The "clean" install I wrote and tested this on was using my IFC22 replacement which has patches that made it work. The result was that 0.1 was broken for anyone but me. I updated 0.2 to use the memPatch functionality of TribesNext to apply the same patches.
Download here
Usage:
Place in base/scripts/autoexec
Left/Right arrow keys = cycle through players
Down arrow key = toggle lock off/on
Scope is what you receive updates for. T2 doesn't send information for everything to all clients all the time. If your target's perspective freezes, it means the target wasn't in the scope of the player recording the demo at the time.
Priority is given to the Player reoording the demo, flag carriers, teammates, then enemies. Teammates and enemies not in sensor range may receive fewer or no updates. The view should be smoothest for any Player carrying a flag or with a line-of-sight to the recording Player.
The view may change temporarily upon the recording Player's death, or the death of the target Player. It should go back to the target when they spawn and a new Player object is created with a new object ID.
Comments can be posted here or contact me in IRC. This thread may self destruct depending on problems that arise. Any future updates will be posted at the above URL.
Download here
Usage:
Place in base/scripts/autoexec
Left/Right arrow keys = cycle through players
Down arrow key = toggle lock off/on
Scope is what you receive updates for. T2 doesn't send information for everything to all clients all the time. If your target's perspective freezes, it means the target wasn't in the scope of the player recording the demo at the time.
Priority is given to the Player reoording the demo, flag carriers, teammates, then enemies. Teammates and enemies not in sensor range may receive fewer or no updates. The view should be smoothest for any Player carrying a flag or with a line-of-sight to the recording Player.
The view may change temporarily upon the recording Player's death, or the death of the target Player. It should go back to the target when they spawn and a new Player object is created with a new object ID.
Comments can be posted here or contact me in IRC. This thread may self destruct depending on problems that arise. Any future updates will be posted at the above URL.