The mod is done and is now at the assembly plant awaiting packaging and shipping.
List of changes:
- Added Spawn CTF gametype.
- Cloak Pack energy drain reduced, matches Jammer Pack. This was changed
to improve the pack slightly due to a bug introduced in version
25034 that allows cloakers to be detected by cameras.
- The Mortar Turret unfolds, fires and deactivates quicker. This reduces,
but does not prevent, the frequency it has at damaging teammates.
- Chaingun damage reverted to base T2 value, lowered spread and increased
velocity due to interpolate settings abuse.
- Increased damage to beacons from mines so beacons do not linger when
marking mines after the mine is destroyed.
- Added lava under terrain of every mission that has an MPB available.
This fixes the problem of a team losing their MPB when it fall through
the terrain.
- Shocklance no longer applies an impulse to MPBs.
- Removed ability to deploy multiple satchel charges.
- Increased minimum deploy distance for deployable invnentories to address
issue of player getting stuck in the trigger on deploy.
- Added missing energy checks to Sniper Rifle and Shocklance.
- Added minimum flght ceiling to all missions (350 meters). If flight
ceiling is below minimum, it is set to minimum.
- The key that takes you out of camera projectile observer in practice mode
was changed from the jet key to the throw grenade key.
- Team Rabbit 2 is now disabled by default. See the variable
$Host::ClassicLoadTR2Gametype to change this for your server.
- Changed repair pack to issue points when something is enabled instead of
waiting for the object to be 100% functional.
- New idle sounds for base turrets.
- Streamlined turret pack datablocks.
- Enhanced LogEcho function to export admin actions to file.
- Wait period for spawn position and team switch reduced to 15 seconds
instead of 20.
- Updated mod load screen.
- More points awarded to unmanned turret kills, was 3, now 5.
- Added Anti-Turtling to CTF and Spawn CTF. Flags are automatically
returned to stands after specified time. This feature is disabled in
Tournament Mode.
Default time is $Host::ClassicAntiTurtleTime = 5; minutes.
- Added beacon marker to deployed inventories.
- Mines do less damage to MPB, tank, grav bike and turrets.
- Added vote menu entries for Random Teams, Fair Teams, Armor Limiting and
clearing a server.
- Added serverside bad word filtering.
- Added admin commands to Mute, Freeze, Boot to rear and explode disruptive
players.
- Added "Get Player Info" to player pop-up menu. Thanks MeBad (Rapture Admin
Mod).
- Fixed vehicle purchase server lag exploit.
- Fixed when running only one mission on server, cycling to next mission
hangs server. It now cycles to same mission.
- Fixed unlimited energy/repair exploit when in an MPB station while it is
destroyed.
- Fixed exploit where you can use repair gun without the repair pack
mounted.
- Fixed energy recharge rate bug when ELFed.
- Fixed deployable inventory stations not working when restored from file
in Practice CTF.
- Fixed some radius explosion console spam.
- Fixed an observer bug that occurred when observing a client in vehicle
whether or not you were observing the vehicle, your camera was set to it.
- Fixed many inventory related console spam
- Optimized code in various files.
- Fixed an issue where Super-Admins could not force themselves to obs or
send private messages.
- Added Super Admins can issue console commands on the server via
Admin Hud. $Host::ClassicAllowConsoleAccess must be set to "1".
- Added the ability for clients to switch their clan tags without
leaving the server via Admin Hud hud.
- Reverted the change made to beacons in Classic 1.1. Target beacons are
back in effect. This is because there is now no way to prevent auto-
beacon.
Post edited by ZOD at 7/20/2003 2:37:23 PM
List of changes:
- Added Spawn CTF gametype.
- Cloak Pack energy drain reduced, matches Jammer Pack. This was changed
to improve the pack slightly due to a bug introduced in version
25034 that allows cloakers to be detected by cameras.
- The Mortar Turret unfolds, fires and deactivates quicker. This reduces,
but does not prevent, the frequency it has at damaging teammates.
- Chaingun damage reverted to base T2 value, lowered spread and increased
velocity due to interpolate settings abuse.
- Increased damage to beacons from mines so beacons do not linger when
marking mines after the mine is destroyed.
- Added lava under terrain of every mission that has an MPB available.
This fixes the problem of a team losing their MPB when it fall through
the terrain.
- Shocklance no longer applies an impulse to MPBs.
- Removed ability to deploy multiple satchel charges.
- Increased minimum deploy distance for deployable invnentories to address
issue of player getting stuck in the trigger on deploy.
- Added missing energy checks to Sniper Rifle and Shocklance.
- Added minimum flght ceiling to all missions (350 meters). If flight
ceiling is below minimum, it is set to minimum.
- The key that takes you out of camera projectile observer in practice mode
was changed from the jet key to the throw grenade key.
- Team Rabbit 2 is now disabled by default. See the variable
$Host::ClassicLoadTR2Gametype to change this for your server.
- Changed repair pack to issue points when something is enabled instead of
waiting for the object to be 100% functional.
- New idle sounds for base turrets.
- Streamlined turret pack datablocks.
- Enhanced LogEcho function to export admin actions to file.
- Wait period for spawn position and team switch reduced to 15 seconds
instead of 20.
- Updated mod load screen.
- More points awarded to unmanned turret kills, was 3, now 5.
- Added Anti-Turtling to CTF and Spawn CTF. Flags are automatically
returned to stands after specified time. This feature is disabled in
Tournament Mode.
Default time is $Host::ClassicAntiTurtleTime = 5; minutes.
- Added beacon marker to deployed inventories.
- Mines do less damage to MPB, tank, grav bike and turrets.
- Added vote menu entries for Random Teams, Fair Teams, Armor Limiting and
clearing a server.
- Added serverside bad word filtering.
- Added admin commands to Mute, Freeze, Boot to rear and explode disruptive
players.
- Added "Get Player Info" to player pop-up menu. Thanks MeBad (Rapture Admin
Mod).
- Fixed vehicle purchase server lag exploit.
- Fixed when running only one mission on server, cycling to next mission
hangs server. It now cycles to same mission.
- Fixed unlimited energy/repair exploit when in an MPB station while it is
destroyed.
- Fixed exploit where you can use repair gun without the repair pack
mounted.
- Fixed energy recharge rate bug when ELFed.
- Fixed deployable inventory stations not working when restored from file
in Practice CTF.
- Fixed some radius explosion console spam.
- Fixed an observer bug that occurred when observing a client in vehicle
whether or not you were observing the vehicle, your camera was set to it.
- Fixed many inventory related console spam
- Optimized code in various files.
- Fixed an issue where Super-Admins could not force themselves to obs or
send private messages.
- Added Super Admins can issue console commands on the server via
Admin Hud. $Host::ClassicAllowConsoleAccess must be set to "1".
- Added the ability for clients to switch their clan tags without
leaving the server via Admin Hud hud.
- Reverted the change made to beacons in Classic 1.1. Target beacons are
back in effect. This is because there is now no way to prevent auto-
beacon.
Post edited by ZOD at 7/20/2003 2:37:23 PM