This is a drop-in replacement for the Immersion Force Feedback support library used by Tribes 2. You probably don't even know Tribes 2 supported it because Immersion was really only good for joysticks.
It loads the TribesNext library t2dll.dll and intializes the necessary code without any patching of the executable file on disk. In addition, it lets you make and use vertical bars and lets you see flag and base markers in observer mode.
Usage:
Copy the IFC22.dll to your GameData directory. Make a backup of the old IFC22.dll somewhere just in case.
Check your clientPref.cs for:
$pref::useImmersion = "1"; // enable TribesNext
OR
"Enable Force Feedback" in SETTINGS -> GAME.
Note: some of the code is redundant if you're using the patched tribes2.exe created by TribesNext, but it shouldn't cause problems.
IFC22.dll replacement for Tribes 2 v25034
- Loads TribesNext without modifying tribes2.exe on disk
- Disable class B subnet check (TribesNext)
- Enable .vertFill property and .getValue() method (l33thax)
- Enable observerFFI
- minFov = 0, maxFov = 360 for ALL cameras
Download here
Post edited by LouCypher at 3/5/2012 1:28:22 AM
It loads the TribesNext library t2dll.dll and intializes the necessary code without any patching of the executable file on disk. In addition, it lets you make and use vertical bars and lets you see flag and base markers in observer mode.
Usage:
Copy the IFC22.dll to your GameData directory. Make a backup of the old IFC22.dll somewhere just in case.
Check your clientPref.cs for:
$pref::useImmersion = "1"; // enable TribesNext
OR
"Enable Force Feedback" in SETTINGS -> GAME.
Note: some of the code is redundant if you're using the patched tribes2.exe created by TribesNext, but it shouldn't cause problems.
IFC22.dll replacement for Tribes 2 v25034
- Loads TribesNext without modifying tribes2.exe on disk
- Disable class B subnet check (TribesNext)
- Enable .vertFill property and .getValue() method (l33thax)
- Enable observerFFI
- minFov = 0, maxFov = 360 for ALL cameras
Download here
Post edited by LouCypher at 3/5/2012 1:28:22 AM