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Live Team Producer's Update

Historical capture recovered from the Wayback Machine · captured 2003-09-13 · 20 posts

Welcome to our first Live team update. This week on the front with the Live Team:

  • Last week we released patch 1.31 (but you already knew this).
  • The team has already worked extensively on the 1.4 patch which will help the Milan Studio in their efforts to get optimize Athena Sword so it get shipped in a timely manner. The final release will be sent out on August 4th or 6th to the Italian team.
  • Patch 1.4 will hit the public release cycle next Thursday August 7th and be out the door Thurday August 12th.
  • The content of the patch is listed below.
  • The patch is already being tested internally and externally (yes it's true we have a group of players under NDA that help us out - more on this later).
  • Soon, you'll get a formal introduction to the live team. We're putting everything together right now but expect something shortly.
  • Mynarski is progressing well. In December we will be releasing the Raven Shield SDK along with Mynarski to help illustrate it. What is Mynsarski? In short, Mynarski is kind of survival and combat based extreme team sport/action game. We'll get you more detailed info on it soon but for now, let your imaginations run wild
  • Starting next week, we will put out a short - mid and long term list describing basically everything the team is working on.

What to expect in 1.4...


Well the list is rather extensive but this should give you a good idea of the things we're working on:



Bug Fixes

  • Sometimes, after throwing a grenade, players stay stuck in the throwing motion. This is being fixed.
  • Getting stuck on a ladder...being fixed.
  • It was possible to change the camera pitch while in-between round menus. This has been fixed.
  • Some players would not revert to the "not ready" state when a round was restarted. Also when an admin changed some settings in the server options while a player was set as "ready" the server would reload and everyone would reset to "not ready" but the checkbox in the GUI would still be checked. This is fixed.
  • The TK penalty box was not displayed if the console (or chat, map, etc) was open. This should no longer happen. Note that the console should automatically close.
  • Zoom mode became messed up when switching from operative to operative with zoom on. Zoom mode should no longer get messed up.
  • In the "Tab Menu", after a selection has been made (Play/Spectator/Green Team/Red Team), a player couldn't press Tab to return to the menu screen.
  • If a player played a round with CMAGS and then the CMAG were restricted between two rounds, the player would have kept his CMAGs. This has been fixed.
  • When an administrator crashed, killed his client, or lost connection while in the server options or kit restriction screens, the pre-round countdown would stay paused indefinitely. This is now fixed and the countdown should resume as soon the server detects disconnection.
  • When the sound volume is set to zero, the sounds are not played anymore. This may help speed the game on slower computers if the player is willing to sacrifice sounds for overall performance.
  • Fixed some message pop-up boxes that would either freeze specific menus or the game as a whole.
  • Fixed a few incorrect messages.

General Improvements

  • Firing animation, sound and muzzle flash should now be completely synchronized with trigger pull. Additionally, the network code for firing bullets has been reworked and less information is now sent for each bullet fired. This will hopefully result in a performance improvement in heavy firefights in restricted bandwidth situations.
  • We're introducing a spam filter which is configurable in the server.ini and supports a voting option. The following is a description of the new variables in the server.ini to configure the spam filter:

    • SpamThreshold (default value = 5): If you use "say" or "teamsay" three (3) times inside the SpamThreshold period (5 seconds), the chat on your client will be disabled for a while.
    • ChatLockDuration (default value = 15): Duration of the chat lockdown if you trigger the SpamThreshold.
    • VoteBroadcastMaxFrequency (default value = 15 seconds): If you vote (to kick a player) more than once inside the VoteBroadcastMaxFrequency (15 seconds), additional messages won't be sent to the other players to inform them of your choice.

  • We tweaked the silenced weapon damage to hopefully make the silencer a real option in Raven Shield. Silenced weapons should now do a minimum of 50% of the damage their noisy counterparts do. Additionally, the silenced SPP pistol should now be even more "silent".
  • Drawing tool is now accessible between rounds.
  • Players will now automatically switch to their primary weapon when they've thrown their last grenade.
  • Two buttons have been added to change the map order in the "Create Server" menu.
    The admin now has the ability to change/add/clear the game password without needing to restart the server. The commands are:

    • lockserver true newpassword (this will set or change the password to newpassword).
    • lockserver false (this will clear the password).


Ok that's it for now.


Andre Roy
,

Producer, Raven Shield Live Team



Post edited by ^Kempi at 8/4/2003 10:19:39 PM


^Kempi
TeamWarfare Lead Raven Shield Ladder Admin
woooooooooooooooohoooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
..sorry cant contain myself
Post edited by KaCo at 8/4/2003 10:06:53 PM
Thank you for breaking the frames A$$hole.
1. I fixed it.
2. I am not a a$$hole

^Kempi
TeamWarfare Lead Raven Shield Ladder Admin
PB? they havn't said anything about PB!!!

OctaNe
gun freeze,,,, gun freeze gun freeze, wheres that fix!

what im talking about is your gun will freeze during onstart of random rounds and you cannot shoot at all during the round.
Post edited by |F2|Wong at 8/4/2003 11:27:55 PM
oh yah that too

OctaNe
Originally posted by: |F2|Wong
gun freeze,,,, gun freeze gun freeze, wheres that fix!

what im talking about is your gun will freeze during onstart of random rounds and you cannot shoot at all during the round.

I'll add this to *bum bum bummmmm* THE LIST

Fire_Power
TeamWarfare Raven Shield Ladder Admin Linux Joke|||RvS JokeB I love Penny-Arcade.
Originally posted by: |F2|Wong
gun freeze,,,, gun freeze gun freeze, wheres that fix!

what im talking about is your gun will freeze during onstart of random rounds and you cannot shoot at all during the round.



i tought i was alone witht this bug .
I think its a bug of 1.31 . never had that before .
No mention of Punkbuster defently lessens the excitement of a new patch The live update thing is coo, I hope they actually update it often.
Anyone else notice all the Thursdays? Anyway, the big things to look at is this: "Well the list is rather extensive but this should give you a good idea of the things we're working on" Am I the only one that thinks some if it might not be there?
Kempi, I didnt think it was you rpost that broke the frames. I thought it was the moron whos whole post was a string of Os.
From what I heard, there is something with Italy that has to be done, not sure what, but something stupid...Stoopid nUbi...
So is this patch coming out Thursday the 14th, or Tuesday the 12th...it's anyone's guess.
Originally posted by: =Göß=Fire_Power
From what I heard, there is something with Italy that has to be done, not sure what, but something stupid...Stoopid nUbi...

Ubi Milan is making the expansion and, of course, Milan is in Italy..
u know what my 2nd fav bug is?! when u thermal and u cant see through glass. i guess its thermal proof glass they put in all the levels!
Originally posted by: KaCo
woooooooooooooooohoooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
..sorry cant contain myself


When can you EVER contain yourself???
~~ "Willheim: SMAK = Single Males And Kimi" ~~
Originally posted by: SMAK_Kimi
When can you EVER contain yourself???


When your around
__________________________________________
whoops double post
Post edited by KaCo at 8/7/2003 9:22:23 AM
A buddy on the D12 team gave me this wonderful tip to eliminate the gun freeze bug. IT is very simple and since doing it I have never had the gun freeze bug.

Reload during countdown.

See told you it was simple. It works for some reason. Just reload in the couple seconds before the round starts and you will be fine. Thanks D12.

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