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Upcoming Season 5 CTF League Maps

Historical capture recovered from the Wayback Machine · captured 2005-03-31 · 40 posts
The following Season 5 CTF League maps are new to urban terror competition. If you have any opinion on what thier respawn times should be feel free to reply to this thread or contact me on irc.

ut_canyon
ut_poseidon
ut_eagle_30

Also, I will be reviewing the map of each week for illegal / out of boundary areas. If you know of any for the map being played that week and they are not already listed in the Urban Terror Map guide please let me know.

http://www.teamwarfare.com/rules.asp?set=Urban+Terror+Map+Guide



-|SAB|-Retaks
Urban Terror | Admin
retaks@teamwarfare.com


Canyon = 14
Poseidon = 12
Eagle = 15

Discuss.
I thought canyon had a problem if the flag carrier is killed going across bridge the flag drops into water. Only way to return it is to lemming, or has this been fixed?
hmm.. yeah that might be a problem. I'll look further into it.



-|SAB|-Retaks
Urban Terror | Admin
retaks@teamwarfare.com


Originally posted by: |LaRs|
I thought canyon had a problem if the flag carrier is killed going across bridge the flag drops into water. Only way to return it is to lemming, or has this been fixed?

Actually, you can't even lemming on it. The only way is to wait 60 seconds for it to retun itself.



http://www.clan-nn.com
can eagle be fixed too?

its too big, boring, and campy
Eagle is full of illegal stuff. You can see to the blue flag from quite aways away, etc.
Eagle 30 has some of the major fixes though. Canyon will most likely be replaced because its bug is major. You can suggest a replacement map if you like.



-|SAB|-Retaks
Urban Terror | Admin
retaks@teamwarfare.com


btw wasnt the maps supposed to be voted on by all the clans participating?

i find it very hard to believe that eagle out of all the maps got enough votes to be on the list

not to mention a few bugs that are still on eagle_30


also, why would you want such a slow paced, campy, over the top map for the final map of the season where a few teams will be playing for a playoff spot?

maps like crenshaw, sanc, rommel is as slow paced and big as you need in Urt Leagues....maps like intermodal, sands, and eagle are way beyond unreasonable

Post edited by audioaxes at 11/6/2004 1:25:10 AM
Eagle should go to the trash bin.

Poseidon respawn should be 15 seconds at least

canyon is no good.
NN should go to trash also
Whether you choose to believe it or not, eagle was in fact a popular choice. Beyond that, when we were discussing sands in the off-season, I said I would be open to removing it but that it would be replaced by a similar map. TeamWarfare has always been, and will continue to be, committed to playing a diverse variety of maps.


{EmS}Annihilator
TeamWarfare Competition Manager
Urban Terror | Game Admin
annihilator@teamwarfare.com


How about ut_campus instead of suburb2?
there's a difference between variety and putting on some map that is impractical for 6v6 league matches
Please not suburb again. That was so boring.
how was suburb2 boring?

It is a fast map and makes for some good fighting
suburb2 fast?

eh, I hate it. I also don't see a reason to get rid of it, other than it is boring as hell. It's not very tactical and basically ends up being one team in control of roofs spawn camping the other (or that is what at least happened during our scrims and matches).

- pyre

(rather unfortunate about canyon, perhaps it can be fixed before its week is here?)
i love how this community is so narrow minded when it comes to map selection, if the map isnt casa uptown or turnpike, people freak out, its too big, too full of camp spots, too easy too hard, i mean, if people are scared to get beat by a newb clan on sands, tehn tehy arent that leet in the first place, i agree that the bigger maps make it so its harder to spread ur self over the whole map but that makes it a fun map, playing casa in every scrim i play and every other match just gets boring, i thank the admins for trying to diversify the map selection, some maps like canyon with huge bugs i can see, but sands? not a problem, suburb, not a problem, if ur getting camped on the roofs, shoot the people off, not too hard, just my opinion that the selection on maps is way to small and im glad that twl is trying to make it bigger, and if this doesnt make anysense, i wrote it when i just woke up and now i gotta head to church, cya
~NJ
Makes perfect sense to me at least, but then I tend to venture outside the box....
I guess I'm one of those rare people that don't really hate any maps, except Intermodal.
"Merry go round your head - awake, asleep, alive, or dead."
I say a high respawn for Poseidon. It's very closed in, and nearly impossible to escape with the flag if people keep spawning (it's not hard to catch up with a fc either). It will also shorten flag standoffs.

