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Newest version of TA

Historical capture recovered from the Wayback Machine · captured 2012-03-05 · 37 posts
is fucking awesome.

way faster
way better


also the new map has a lot of hills
looks more like a T2 map than the other t2 by a long shot
really easy to ski
and acceleration cap was removed it looks like (or changed, because its way easy to gain speed fast now)


heads up
Post edited by Vaxemous at 11/17/2011 2:39:31 PM


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Vaxity


also


LOL
shrikes so OP
fucking so much shit up

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is there a way to turn up mouse sens. for the shrike?
Whenever I try to fly a shrike, it shakes like hell. Completely unable to aim or fly straight. I've had it nosedive a few times for no reason.
Originally posted by: Pittyswains
Whenever I try to fly a shrike, it shakes like hell. Completely unable to aim or fly straight. I've had it nosedive a few times for no reason.

High ping does this I think
I have heard if you check {} Smooth Mouse

It alleviates some of the Shrike jerkiness.


Just heresay though.
Post edited by ReDEyE!! at 11/17/2011 4:05:04 PM
Did they fix the disc jump yet? How easy it to gain speed to chase now?
They seem to be listening though.... if you look in the patch notes they fix word for word some of the problems everyone's been saying. "more acceleration" and "less credits" for vehicles so people can actually use them
Originally posted by: Thaen
is there a way to turn up mouse sens. for the shrike?


Why would you want to increase the sens on that shrike? its already too sensitive if anything


The control, from what Vir has told me, completely depends on your ping to the server

I can generally control my shrikes pretty well around 100 ping
anything below that and prefect control
and anything above 120 i pretty much cant control it at all and end up crashing after take off


sens doesnt matter
ping does

edit
also if youre trying to change directions quickly (to the left/right) your only option is to fly straight up and do a barrel roll pretty much back in the direction you wanna go. fast/easiest/best way to do so considering flying from as high as you can go in the sky like a shark in a shrike is the best way to kill shit anyway
Post edited by Vaxemous at 11/17/2011 5:25:44 PM


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my shrike doesnt turn that's why
Originally posted by: Thaen
my shrike doesnt turn that's why


fly up
do a barrel roll
= successful turning while Shriking

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THe mixed feelings about the shrike make sense. maybe it is a ping issue for me.

Whats weird for me is if I try to turn left or right it feels like the Mouse sensitivity needs to be 3x+ as high, but when going up or down it feels like the mouse sensitivy is 2x too high already.

I am a more than adequate t2 shrike pilot with years of experience, but havent been able to figure out how to fly the damn thing in TA. Whats weird is i was able to fly it fine in earlier versions of the alpha, but in the final alpha build and current beta build it shakes and has the 2 weird sensitivity issues.

They really need to figure it out though because i can rtell how overpowered it is in the hands of a player like ZP or Vir, meanwhile I cant make any use out of it having spent 5 years flying a similar vehicle in t2.
The shrike was god awful in T2 without pilot mode to increase sensitivity

except you can't script in TA sooooooooooooooooo
game still sux
That's really a shame that it's a ping issue.
Been playing TA for the past few days. I'm a little disappointed in format of the game. If the would release all the classes and get rid of this stupid token system, it might be a little more playable. I have some lag spikes here and there, but once they fix the dj issues and bring back mines to every class, I think it could be decent. And the disc launcher is waaaaaaayyyyyy too slow!
I had to lower my sensitivity like crazy in the shrike, because if you go too high, it literally will not turn... it just shakes and goes in a straight line. But if you lower it a bit, there seems to be a sweet spot where it will kinda turn like it should.
They need to make everyone start in a spawn armor so the invs are actually usable... and destroyable.

Anyone else been playing rabbit? Fun stuff
fyi anyone can try out all the classes
join game
roam (map)
hit esc, pick class
you can try out vehicles also
Post edited by Thaen at 11/21/2011 3:05:08 PM
Originally posted by: Midair King
Did they fix the disc jump yet? How easy it to gain speed to chase now?

not yet....but the only light class with a disc is the pathfinder.

