is there any way we could get multiview functionallity in ET_Tourneymod? I noticed ETpro has MV built in.
I still can't run ET TourneyMOD.. ETpro works fine.. so I know I have installed numerous mods in the past and never had any problems..

Since we can't get TourneyMOD to work can we use ETpro for matches?

Post edited by LT. Winters at 8/24/2003 1:31:52 AM
Originally posted by: Cykosis
is there any way we could get multiview functionallity in ET_Tourneymod? I noticed ETpro has MV built in.


And it works great!!
This mod is not compatible with RedHat 7.3 for linux servers. Updated and it thoroughly borked the server. I know Shrub is aware of the problem as someone posted about it on his forums.
Winters if you cant install 0.91 then use 0.9 till we have an updated version .
I also have a problem with "unknown event : 2"

I erased my old ET Tourny Mod and put back the new one

I can get into the Limbo for 1 sec then it disconnects me and it says "unknown event : 2"

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