A lot of teams have come to me in private, via IRC or e-mail, with concerns about the length of matches in the league and possible solutions to that problem. One of the most viable (and easiest to implement) solutions that has been proposed has been a slight modification of spawn times for the offensive and defensive teams on each map. It has been posed to me by several teams that slight weights toward the offensive team in spawn times would help many maps finish quicker and therefore shorten the overall match times, as well as remove some of the frustration that comes from extremely long matches.
There are also several rule provisos due to this problem, such as the four round sudden-death rule. Modification of the spawn times on the maps would likely serve to reduce or possibly even eliminate this situation from occuring. Before I pose it as a formal vote to the community, I felt that an "open quoroum" on the subject was necessary. Many teams feel this change would be beneficial, but there are several that oppose changes of that nature.
And that, ladies and gentlemen, is exactly why this thread exists. Let's get the community talking on this subject and see what the popular opinion is... that means you guys.
So start discussing already!
edit: Just as a baseline, these are some of the times that have been suggested to me. Feel free to discuss and/or suggest your own.
Oasis: Adjusting Allied spawn time down to 15 seconds from 20 would make this already great map more fluid in offensive pushes and would hopefully serve to reduce or elminate the marathon matches.
Railgun: Adjusting the Allied defensive spawn time to 25 or possibly even 30 seconds would serve to reduce the ease of locking down the yard on defense and give the Axis offensive more of an opportunity to capture the yard, load the ammo, and ultimately fire the railgun.
Post edited by Rabid at 1/23/2004 12:26:11 AM
suave>>Rabid
TeamWarfare Competition Staff
#x-cast on ETG / x-cast.net
#suave on GameSurge / suavesports.com
There are also several rule provisos due to this problem, such as the four round sudden-death rule. Modification of the spawn times on the maps would likely serve to reduce or possibly even eliminate this situation from occuring. Before I pose it as a formal vote to the community, I felt that an "open quoroum" on the subject was necessary. Many teams feel this change would be beneficial, but there are several that oppose changes of that nature.
And that, ladies and gentlemen, is exactly why this thread exists. Let's get the community talking on this subject and see what the popular opinion is... that means you guys.
So start discussing already!
edit: Just as a baseline, these are some of the times that have been suggested to me. Feel free to discuss and/or suggest your own.
Oasis: Adjusting Allied spawn time down to 15 seconds from 20 would make this already great map more fluid in offensive pushes and would hopefully serve to reduce or elminate the marathon matches.
Railgun: Adjusting the Allied defensive spawn time to 25 or possibly even 30 seconds would serve to reduce the ease of locking down the yard on defense and give the Axis offensive more of an opportunity to capture the yard, load the ammo, and ultimately fire the railgun.
Post edited by Rabid at 1/23/2004 12:26:11 AM
suave>>Rabid
TeamWarfare Competition Staff
#x-cast on ETG / x-cast.net
#suave on GameSurge / suavesports.com