One problem i have right now is that chasing is almost non-existent in principle. Whether i cap or LD, the situation is this:

If Capper grabs at reasonable or "high" speed, then he's going to get it home. What happens is that the 'chasers' have to run accross the map and dig him out of his eluding runs. With no chaingun, no nade launcher, and the other classes unable to catch up...its just a race to the other flagstand to get the return....all of this is of course assuming you dont get sniped out.
ta 'snds' gay. completely un tribes. how are you gonna play a game with anything less than SPINFUSoR CG NL come on. no dj? mine discs is what makes t2 ex fkn citing!!

pathfinder class? what is this zelda? they NEED to equalize.

everything should be destroyable. invens vpad everything. jus snds like a waste of money.

what is HOing like? (not a forum whore prob missed a post)
ive seen LD is non existant.
do they at least have mortar? what bout sp?
Originally posted by: PuSH

what is HOing like? (not a forum whore prob missed a post)

As a jugg (they did keep that name)...you have a mortar and a disc. No "pack".

The mortar has a pretty short range, longer timer, low damage.

The jugg armor is slow as all getout.

People spawn in their preferred suit (even heavy), so the gen game is irrelevent...the ONLY thing a HO can do is distract the flag, which is better done by the Raider class IMHO. The only advantage to being a HO is that you actually have a disc, so you can disc out a turret from range before you ski in and knock out the useless generator.

If they ever make the gens/baserape part of the game, the jugg isnt the best at it. The raider - which is like your old med/sheild is better. It has a nade launcher and, drumroll, a useful secondary hitscan weapon.
you want the gens down to prevent the other team from using turrets, forcefields, and vehicles so it's still kind of important
jugg isnt all that slow if u max out the skills. I did and it moves pretty damn quick imo. truth is tho, the raider is simply better for most tasks.
yeah at first i felt gens were pointless but they really arent.

gens need to be up to keep your flag from being easily taken.
Originally posted by: Thaen
you want the gens down to prevent the other team from using turrets, forcefields, and vehicles so it's still kind of important


Originally posted by: JT
jugg isnt all that slow if u max out the skills. I did and it moves pretty damn quick imo. truth is tho, the raider is simply better for most tasks.


Having both Raider & Jugg maxed out I agree. I can rape EZ in both, but for Indoor Gen Rape the Raider is better in 90% of cases. THe Juggernaut is better for Outdoor Flag Clear, Ho Grabs & Clear Farm. Without inherited velocity the Mortar sucks for Long range on the move shots, but it is still good for spamming down assets (althought your disc is better since there are no shields).

Also the Juggernaut and the Pathfinder are pretty much the only 2 Classes where I feel like I am playing old school tribes thanks to the weapons.
what

The shotgun on the pathfinder is worthless, has a range of like 5 meters

It totally should have the soldier pistol instead

But that might actually make the pf a good chasing class, and we can't have that happen now, can we
Originally posted by: SADDAM AL-TIKRITI
what

The shotgun on the pathfinder is worthless, has a range of like 5 meters

It totally should have the soldier pistol instead

But that might actually make the pf a good chasing class, and we can't have that happen now, can we

pathfinder is a really good chasing class, until the capper puts on the faggoty iron grip perk.
stupid fucking system
I don't mean they're bad - obviously they're one of the better classes for chasing, and will be a lot better once (IF) they fix the retarded lack of weapon speed inheritance

but why on earth would you put a close quarter combat weapon like a shotgun with extremely limited range on a class that obviously was intended for high speed cap/chasing?
In practice it means you essentially only have one weapon because your secondary is going to be useless or inferior to your primary weapon in 9/10 situations.

