It's been a month since I've posted on these forums but thats beside the point.. I had a few ideas regarding maps for the 7v7 ladder to spice things up a bit. I know people like fagstrand will disagree to virtually anything I say so please be open minded unlike him.
These are just ideas for discussion! So contributing as to why these maps would or wouldn't work would be great! There are no right or wrong answers here.
Celios, if this thread gets enough consideration, could you maybe add these maps onto the map rotations once its time to vote for a new cycle? Get back to me!
Small Crossing: Considering our ladder is 7v7, I think small x could generate some seriously good games. It would be fast paced and strategies would differ considering there are no bases. Remote inventories would play a key role for this one, as well as a lot of spawn play! I would love to see this map get a chance on a 7v7 ladder.
Advantages: 1. I believe the map is mirrored, if not mirrored it's extremely alike on both sides. 2. You cannot destroy the inventory stations.
Dire: Another fast paced map, this time with a middle base unlike small x. This map has a beautiful midfield to keep the game flowing, you can snipe across the whole map, toss the flag across the whole map, or disc jump across the whole map in seconds. This is a highlight reel waiting to happen and it's different from any map on the current ladder. I would much rather play both of these than damnation (worst flag stand ever) or drifts (flag stand outside)
Stonehenge/Feign/Dangerous Crossing/Surreal: Classics, why wasn't at least one of these on map rotation 2????
Drifts with flagstand inside: Always a fun map which requires teamwork.
Full circle or whatever: Cap routes here reach extremely high speeds, huge mountain in the middle, defense has perfect locations to setup, HOs wont have a tough time skiing. A completely different map than what were all used to.
Boss: I'm not so sure about this one myself, to big for 7v7? I always liked this for competition though.
Mirage: Nice routes for cappers and hos, fun base to HD, open flag stand.. always a fun map with equal sides.
Coconut Fury: This would be a pretty fun PU map, For competition, it would spice things up because the flag is separate from the base, and there are vehicles. Fun map to rape on, tough to cap on. =]
osiris: i know all eyez loves this map... pretty badass.
This is a bit farfetched.. but how fun would it be to add Machineheads flag arena to the ladder.. there is no cap out that I can remember.. So a full map must be played, it is pure pandaemonium and extremely different then what any of us are used to. Imagine the tie breaker map being Machineheads.. who knows what the hell would happen! I'm not saying this is a great idea but it necessarily isn't a bad one either!
River Dance: If this map can be mirrored so both sides have the good side.. could be fun?
Maps to consider removing from the voting pool: Woodymyrk (so sick of this fucking map), skylight, white dwarf, cross fire, magmatic, abaddon, bleed, and beggars run.
Post edited by Young Tom Brady at 12/27/2010 10:21:28 PM
These are just ideas for discussion! So contributing as to why these maps would or wouldn't work would be great! There are no right or wrong answers here.
Celios, if this thread gets enough consideration, could you maybe add these maps onto the map rotations once its time to vote for a new cycle? Get back to me!
Small Crossing: Considering our ladder is 7v7, I think small x could generate some seriously good games. It would be fast paced and strategies would differ considering there are no bases. Remote inventories would play a key role for this one, as well as a lot of spawn play! I would love to see this map get a chance on a 7v7 ladder.
Advantages: 1. I believe the map is mirrored, if not mirrored it's extremely alike on both sides. 2. You cannot destroy the inventory stations.
Dire: Another fast paced map, this time with a middle base unlike small x. This map has a beautiful midfield to keep the game flowing, you can snipe across the whole map, toss the flag across the whole map, or disc jump across the whole map in seconds. This is a highlight reel waiting to happen and it's different from any map on the current ladder. I would much rather play both of these than damnation (worst flag stand ever) or drifts (flag stand outside)
Stonehenge/Feign/Dangerous Crossing/Surreal: Classics, why wasn't at least one of these on map rotation 2????
Drifts with flagstand inside: Always a fun map which requires teamwork.
Full circle or whatever: Cap routes here reach extremely high speeds, huge mountain in the middle, defense has perfect locations to setup, HOs wont have a tough time skiing. A completely different map than what were all used to.
Boss: I'm not so sure about this one myself, to big for 7v7? I always liked this for competition though.
Mirage: Nice routes for cappers and hos, fun base to HD, open flag stand.. always a fun map with equal sides.
Coconut Fury: This would be a pretty fun PU map, For competition, it would spice things up because the flag is separate from the base, and there are vehicles. Fun map to rape on, tough to cap on. =]
osiris: i know all eyez loves this map... pretty badass.
This is a bit farfetched.. but how fun would it be to add Machineheads flag arena to the ladder.. there is no cap out that I can remember.. So a full map must be played, it is pure pandaemonium and extremely different then what any of us are used to. Imagine the tie breaker map being Machineheads.. who knows what the hell would happen! I'm not saying this is a great idea but it necessarily isn't a bad one either!
River Dance: If this map can be mirrored so both sides have the good side.. could be fun?
Maps to consider removing from the voting pool: Woodymyrk (so sick of this fucking map), skylight, white dwarf, cross fire, magmatic, abaddon, bleed, and beggars run.
Post edited by Young Tom Brady at 12/27/2010 10:21:28 PM