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Preseason 2 Comments

Historical capture recovered from the Wayback Machine · captured 2014-04-26 · 10 posts
Post your comments on sottevast here.
Good map. Had some nice crossfires setup on all the various phases of defense.
After playing last night I believe that map could grow on me. Cap times were short. Round 1-We held them for almost entire map and completed in 4 min. Round 2-They had one guy leave and we completed in 2 min and then held them. There is one glitch we noticed. If the allies blow the main gate before capturing the flag, the flag is useless. Nobody can spawn there. After the main gate blows, the allies secure the front for 30 sec but after that, neither the axis or allies could spawn from there. If you captured the flag before the main door was blown, this problem did not exist. Also at the docs there is some missles and one is laying on the ground, if you stand on top of it and slide over you get stuck and the only way to get out is /kill. Not sure if that was intended or not. I would give this map a 6.5/10 but I could see it growing on me. Also, we still have no problems with prone delay. I love it being off.
Did not like the map much. Way too many options for a map noone will scrim. If we are going to introduce new maps to et they probably need to very simple and short...like the last 2 new ones Adler n Braun.

11 min hold, 4 min cap; 3 min cap, held...But who knows if anyone scrimed this map?

Was OK I guess but the layout is quite large at the start.

Could be interesting if a tank was used to blow the main gate, like oasis, then the truck to escape with the parts.

Dyno the door instead of the switch inside. Use a CP instead of the flag to move up allies spawn.
Post edited by crowbar_1 at 2/14/2007 8:24:50 PM
Did anyone else have the flag bug with this map or was it just us?
I think it was a good map. It has a fairly simple layout and it plays well. I do think the map needs some improvements like adding some voice warnings for things like the tunnel door being blow or the cp being built. I certainly liked it better than fueldump.
Originally posted by: Thomas67
Did anyone else have the flag bug with this map or was it just us?
if you're referring to the "allies grabbing the flag without touching it" then yes, otherwise it might've jugt been all the acid.

as far as the map goes, i liked it, i seem to recall when we first introduced adlernest everybody was all "OMFG IT'S THE SUXORZ!!!" but now it's in the top 5 most requested maps in scrims.
I don't remember adlernest being received that way, it was more of a "fix the 25 second spawn" and "it's a great map".
Anyway, Sottevast just doesn't seem to play well.
Originally posted by: RhodesMarkI

Anyway, Sottevast just doesn't seem to play well.

With such specific feedback, I'm sure it will be improved.

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