It's not like it's a PF only issue though. There's like 3/4 classes in the game with two honest to good useful weapons that complement each other (ranger/soldier jugg raider), the rest have to do with shit that are just bad ideas, or outright makes no sense, other than as a way to gimp the class, because they apparently thought the game would be better and more fun because of it for some queer reason.

Originally posted by: projectile
Originally posted by: SADDAM AL-TIKRITI
what

The shotgun on the pathfinder is worthless, has a range of like 5 meters

It totally should have the soldier pistol instead

But that might actually make the pf a good chasing class, and we can't have that happen now, can we

pathfinder is a really good chasing class, until the capper puts on the faggoty iron grip perk.
stupid fucking system

i wouldnt say it is really good...its just the best we've got.

A light with disc/chain/nade and a strong disc jump would be "good".
i figured out how to shrike
change mouse sens in game from 28 ---> 50
only bad thing is no reverse
Originally posted by: Thaen
i figured out how to shrike
change mouse sens in game from 28 ---> 50
only bad thing is no reverse


nope

you finally figured out how to shrik because they added in west coast servers
and youre probably finally pinging 60

changing sens doesn't do anything for shrike sensitivity
for some reason
Post edited by Vaxemous at 11/23/2011 1:56:32 PM


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Vaxity


hmm works for me
and for the tank turret too
Originally posted by: 82nd Mofo
Originally posted by: projectile
Originally posted by: SADDAM AL-TIKRITI
what

The shotgun on the pathfinder is worthless, has a range of like 5 meters

It totally should have the soldier pistol instead

But that might actually make the pf a good chasing class, and we can't have that happen now, can we

pathfinder is a really good chasing class, until the capper puts on the faggoty iron grip perk.
stupid fucking system

i wouldnt say it is really good...its just the best we've got.

A light with disc/chain/nade and a strong disc jump would be "good".


I think what it's going to come to, assuming pathfinder and chasing mechanics stay the same is disc jump will not be used but rather grenade jump will for pathfinders.

extra grenade perk may be good to use for chasing alongside ego.

grenades aren't thrown at people, because you can only assume if they are carrying the flag they are using the anti-flag drop perk.

I've decided to work on using grenades to jump me and work on disc'ing the flag carrier, because I do think that is going to be the primary way of killing flag carriers as a pathfinder that is chasing.

(btw, the shotgun is relatively good. it's actually a lot easier to use than the spinfusor and it does do a lot of damage if aimed correctly).
ive been using ranger as ld the last few days. using the thumper at the stand as sorta a mine disk lite. does decent dmg to mediums, tho it doesnt usually kill. and fucks lights right up. and if they get away, u can thumper jump pretty effectively if u have a lil speed to begin with.
Post edited by JT at 11/23/2011 3:37:13 PM
Originally posted by: Vaxemous

also if youre trying to change directions quickly (to the left/right) your only option is to fly straight up and do a barrel roll pretty much back in the direction you wanna go. fast/easiest/best way to do so considering flying from as high as you can go in the sky like a shark in a shrike is the best way to kill shit anyway


This. Right now this is the only way to get a shrike to turn around quickly. It makes dogfights kinda stupid though, once someone is behind you there is no way to turn around to fight back, you simply have to out manuveur them (if you can...) or hope to god someone on your team with a missile launcher notices.

I also get the jerkiness in the shrike too, it's only once in a blue moon that is doesn't jerk around on me. I for one believe is has to do with your connection too, because in other racing games I've played I've experienced the same kinda jerkiness (only when there was a lag spike though)... so maybe the shrike's net code isn't optimized or something.

Anyway, I uninstalled T:A. So I won't be able to play anymore. Sorry guys, it's fun but not my cup of tea.
Originally posted by: Rooster128

Anyway, I uninstalled T:A. So I won't be able to play anymore. Sorry guys, it's fun but not my cup of tea.


Don't sugar coat it -- the game gets old due to its low skill ceiling and deviation from classic tribes.

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