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Reactor_B1 available

Historical capture recovered from the Wayback Machine · captured 2005-03-14 · 2 posts
Main file: http://www.pcgamemods.com/8570/ <--- goes into /etmain
ETPRO shaders: http://www.pcgamemods.com/8571/ <--- goes into /etpro

Changes from _alpha

1. Swapped out skybox
2. Slighty decreased the speed of truck
3. Changed hint icon on security doors to show dyno icon for both sides
4. Added command map icons to show status of both coolant tanks when destroyed
5. Added water sounds when coolant tanks draining, pump sounds when coolant tanks are refilling
6. Added bits of cover in the outside

Screenies

Overview


View of the outer area from the allied spawn


Added ladder to enable defenders to access upper level of spawn as well as giving allies a way out if a covert sneaks in a grabs flag


Redid control panel with new textures (to replace my crayon drawings) and adjust damaged version to not gib repairing engies - will probably get rid of some of the smoke in the next version.


Added the green check or red X when a tank has been fully drained as well as hint noises


Thanks for ET Game Hosting for providing test servers and supporting WWGN
I noticed the draining sound is more like a bubbling brook. Listen to these.
Yeah, I know adding sounds adds to filesize. Take a listen and see if these might work with editing.

http://ljudo.com/
-Click on Enter Here.
-search for water
-advance one pages and listen to water2h, water2i, and water2j.
They have a slight bit of reverb, but the game lowers the volume a bit so you might not hear it in game. Or some of the reverb might be removed digitally. Not very successful in my experience, but a little can be removed.

Also, pouringwater1a might work for filling the tank, but this is a bit more complex since the pitch changes based on the "fullness" of the container being filled. Also reverb problems.

2 posts recovered