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Season 10 Information

Historical capture recovered from the Wayback Machine · captured 2014-04-26 · 50 posts
Configs

Version 10.-1

Pre-season

Prone Delay is ON. Whether it says on will be determined at the end of pre-season. So if you want it on or off, now would be the time to actually try it out, since you'll probably be ignored if your team forfeits pre-season and you have an opinion on prone delay.

Feb 5: ETPro Fueldump
Feb 12: Sottevast b3b

Regular Season

3 maps per week. The 3rd map serves as a tiebreaker, and as the first map of the next week. Maps must be played as assigned.

TBD will more likely than not be Fueldump, Sottevast, or Venice.

DateWeekMap 1Map 2Tiebreaker2/261Supply DepotRailgunBraundorf3/052BraundorfSW GoldrushAdlernest3/123AdlernestIceRadar3/194RadarFrostbiteBattery3/265BatteryRailgunOasis4/026OasisReactorTBD4/097TBDGoldrushSupply Depot4/168Supply DepotRadarFrostbite

Playoffs

Higher seeded team picks map 1, and plays offense first.
Lower seeded team picks map 2, and plays offense first.
If team 1 wins map 1, and team 2 does NOT set a time on map2, the match is over.
If a third map is necessary, the teams will eliminate from the pool of maps that were not played. The higher seeded team eliminates first, and will play offense first. The map is played until a conclusion is reached.
The map pool consists of the maplist above.

Any further questions can be directed to myself, lead 6v6 Specter, or league admin Godfather.

Scoring

You only get a point for the map if you play it. If you win 2-0, you do not put in 3-0 in the score results.
Post edited by sponge at 2/27/2007 12:58:04 AM
should be a fun season : )
nice. Good call, should be fun
And I STRONGLY reccomend that all teams participate in preseason.....accidents can happen ya know?

but seriously, It'll help to make the matchups a lot better for the first few weeks of regular season. Plus we need feedback on the new maps so we can decide what to put in the TBD slot.
TBD slot.

"TBD will more likely than not be Fueldump, Sottevast, or Venice. "

This is likely unfortunate.

Venice - a tried map, but one that teams do not like to play. Even during PLAYOFFS, getting people to try and scrim it was near impossible. I mean two teams 6v6, 12 people, and self interest at hand (the worry that ones opponent may actually PICK it to play), and still, it basically was not scrimmed. when it was, both teams were bitching about it, ah fun fun fun.

Sottevast - unknown to most, the statistical chance people will like a new map is very low. The chance that a new map is enjoyable for pubbing is very low. The chance that is is good for competition, is even lower (unless the euros have screened it already). Oilrig anyone?

Fueldump - a known map, maybe it will be ok now. At least some sort of vague glimmer of hope. Ugh feeling though.

So yeah, maybe Sottevast is the new Supply Depot. Its possible. Maybe Fueldump will be ok now, instead of the horrible competition map it is now. Venice...... Venice? Its clear that some admin LOVES venice, probably has the wallpaper in their room covered with screenshots from it. I dont really hate venice, its just that I would never CHOOSE to play it ahead of about 10-15 other maps, ie I would never play it. Nor, from what I can see having been forced to play it repeatedly, does anyone else. But I think it is a valid competition map, it is capable in other words. It does seem to have some flow to it. Its just that there are tons of other maps that have that as well.

Preseason Reasons to play:

1) the innate joy of playing new maps
2) the ability to pick between fueldump, venice, and sotvast (slime, gruel, or dirt for desert sir?)
3) the ability to vote against pronedelay.

Ok, the first two are just nonsensical, so it comes down to reason 3. Pronedelay has been voted down countless times. Its back again because the admins like it for some reason. So now, we are supposed to have to play preseason to vote one it? Why? Every single alpha player who uses prone will know pronedelay already just by scrimming on servers with updated TWL config, or if they have scrimmed on euro servers. Its not complicated stuff. And again, why are we bringing this multiple dead horse back up?

Pronedelay, the frankstein Zombie issue of TWL. You cant kill the sucker.

Seriously, I think gameface guys have it right, teams should just vote before season start, one vote per team, regardless of preseason play.





Post edited by herf at 1/26/2007 9:33:29 AM
is it safe to assume that the goldrush on april 9 is stopwatch version?
this is powdermonkey and i would like to say fuck you faggot admins for finally making it 3 maps per week when i leave this game. FUCK YOU GUYS DOOD
Originally posted by: [M2]NaziMudda
is it safe to assume that the goldrush on april 9 is stopwatch version?

yep
Originally posted by: FA+E
this is powdermonkey and i would like to say fuck you faggot admins for finally making it 3 maps per week when i leave this game. FUCK YOU GUYS DOOD


we're all very sad to see you go
no beerrun, no delivery. wuts up with that???
anyone looking to add another to their roster? O.o

xfire: etkaine
Post edited by ars0n1s+ at 1/29/2007 2:51:39 PM
HEAR YE! HEAR YE!

