A new version (0.74 8/14) of Compmod and an updated map pack will soon be running on "Pnet West 3", and "Pnet East".
You need to delete these files:
...\GameData\base\zzCompModClient_b2.vl2
...\GameData\base\uva4_maps_client.vl2
and replace them with these:
http://www.wsbn.com/~manbeef/CompModMaps_Client_8-14.zip
http://home.adelphia.net/~z0dd/zzCompModClient_b3.vl2
I will be controlling tonight's test session to verify everything
is working. We'll be testing practice mode, playing all the DnD maps,
and testing all CTF maps that haven't been played much. Don't complain
about wanting to play something else, or I'll kick you without a
warning.
[MOD CHANGES]
- Fixed a bug that would forget to decrement the mine count for each team.
This would eventually prevent a team from deploying any mines, even if
they didn't have any deployed.
- Tweaked flag updater
- Tested and tweaked DnD gametype
- Fixed some text errors in admin hud
- Mortar explosion radius reduced. Projectile velocity sped up a bit due
to higher gravity, but still has same max range. Projectile is less
floaty. Reticles prob wont work anymore.
- mortarBarrel explosion radius slightly reduced. Projectile velocity sped
up a bit due to higher gravity, but still has same max range. Projectile
is less floaty.
- Renamed LockServer/AutoLock feature to AutoPW
- Put numeric check in for maxplayers options and checked for negative numbers
- Fixed a shieldpack typo.
- Physics tweaked. All armors require more skillful skiing to hit and maintain
fast speeds. Poor skiing Hvys won't be going very fast. Hvy needs to build
up speed now, instead of gaining it quickly from a small dip.
[MAP CHANGES]
- Fix all DnD issues
- Flip flag base on Titan around
- Tweaked Shock Ridge. Fps should be good.
- Fixed all spawn problems
- Fixed all flight ceil problems
- Fixed gens not showing up on cmd screen. Veh station not possible.
- Removed my favorite map, Empyreal.
Post edited by z0dd at 8/14/2002 6:57:59 PM
You need to delete these files:
...\GameData\base\zzCompModClient_b2.vl2
...\GameData\base\uva4_maps_client.vl2
and replace them with these:
http://www.wsbn.com/~manbeef/CompModMaps_Client_8-14.zip
http://home.adelphia.net/~z0dd/zzCompModClient_b3.vl2
I will be controlling tonight's test session to verify everything
is working. We'll be testing practice mode, playing all the DnD maps,
and testing all CTF maps that haven't been played much. Don't complain
about wanting to play something else, or I'll kick you without a
warning.
[MOD CHANGES]
- Fixed a bug that would forget to decrement the mine count for each team.
This would eventually prevent a team from deploying any mines, even if
they didn't have any deployed.
- Tweaked flag updater
- Tested and tweaked DnD gametype
- Fixed some text errors in admin hud
- Mortar explosion radius reduced. Projectile velocity sped up a bit due
to higher gravity, but still has same max range. Projectile is less
floaty. Reticles prob wont work anymore.
- mortarBarrel explosion radius slightly reduced. Projectile velocity sped
up a bit due to higher gravity, but still has same max range. Projectile
is less floaty.
- Renamed LockServer/AutoLock feature to AutoPW
- Put numeric check in for maxplayers options and checked for negative numbers
- Fixed a shieldpack typo.
- Physics tweaked. All armors require more skillful skiing to hit and maintain
fast speeds. Poor skiing Hvys won't be going very fast. Hvy needs to build
up speed now, instead of gaining it quickly from a small dip.
[MAP CHANGES]
- Fix all DnD issues
- Flip flag base on Titan around
- Tweaked Shock Ridge. Fps should be good.
- Fixed all spawn problems
- Fixed all flight ceil problems
- Fixed gens not showing up on cmd screen. Veh station not possible.
- Removed my favorite map, Empyreal.
Post edited by z0dd at 8/14/2002 6:57:59 PM