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New Config Specific Issues

Historical capture recovered from the Wayback Machine · captured 2003-01-18 · 9 posts
set g_removeBodyTime "15"

Having bodies around longer than the shortest spawn time gives people a chance to do some pretty lame tactics. I have played clans that will send a person to die in front of a door EVERY respawn because it BLOCKS that entrance/exit to the base. This is an expoit of the current UrT door code. The remove body time should be shorter than the shortest respawn.


PB_SV_SsPath "/home/TWL_match_screens"

Is the path set in stone? I would really rather not put screen shots in /home. I changed the path to something that is more appropriate for my server:
PB_SV_SsPath "\quake3\q3ut2\TWL_match_screens"
Post edited by NovaBlazer at 10/12/2002 1:15:17 PM
No, the SS path is not set in stone, of course you can store them wherever you like (that was just a recommendation).

As far as g_removebodytime 15 goes... if you look around, most leagues/ladders have this set as high as 60 seconds!!!! I moved it down to 15, because it seemed like a good number From what I understand, the door/body bug will get removed with 2.6. The shortest respawn delay is I believe Abbey, at 8 seconds. (no doors to block on Abbey). Besides that you are looking at 10-12 seconds, which, even if some team wanted to use that tactic, will cause some trouble since it only allows at a maximum of 5 seconds to return to that point. And unless you are a strafe jump god you will never get back to that spot in 5 seconds or less
Yes that ONE player will not get back to that spot but it grants his teammates 15 seconds to come find you and lay the hurt on ya. AND if you do decide to go in the other route you are forced to go right next to thier spawn. And as there is always someone spawning - badda bing - you have instant and permanent D.

I would just hate to see it happen in this league. But I am glad that it is being fixed in 2.6
Hehe, I assume you are referring to the front door on Riyadh ? Really tho, if a team is going to suicide just to block a door, then they have reached a new low of llama-ness . I certainly hope no team would try that, and if they did, then look at it as playing them 6 on 5 but limiting yourself to 1 flag entry point.

We'll see how 2.6 addresses this, if we need to make a change we can. Anyone else have any thoughts on this?
sounds good to me
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Trap¥
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Really tho, if a team is going to suicide just to block a door, then they have reached a new low of llama-ness .

Wanna see the demo?
Haha Yodle, that sucks tho, really. Was that using the 15 second body remove time? Cuz if so, they must have been fanatic about getting someone back there. Let's hope 2.6 fixes this, otherwise, that could technically be considered a bug exploitation and therefore not allowed. Let me think on it.
Yeah, they were working pretty hard at it. The new riyadh should be better so this is really sort of a minor issue, I imagine.
Posted by Oswald today on the urt forums:

Correction...Riyadh HAD doors. In order to remove the door camping bastards, dotEXE change the design of the red and blue base, also put in more access, so camping one entry point leaves two others. It plays very well. Also, and I mentioned this before. The red and white, blue and white cloth will allow bullets through. So no more camping there either.

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Looks like they removed the front door altogether and added a third entry point to the base . The banner fix is really nice too

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