Preseason week 1 schedules are up. I would like to remind the team captains that they need to submit either a loss or a dispute before the wednesday following the match each week or expect a forfeit, for that will be the day that I do the schedules. So if you lose, don't forget to submit...and if you win, make damn sure the other team submits.
Thats alot of teams
TO ANYONE WHOS NOT GETTING THE RIGHT FUELDUMP:

You have to extract the ENTIRE ETPro zipfile, NOT JUST THE PK3. Fueldump is a mapscript. It is not sw_fueldump, and it's not in a PK3 in any manner, shape, or form.
Played a scrim with the new script and I actually kind of liked it. Hard to get used to playing it again but its definetly action packed. Ill have to remember all those old camping spots!
First preseason match on monday

pronedelay- this is with the increased spread as soon as you prone, and unable to get up for 750 ms or some such?

It's always good to try new maps. What a dumb argument herf. Little chance that it will be good. How did we ever get any new maps into the pool? Maybe we should all play et_beach every week. (Would actually like to play that in an et match, never done it).


Multiple maps should be fun, haven't played railgun in forever.

cg_pronedelay 1
Yeah I say we use cg_pronedelay 1 rather than b_pronedelay 1. That way people can actually think it makes a difference in gameplay when it does not.
BATTERY AND RAILGUN, TERRIBLE MAPS, OH WAIT LETS PUT 2 TERRIBLE MAPS AND MAKE PEOPLE PLAY THEM. ALSO WHERES SPECIAL DELIVERY 2? THAT MAP IS BADASS.
Originally posted by: SAWLID TRANIX
BATTERY AND RAILGUN, TERRIBLE MAPS, OH WAIT LETS PUT 2 TERRIBLE MAPS AND MAKE PEOPLE PLAY THEM. ALSO WHERES SPECIAL DELIVERY 2? THAT MAP IS BADASS.


all three of those maps kill low-end systems.
_______________________
Originally posted by: the wierdo
There's nothing like a little child molestation to bring people together and rise above the partisanship
Originally posted by: Pudd¿nheäd
ive been wanting coq for some time now, and im goin for it on sunday!
Originally posted by: Aria Giovanni.pZ
kok. i want kok. lots of kok.
By the way, with the new map system does it mean that being home or away actually matters now? So to get rules straight the home team defends on map1 first and then attacks first on map2? So knowing whether you're the home or away team adjusts how much you focus on offense or defense for a particular map.
It should be in our rules how it works with home/away. I don't remember off-hand.
I don't recall seeing anything specific in the rules, but generally, the "home" team defends first.
I just dont see how Railgun comes in the picture.. where that idea came from.. any1 thats playing this season hasent played that map for like ages.. whats up with that?
prone delay please and thank you.
First post updated with an update on scoring. Remember folks: IF YOU DIDN'T PLAY THE MAP, YOU DON'T DESERVE THE POINT FOR IT!

The actual points tally will be fixed as soon as I figure out what the hell is going on.
How does points play into the rankings at the end of season? I ask because it would seem of benefit that every team plays all three maps to get the most points they can. Is this true? I think this needs to be stated because most of the teams only played the two maps figuring they were done already.
The scoring is bugged right now, it should be 3 points for a win no matter how many maps it takes you.
Thanks for clarification.
still makes no sense to me if you see Facial's score, 1-0 on 2 maps and it shows a draw? LoL =\
That's something else entirely.
I just recieved word from above that it should be fixed now, we'll still need to manually fix the week 1 pts though.
I would like to take time out of my day to point out that sandals is leading season 10 TWL 6v6 with 9 points.

Any word on what map TBD will be?
week 5 blows..
week 7 should be this map:

http://etdoa.com/decoy/field_hq_b1.rar

I know it says b1.. but its far from just a beta... maps practicaly complete.
Post edited by decoy_rfe at 3/11/2007 12:22:09 AM
Points still seem to be messed up. We are 2-1 and have more points than flatline who is 3-0.
Yea, I've given up on points. It ain't workin.
We use an abacus over at STA.
Originally posted by: homeless!
We use an abacus over at STA.


Hush! Stop giving away all our secrets!
So when will the TBD map finally be determined?