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GoldenEye Temple V2:

Historical capture recovered from the Wayback Machine · captured 2005-01-24 · 10 posts
http://www.t4p.net/prime8/ge_temple_v2a.zip









//---------------Fixes/Change Log---//

V 1 -->
removed the command post as a spawn point controlling entity
added a forward flag in place of the command post
added a neutral command post near the barracks

V 2a -->
added allied spawn point at the command post
fixed the team doors so they can now be opened by allied coverts
removed the False Wall
added a dynamitable barrier at the tunnel entrence
rotated some textures
widened the breach near the lunchbox
changed axis respawn time to 25

//----------------Map Info-----------//
Primary objective Axis: defend the Chimpokomon lunchbox (crate of gold)
secondary objectives Axis:
defend the Tunnel Barrier
build the command post
defend the forward flag

Primary objectives Allies: steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
secondary objectives Allies:
destroy the Tunnel Barrier
build a command post
capture the forward flag

Axis Respawn time: 25
Allied Respawn time: 15

i've made some changes to make the game move a little faster, and to play better on stopwatch. feedback is welcome.
Sweet! I will try to download it and check it out today.
This looks exceedingly sexy. Hopefully you haven't changed tooooo much from the golden eye version, but it looks like it has a lot of potential. Anyone know any servers this is running on?
It will be running on AustinServers soon 69.56.189.214:27960 (Shrubmod)

Vengeance_TE, Reactor_b1 will also be running there
Is there a site to DL the other maps running there? Like to start playing some new ones, and get 'em all loaded prior to connecting if possible.
Suggested replacements:

Rommel_final for Rommel_b2 -- http://pcgamemods.com/8430/
Dubrovnik_final for Dubrovnik_fp -- http://pcgamemods.com/8427/
Vengeance_TE_B3 for Vengeance_final -- http://pcgamemods.com/8685/
Reactor_B1 (addition) -- http://pcgamemods.com/8570/
Breakout_ET_b2 for Byzantine -- http://pcgamemods.com/8568/
GE_Temple_v2a for GE_Temple_v1 -- http://www.t4p.net/prime8/ge_temple_v2a.zip

I think the only other custom maps are: Supply Depot, Venice, Raiders, MML_Church, TC_Base, Tram, Ice, Frostbite, and Beach
Iffy is correct. you can also get them here:
http://www.austinserver.com/et_maps.php

if you're looking for a straight port, you might be a bit disappointed. about the only thing that is the same is the basic layout from the deathmatch Temple level.

i've had a lot of positive comments about the previous version, but unfortunately not very much specific feedback. if anyone has any suggestions on how i can improve it, let me know.
Feels largish
you mean the scale?
has anyone played this 6v6 yet? the older version played fairly well 6's, but it was better with 8's. with the addition of the CP spawn there should be less distance to travel in between the objective and the sarcophagus, making it a quicker map.

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