This is a collection of places (and glitches) that are currently deemed illegal by Teamwarfare. Please keep in mind, just because you do not see it here, it does not mean that it is legal. If you are not certain whether a location that was used against you (or one that you want to use) is legal, always ask before it hurts you. We will attempt to keep this as up-to-date as possible, as well as many of these will hopefully be incorporated into Pam via Bystander's Exploit Blocker.
Map Glitches
Credits: Wowza for much appreciated effort
Post edited by PhattyB at 2/21/2006 8:27:38 PM
=[RP]=PhattyB
TeamWarfare Competition Manager
Email: phattyb@teamwarfare.com
IRC: #teamwarfare, #twl_crysis
Xfire: phattyb
Things to look for:
- If non-textured or invisible surfaces are used to get to the location, it is illegal.
- If a grenade is used to get to the location, it is illegal.
- 9/10 times, if your character turns completely black, it is illegal.
- Note: There are some places where the character model goes black, but are legal, such as the small roof on Carentan by A.
- If a texture is unfinished (boarded window that you can go through), it is illegal.
Players caught will be reviewed on an individual basis.Map Exploits / Illegal Locations
(01-10-2006)
Map Name: Burgundy (mp_burgundy)
Location: MG house near Axis spawn
Description: There are 2 parts to this location. The first is where a player is just on the roof. Although visble, character model turns black. The second is where the player is inside the building through the boarded windows. Here he is hidden from view of others while being able to see everything on the map. He can shoot out during certain conditions but cannot be shot unless enough body is exposed.
Screenshots: Screenshot #1 -/- Screenshot #2 -/- Screenshot #3 -/- Screenshot #4
(01-10-2006)
Map Name: Villers-Bocage (mp_breakout)
Location: Middle house
Description: A player is able to use a hidden "pull-up" to get to an untextured area. Player is able to see most of the map through invisible textures.
Screenshots: Screenshot
(01-10-2006)
Map Name: Villers-Bocage (mp_breakout)
Location: Building on North-West side
Description: A player is able to get to high roofs which are untextured. Final spot is a completely invisible texture.
Screenshots: Screenshot
(01-10-2006)
Map Name: Villers-Bocage (mp_breakout)
Location: Building on North-East side
Description: A player is able to get to a higher roof where surfaces are also untextured. Achieved from the NW building.
Screenshots: Screenshot
(01-10-2006)
Map Name: Carentan (mp_carentan)
Location: Butchers roof near Allied Spawn
Description: Use of this roof, although fully textured, is not allowed. Character model may turn black in some areas.
Screenshots: Screenshot
(01-10-2006)
Map Name: Carentan (mp_carentan)
Location: Roof/Ledge from Butchers near Allied Spawn
Description: From the Butchers roof, a player can get up onto the gutters allowing access to view distant plant points. Character model does go black.
Screenshots: Screenshot
(01-10-2006)
Map Name: St. Mere Eglise (mp_dawnville)
Location: Church walls along graveyard towards Axis Spawn
Description: A player is able to use a grenade-propelled jump to get to a higher point on the map, allowing view on almost the entire map. Upper areas consist of untextered areas as well as this jump requires a grenade boost.
Screenshots: Screenshot
(01-10-2006)
Map Name: St. Mere Eglise (mp_dawnville)
Location: Cottage in graveyard
Description: A player is able to get off the map thus allowing him to not only shoot back through the window, but to also get a position on the wall where he is hard to hit.
Screenshots: Screenshot #1 -/- Screenshot #2
(01-12-2006)
Map Name: Beltot (mp_farmhouse)
Location: Middle house near Allied Spawn
Description: A player is able to get on top of this house using a map glitch where simply standing up propels the player onto the roof. Character model goes black in certain areas (eg. Screenshot #1, player is on the chimney).
Screenshots: Screenshot #1 -/- Screenshot #2
Demo File: Demo (.dm_1) -/- Demo (.wmv)
(01-12-2006)
Map Name: Toujane (mp_toujane)
Location: Middle building near Plant B
Description: A player is able to get on to the roof of this building. Although fully textured, the character model turns black. Also, from higher ground, a player can see through textures and use that to their advantage.
Screenshots: Screenshot #1 -/- Screenshot #2 -/- Screenshot #3
(01-28-2006)
Map Name: Matmata (mp_matmata)
Location: Middle building
Description: A player is able to get on to the upper roof of this building through use of an grenade-propelled jump.
