how does everyone feel bout them?
Originally posted by: [Cz8] Quick
how does everyone feel bout them?
Originally posted by: bwill
what in the world is a macro?
Originally posted by: -=]FC[=-LESTAT_SiKThats what I was gona say.......lol
When you assign one key to perform single or multiple actions on a precise timing scale, otherwise known as a action loop. MMPORGS basically made macroing what it is. Macros developed for an FPS could elable you to have a precise pattern of:
Fire/crouch/fire/crouch/jump/crouch/fire/straferight/jump/fire/crouch
And the timing and action would be controled, in essence, by the computer and not the user. The user would have to define the keystorkes and timing, but after that, the user would only have to hit one button to perform the squence, and could loop the sequence to never end, or only end when a certain condition is met.
Macros are used in everything from Excel/Word to online gaming. Predefined subset of actions.
*Edit: One thing to add, double action keybinds are mini (simple) macros and are illegal when performing actions at TWL (actions, not commo-messages). Knowing that, I would assume macros on the broader sense would be illegal, if they were being used to perform the same illegal keybinds activated through the normal process within AA. In other words, using a gamepad to create an illegal macro function for use in AA (simulating a built in function) should be illegal, but I have no idea on the liklihood of detection of such a macro.
Originally posted by: KCToker
well, PB can detect and kick things bound to certain keys, but that requires altering cvar checks.
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