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DEFENSE TURRET 1.15 is RELEASED!

Historical capture recovered from the Wayback Machine · captured 2004-07-02 · 6 of 8 pages survived · 121 posts
This thread had 8 pages; 2 pages were never captured by the Wayback Machine — some replies are missing.
Originally posted by: TheRodent
Well, it's been a lot of work, and a lot of wait.

DefenseTurret 1.15 is ready for release, for win32 (clients), and linux (clients)


The serverside for 1.15 is being released at the same time. Server operators will have to upgrade to the 1.15 release to acommodate the new clients.

docs: http://themasters.co.za/defenseturret/defenseturret.mhtml
win32: http://themasters.co.za/defenseturret/defenseturret_1.15.exe
linux: http://themasters.co.za/defenseturret/defenseturret_1.15.tgz

The linux client may, require root privileges, depending on libc/kernel.

The server portion is available at http://themasters.co.za/defenseturret/server/DefenseTurret_1.15.2.vl2

I'm pretty sure Rayman will setup a mirror on http://www.triben.de pretty soon, so it will probably be fastest to get it from triben.de

I'll also be putting up the files mirrored at http://dt.nope.org/

Many thanks to all the great linux people in #dtlinux who patiently tested build after build, after build.

Thanks go out to all the others that helped too: Rayman, all the scripters, contributors (too many to name)

Big shouts to Ilys.

UPDATE
Updated, 4 byte change to uncomment the 2 lines. Just need to change the server file - updated link below.

http://themasters.co.za/defenseturret/server/DefenseTurret_1.15.2.vl2




Post edited by -HelenKeller- at 2/24/2004 4:03:27 AM


SlingScripts
^_^



Braun|ora #aurora (irc.dynamix.com)
TeamWarfare Tribes 2 Admin #teamwarfare (irc.dynamix.com)

I will be mirroring it from Slingscripts as soon as I finish uploading it.


SlingScripts
assuming twl actually decides to make DT required
weeee
secondary download location:

http://www.kdogg.us/defenseturret/
I'll have to see if it freezes my computer like the old DT did
:>
Post edited by Tessio at 1/24/2004 6:12:13 PM


who the fuck cares
Need peeps to test this out and give feedback and maybe if some of the TWL Admins happen to be r3ading this thread..well, lets wait and see.


SlingScripts
neat
at all the skeptics.
can I just install this over my other defense turret?
1) Can I install this ontop of my current DT?
2) Will it run with servers that are slow to update, and are still on the old version?
---------------------------------------------

House of Style - THE Tribes Resource
gg's

excel.s.
yay


BigMonkey's TreeHouse

go play with windows rat

why? Now that theres a linux client AND vent is being ported to linux theres no need
Originally posted by: verve

MIRROR --> ftp://ftp.slingscripts.com/Defense_Turret/


SlingScripts
0_o
This deserves a sticky I'll get this on our server tonight if I get a few minutes on the pc later, won't mandate it for a day or two so people can download and install the client.

Any OT (flame, negative) posts will be deleted by myself or someone else so please keep this thread clean and informative. (thanks in advance)

|R|-Smaqaho » Team Rapture
ns|
Smaqaho » NutShot!!
All I can say is:

Thanks Great job.
Originally posted by: Level 3
can I just install this over my other defense turret?
The old dt installed only dt.exe and the docs right? If so, this will overwrite them with the new versions. To be safe, wouldn't hurt to delete the old dt.exe before installation but probably isn't needed.

|R|-Smaqaho » Team Rapture
ns|
Smaqaho » NutShot!!
This release gets my seal of approval. gj Rodent.

Biship

Delirium Nocturnum | f2 | impulse | nex | Aurora(retired)
WTF why did you remove my post? Thats such shit There was nothing bad on it either, jesus.

I WANT MY FUCKING SPOT BACK ON THIS HISTORIC THREAD DAMMIT.


Post edited by Killer Angel at 1/21/2004 8:03:28 PM


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So uhh, i skimmed the doc, but im "slow".

PLEASE tell me this release actually stops AutoPoints (like the last was supposed to, but didnt(?) for some reason).
Originally posted by: -Zephir
So uhh, i skimmed the doc, but im "slow".

PLEASE tell me this release actually stops AutoPoints (like the last was supposed to, but didnt(?) for some reason).


gimme a few minutes
Just read it completely.

Thank you, Rodent
no, it doesn't stop autopoints. or at least my capper waypointer script still works fine, and it uses the same mechanism as autopoints does.
will download it later.
Fling
Originally posted by: jsut
no, it doesn't stop autopoints. or at least my capper waypointer script still works fine, and it uses the same mechanism as autopoints does.
well that bites, time to wait for an update

|R|-Smaqaho » Team Rapture
ns|
Smaqaho » NutShot!!
I just installed it over the old DT i had, its running just fine. I didn't pub long enough to see if there were any game-effectiing things that other people complain about, but from what i saw its running just fine.

^Dragon|RT


Originally posted by: Smaqaho
Originally posted by: jsut
no, it doesn't stop autopoints. or at least my capper waypointer script still works fine, and it uses the same mechanism as autopoints does.
well that bites, time to wait for an update




Autopoints is one of the biggest cheats.. yes cheats thats left in this game IMO.Of course i mean the script that has WP's on all players of the other team. Whether it has it on them when they are on sensor or not, its still cheating
*HellSpawn07 kicks monitor

Post edited by HellSpawn07 at 1/21/2004 9:06:07 PM


Retired [sCs] - T1 Member - T2 Leader
Originally posted by: -Zephir
Originally posted by: Smaqaho
Originally posted by: jsut
no, it doesn't stop autopoints. or at least my capper waypointer script still works fine, and it uses the same mechanism as autopoints does.
well that bites, time to wait for an update




Autopoints is one of the biggest cheats.. yes cheats thats left in this game IMO.Of course i mean the script that has WP's on all players of the other team. Whether it has it on them when they are on sensor or not, its still cheating


No need for the IMO man that is a cheat 100%
I'm assuming that this is still a public test version (there doesnt seem to be any comments on it being a final release of sorts - and I mean final as in the serverside implementation wont die after some arbitrary number of days).
Uploading onto my webby now Chicago host