It seems to me that this would be fairly easy though I don't have any T2 scripting experience so I don't actually know. Basicly, I'm wondering if there's anyone that would be willing to help me make it.
There would be a single keybind and when the key is pressed this is what it does:
1. Puts a waypoint on all functional base inventories.
2. Puts a different waypoint on all functional remotes.
3. Puts a waypoint on functional vpads.
4. If gens are down, a small hud tells you which ones and powered down invs aren't waypointed.
When the key is released it removes all waypoints and the hud.
If there are more invs than allowed waypoints then you should have no trouble getting equip so who cares if some are not shown... or it could alternate, doesn't really matter.
It seems quite simple but I imagine it would save people a ton of time since they wouldn't have to look for invs... would also help those farmers... perhaps an option for constant on for them. It would also allow you to see remotes put out by people that don't know how to use a beacon.
There would be a single keybind and when the key is pressed this is what it does:
1. Puts a waypoint on all functional base inventories.
2. Puts a different waypoint on all functional remotes.
3. Puts a waypoint on functional vpads.
4. If gens are down, a small hud tells you which ones and powered down invs aren't waypointed.
When the key is released it removes all waypoints and the hud.
If there are more invs than allowed waypoints then you should have no trouble getting equip so who cares if some are not shown... or it could alternate, doesn't really matter.
It seems quite simple but I imagine it would save people a ton of time since they wouldn't have to look for invs... would also help those farmers... perhaps an option for constant on for them. It would also allow you to see remotes put out by people that don't know how to use a beacon.