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Reactor_b3 + etpro shaders available for download

Historical capture recovered from the Wayback Machine · captured 2005-03-19 · 6 posts
Reactor_b3 + etpro shaders

http://www.pcgamemods.com/10155/

reactor_b3.pk3 goes into /etmain
reactor_b3_ETPRO_ONLY goes into /etpro

Change Log: Changes based on feedback from TWL & CAL preseason play as well as commentary post-Showmatch #2.

1. Changed spawn times to 25/30.

Rationale: Puts more of a premium on teams who push/consolidate well vs constantly feeding bodies into deathmatch

2. Widened the connecting passage between the flag room and the next; moved the flag into hallway

Rationale: Flag isn't in such a congested area, both teams have cover, but can rush the flag in no mans land with a well timed push

3. Changed script so that flag turns perm-allied when one of the two security doors is blown. [color=red]Flag used to turn perm-allied when controls were blown for the first time.[/color]

Rationale: 1) prevents a situation where a covert trick jumps thru the axis spawn, blows gen, and completely removes phase 2, 2) encourages axis to contest plants vs just being 30 seconds of dead time

4. Increased charge bar to 1.25 to rebuild controls and made drain/refill rates the same

Rationale: A single engy can still spawn, get to controls, fight off enemies, and save the day but increases the tension and eliminates the 'cheapness' of a 1.0 bar rebuild

5. Replaced vent with an office route

Rationale: It was too easy for Allies to camp the two drop thru points and the vents took too long to be viable. The Office route offers the Axis an alternative and viable route to the controls, but the allies can still set up a good crossfire on it if they consolidate well.

6. Made some additional aestetic tweaks and things to make it easier to tell the difference between pump-side and generator-side

Rationale: Some people are directionally challenged.
Ladder Match must be play on B3 or not ?
Originally posted by: OGGY
Ladder Match must be play on B3 or not ?


not yet. We'll make an announcement if/when we switch versions.


Durinia
ET Competition Manager - ET Ladders & ET Fortress
Anyways, a tank takes 30 seconds to drain and refill now. It used to take 30 seconds to drain and 37.5 seconds to refill. I need feedback on how this is working out and if we need to go back to the old fill/drain rates
Once again, many thanks to Iffy for helping out with Comp maps. We are lucky to have you.
Originally posted by: GREASEGUN
Once again, many thanks to Iffy for helping out with Comp maps. We are lucky to have you.

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clan #syndrom gamesurge

6 posts recovered