Back to Tribes 2

Advanced Logging for Classic - Opinions?

Historical capture recovered from the Wayback Machine · captured 2012-03-06 · 8 posts
So, I've been working on cleaning up the logging in Classic 1.5.2 to make it more efficient while logging *a lot* more information.

In addition to things like location of each death, speed on flag grabs, and whether flags were tossed or dropped, it also logs other events like vehicle spawns/steals/destruction, inventory visits with armor/pack, deployment with deployer/item/location and destruction of all equipment / deployables, and a bunch of other stuff.

In generally, pretty much every major action is tracked (things like switching weapons are not tracked), fluff/debug information is not logged, and the logs are in a purely machine-readable format so as to minimize space.

I'm wondering about the following:
* Would TWL be willing to allow this on competition servers?
* Would players be willing to play on servers with this logging? Particularly farmers since it logs deployable locations.

I could always have an option so that certain things are not logged.

EDIT:
More examples of things it tracks:
* MAs, headshots, rearshots, Mine+Discs
* End of match scores, flag defends, gen defends
* MBP deployment location
* Actions by equipment (blowing up and killing someone; turrets shooting people).
Post edited by Teratos at 11/4/2011 6:22:18 PM
wtf
I don't like the idea of locational logging. Like, at all.
no logging..
invest in better server after collecting cans with the time u would have spent coding
gg
Originally posted by: Thaen
no logging..
invest in better server after collecting cans with the time u would have spent coding
gg

lolfl
Teratoes is a cool guy, he does cool stuff.
Ditto what the Trout said.
Only if it logs my social security number

8 posts recovered