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Walk throughs for Vengeance_TE_B4 and Reactor_B2

Historical capture recovered from the Wayback Machine · captured 2005-03-13 · 11 posts


Phase 1: Open Bunker
- 2 routes: Side hallway or thru the dynoable Main gate
- Capturable flag in the ammo depot
- Once bunker door is blown, the flag becomes permanent axis

Phase 2: Cap Codes
- Code module (1) must be taken from Bunker 2 to the command console
- 2 routes: Lower halls or upper tunnel
- Once codes are capped, the two sets of hanger doors will open
- The CP flag in the radar station starts out as allied owned. Axis can spawn there if they build the CP

Phase 3: Dyno V2 Rocket
- 2 primary routes: over the North launch ramp or via the connector tunnel from the South hanger
- 2 ways to get to the North launch ramp: over the pass from the CP or via the allied spawn complex

Tactical considerations
- Once the allies know the codes are lost, they MUST fall back quickly to set up the defense of the V2
- Devoting all of your attention on fighting over the CP almost guarantees a weak defense vs push from South Launch Ramp
- Some teams have had considerable success attacking thru the main gate and securing the radar station first, before pushing to capture codes
- Allies have to choose between diluting D by pushing defenders out to South Ramp but gaining time or concentrating on the hanger and risking a single good push from the axis
- Axis attacking from the CP can set up a good overwatch position to thin allied reinforcements running from spawn to the V2 hanger
- Attackers can also send engies over to wait at the hanger doors in anticipation of a cap, sacrificing firepower on the obj team for time



Phase 1: Open Gate
- Two part objective: fix truck (1.5 chargebar) and cap the box of explosives
- Once these two conditions are met, the truck will automatically run into the gate
- Capturable spawn flag is right behind the axis team door

Phase 2: Drain Coolant
- 3 main routes: via west security door, via east security door, and via vents
- Security doors are BOTH dyno objectives AND team doors
- Destroying the coolant controls, which sits between the two towers, causes the coolant to start draining. Rebuilding controls will make the towers refill
- Once the controls are destroyed for the first time, flag becomes permanent allies
- Each coolant tower takes 30 seconds to drain. Once fully drained, they never refill

Tactical considerations
- This is a very Covert and Engy intensive map
- Axis need to be alert for covert sneaks :: if a covert sneaks thru and satchels controls, allies gain the flag permanently and can put the axis very badly out of position
- Obj runners can take a bit of a risk and run back up the slope and into the allied spawn - there is a ramp that will take you halfway to the truck

Hope this helps.
Thanks!
On Reactor, I'm pretty sure the forward spawn turns perma after blowing both of the security doors.
Nope, it's scripted to change after the controls are blown for the first time:
It's much appreciated Ifurita.


Phase 1: Gain Access
- 2 entry points: Loading Dock Door, Service Door

Phase 2a: Cap Beer
- Two barrels of beer
- Both need to be taken to truck
- Command map icon will change to show which beer barrel is left (e.g., #1 and 2 or only #2)
- Multiple paths to truck

Phase 2b: Keep Gate Open
- Door to truck stays closed as long as controls are built
- Controls are satchelable
- Several hallway avenues of attack as well as a vent route

Tactical Considerations:
- I'll leave this for Detox to fill out
Tactical Considerations:

Whoever owns the contols (phase 2b) owns the map. Once the initial stage has been breached, almost all focus should be placed towards controling the controls. There are multiple entrances to the control room, so being on your toes is a necessity.

Also remember that covert ops can blow the contorls, so multiple should be used in place of engineers (on allies). Axis still need 1-2 engies to make sure the controls are constructed.
Should add BeerRun to the name of the topic imo...
Tried - forums don't let me edit the titles of my threads >
Good job Iffy!
thanx Any chance for a beerun walkthrough?

11 posts recovered