Screenshots: Screenshot #1 -/- Screenshot #2
(01-28-2006)
Map Name: Matmata (mp_matmata)
Location: East building
Description: A player is able to get on to the upper roof (and inside the dome) of this building through use of an grenade-propelled jump.
Screenshots: Screenshot #1 -/- Screenshot #2 -/- Screenshot #3
Map Glitches
(01-10-2006) *Illegal*
Map Name: Villers-Bocage (mp_breakout)
Location: Plant Spot A
Description: Although the team that needs to diffuse the bomb has an icon that shows where it is, planting the bomb in a certain spot allows for the bomb to be hidden within the texture. Diffusing it required diffusing through the texture.
Screenshots: Screenshot #1 -/- Screenshot #2 -/- Screenshot #3
(01-10-2006) *Illegal*
Map Name: Carentan (mp_carentan)
Location: Main Street, T-intersection from allied spawn
Description: A player is able to jump through a boarded up window that was missed by the coders and not blocked off. Although there is not much benefit from using this, the window is boarded up for a reason, to force the player to go through the door or open window. This glitch does however slightly cuts down the time to cap a flag and also provides protection if chased since you cannot shoot through it.
Demo File: Demo (.dm_1) -/- Demo (.wmv)
(01-10-2006) *Illegal*
Map Name: Carentan (mp_carentan)
Location: Tank Glitch - Plant Spot A
Description: Although planting on top of this tank is legal, remaining on the hatch area in a prone position is illegal since it takes advantage of untextured surfaces where the player can shoot, but not be shot.
Screenshots: Screenshot
(01-10-2006) *Illegal*
Map Name: Carentan (mp_carentan)
Location: Warehouse Stairs - Plant Spot B
Description: Using this area on purpose for watching the bomb or a fire-fight is illegal. It involves the use of an invisible barrier from which you can fully shoot from, but hardly be shot at.
Screenshots: Screenshot #1 -/- Screenshot #2
(02-15-2006) *Illegal*
Map Name: Carentan (mp_carentan)
Location: Couches upstairs in Middle House (Axis Side)
Description: Extended use of this area on purpose for watching the stairs or a fire-fight is illegal. It involves being able to fully shoot through the couches but hardly be shot.
Screenshots: Screenshot #1 -/- Screenshot #2
Demo File: Demo (.dm_1) -/- Demo (.wmv)
(01-10-2006) *Illegal*
Map Name: Stalingrad (mp_railyard)
Location: Plant Spot A
Description: The bomb must be diffused from the same side as to where it is planted. In some occassions, it is possible to diffuse the bomb through the floor (texture). This is illegal. If the bomb is planted on top, it must be diffused from on top. If the bomb is planted underneath, it must be diffused from underneath.
(01-28-2006) *Illegal for flag carrier*
Map Name: Beltot (mp_farmhouse)
Location: Bushes near Allied house and middle house (Allied side)
Description: Both bushes allow a player to go prone and lean into the wall resulting in being completely concealed, flag and all. Although use of the bush themselves is legal, doing so when carrying the flag is illegal.
Screenshots: Screenshot #1 -/- Screenshot #2
Demo File: Demo (.dm_1) -/- Demo (.wmv)
(02-12-2006) *Illegal*
Map Name: Beltot (mp_farmhouse)
Location: First room in Allied House
Description: A glitch similar to the middle house exploit exists in this room. In a certain area, the player can crouch, move forward, then stand and appear to be floating in the air. From here, the player can only shoot and turn, as they are effectively "stuck".
Screenshots: Screenshot
(02-12-2006) *Legal*
Map Name: Brecourt (mp_brecourt)
Location: Entire map (bushes)
Description: This is a well known bug. Bushes in the distance are only visible when the player has his weapon iron-sighted, otherwise, the bushes seem to not be there. Although this is a glitch, it is legal to use since there is no way to prevent it without removing the map completely from TWL.
Screenshots: Screenshot #1 (normal) -/- Screenshot #2 (iron-sighted)
Credits: Wowza for much appreciated effort
Post edited by PhattyB at 2/21/2006 8:27:38 PM
=[RP]=PhattyB
TeamWarfare Competition Manager
Email: phattyb@teamwarfare.com
IRC: #teamwarfare, #twl_crysis
Xfire: phattyb