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FTL Maps, possible

Historical capture recovered from the Wayback Machine · captured 2003-06-16 · 6 posts
well we need a list of maps for [e]Cakes, so I thought maybe a new thread was in order.

There are alot of good maps for FTL,

Abbey, Rommel, Casa, sliema, paradise, campus

just a few maps I really dont care for are docks, pgrounds, sands, streets. Bad flag placement and or size
OMG Campus > *

I think one of the major reasons I slowed in my urt playing is because campus is not on any map rotations

Neither is Afterdark

I really havent played a lot of FTL honestly, but I would guess that it'd have to be the type of map with quite a few routes between the bases. The ones you posted look good (cept Casa :p ), possibly add a few obscure maps to the rotation!

But really, it's up to y'all.
Post edited by Indica at 5/8/2003 10:30:51 PM


- indica
TeamWarfare: Battlefield 1942 / Desert Combat Admin
Casa, Austria, Ricochet.

And I'd like to test out Revolution, because if its fun, then we gotta have it in.

Streets is bad for FTL, Village is terrible (because of the gate spawn!)
Large maps are really not a problem in FTL, your mission is to get to the enemy flag, if you take a roundabout way the other team will cap.

lets get some people together and play some 10 min rounds on a bunch of maps, just to see how the game flow is. We tried Golgotha, not good, sometimes the teams spawn across the map from there own flag. Tried Eagle, seems like it could actually be a good map for FTL.
Post edited by Oneleg at 5/9/2003 11:47:25 AM
Well try to coordinate something then leggy, it'd be nice to try a few maps out. True about the size issue, itd be great to see some Intermodal/Eagle action. It basically becomes a race to kill the enemy defense and cap

- indica
TeamWarfare: Battlefield 1942 / Desert Combat Admin
I'm all for testing some maps! Perhaps PIT and FN can do some test scrims. My hypothesis is that a map like intermodal (the best CTF map in the universe) would not play well in FTL, since you might play the entire match without seeing the enemy team :-p If they both take different paths and pass each other. Also, keep in mind you have to cap within the round time limit. You could barely make it across intermodal in that time. ;-p

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