STA is trying it at 16, though. Don't know if TWL wants to try something different to see.

PS: No offense, but Suburbs is the worst map created (in every sense) in the entire universe. I wouldn't sign up for that week, but I know the rest of my clan wouldn't either.

Intermodal rocks.
Post edited by |Zero at 11/7/2004 12:22:37 PM
maybe i dont remember suburb, but i havent played a map yet, that is horrid, that i can remember, but i also think outside of the box.
~NJ
NewJack if we had your team pinned down from roofs you wouldn't be able to move and would claim hax. Damn noobs Urban Terror is for the skilled
i dont feel i can be pinned down, i think i have a shot that can get most people from spawn sniping, and if worse comes to worse, smoke ur way out, not everyone is wearing nvg. and still not sure if suburb is the map im thinkin of but if it is, then i dont see a real problem with it.
Don't even have all the maps downloaded let alone have played them so I can't comment on the whole map list but most of it looks pretty decent(even the maps I hate like Filtration are pretty good competition maps)

I think the only thing I would have an issue with is docks being a playoff map. Don't have a problem with it being on the list but I've always found it to be pretty slow playing, low scoring and completely uneven. If you want an uneven map in playoffs put in something like algiers to give the gtv viewers something worth watching(Or put algiers in the regular season that map is the pwnt)
Post edited by FreakNRage at 11/8/2004 3:50:02 PM
Originally posted by: Retaks
Eagle 30 has some of the major fixes though. Canyon will most likely be replaced because its bug is major. You can suggest a replacement map if you like.


do prison for CTF ........gawd i love that map

Erzach over and out!!!!!
Originally posted by: {EmS}NewJack
i love how this community is so narrow minded when it comes to map selection, if the map isnt casa uptown or turnpike, people freak out


I agree and totally support adding new (unpopular) maps to the league, but at some point you have to agree there is a reason some of these maps aren't played.

Docks or Alps to replace Canyon.
Post edited by [FuzzY]SkunkBudz at 11/10/2004 1:34:02 PM
Okay. so far we have campus, prison (??), alps and crenshaw suggested. Docks is already in the maplist so lets give another map a chance. Any others?
Post edited by Retaks at 11/10/2004 3:02:30 PM




-|SAB|-Retaks
Urban Terror | Admin
retaks@teamwarfare.com


f1 for a turnpike-only league.
Rommel?
uptown!
alps and crenshaw both own

Crenshaw is probably one of the better maps around for league play. Its right up there with subway2 and pgrounds
ut_jumps!
You got to be kidding if you think docks is a playoff map. Seriously the maps for the playoffs are campy, slow enough throw in algiers to replace it so we dont have to play 4 weeks of some boring ass maps
We dont want any close run and gun maps in the playoffs because thats not fun. We want both teams to have a chance. If we had algiers in there it would just be the team that outfragged the other where as a slightly larger map teamwork plays a big part.



-|SAB|-Retaks
Urban Terror | Admin
retaks@teamwarfare.com


what about berch, besides it not having a mini-map i don't see what the problem with it is. Classic Riyadh doesn't have a mini-map either but we still play that :/
"Merry go round your head - awake, asleep, alive, or dead."
ill pass on berch and classic riyadh

how about replacing eagle with algiers
Post edited by audioaxes at 11/12/2004 12:44:08 PM
Originally posted by: Retaks
We dont want any close run and gun maps in the playoffs because thats not fun. We want both teams to have a chance. If we had algiers in there it would just be the team that outfragged the other where as a slightly larger map teamwork plays a big part.
run gun > camp and wait. Docks will turn into iCu* vs -x-, I'll find a nice camping spot were -x-brolly sat and wait to spam whoever strafes up. Teamwork sure, but some of these maps are just campathon.
Originally posted by: audioaxes
ill pass on berch and classic riyadh

how about replacing eagle with algiers
Good idea, enough slow maps in the season.
We decided that ut_canyon will be replaced with ut_crenshaw.
Post edited by Retaks at 11/13/2004 3:46:26 PM




-|SAB|-Retaks
Urban Terror | Admin
retaks@teamwarfare.com


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