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Upcoming UrT Vote

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We will be holding another map vote in the next 30 days or so to continue to refine the maplist, respawn delays, rules, etc..

Please post suggestions or comments in this thread, and I will see that it gets voted on by the community.

Here are the suggestions I will be putting up:

UrT CTF maps:
Removal of Docks
Addition of Demolition
Addition of Eagle

UrT TS maps:
Removal of Alleys
Addition of Demolition

Anyhoo, feel free to post any suggestions here. Keep in mind I am not doing this for me, but for the community. Your input is greatly appreciated.
there a website for this game?
what kind id it?
ok, i just noticed you started this forum...and i'll make a quick post on this topic.

if you allow demolition, [e] will leave immediately.

that is all.


ok, but seriously...please don't add demolition. eagle would be a great addition. docks needs to die.

i'll add more later...AND i'll start spamming this forum to get some GOOD feedback.

=]
I would like to play eagle in a scrim or something before comitting to it. I kinda like the map, but I've only ever pubbed it, and am a little un sure how it will work in a real match. It could either be really fun or really boring. Lots of caps or lots of flag trades.

Actually, thinking about it now, this might be a really good idea. i don't think there is any "one way" to play that map so it should make for very interesting matches.
these are the currnet TWL CTF maps with respawn times:

ut_abbey(8)
ut_docks(11)
ut_druglord2(10)
ut_golgotha(12)
ut_laneway2(15)
ut_paradise(12)
ut_pgrounds-day(11)
ut_riyadh(13)
ut_rommel(15)
ut_sands(20)
ut_sliema(11)
ut_subway(12)

i would be in favor of the following:
-deleting docks (unless the 2.6 version proves to be better)
-adding ut_eagle
-adding ut_deville
-adding ut_outpost
-adding ut_tequila


i haven't played most of those with any regularity, but would be fun to mix it up a bit.
Yea I agree, I am all for adding new and diverse maps. Hell, it gets rather boring playing the same 5-10 maps all the time ;D

-X-Banshee.. Urban Terror is a quake3 arena mod (free!!) that is REALLY well done and a blast to play. You can check it all out at http://www.urbanterror.net Beta 2.6 should be out relatively soon, bringing all kinds of new content/bugfixes. o_O
Post edited by Indica at 9/24/2002 9:01:33 PM
There are several maps which I would like to nominate for removal, if we can add some suggestions here. Who knows how the votes will turn out but they are maps which people bitch about a lot so a vote seems reasonable:
abbey
golgotha (I mean come on!)
sliema

There are some I definitely have mixed feelings about, but I'm glad we'll be voting on them. I'm sure that everyone understands that we are talking about suggestions in this thread and not actual votes.

Cool forums btw, Indica!
Yea we're just looking for opinions so I know what changes to build into the vote. Any and all suggestions are welcome, I need to go pimp the forum a bit to twl teams so they know its here

When the actual vote is up, I will post some news, email the team captains, and load it up under the Operations/Voting Booth menu




Indica


Post edited by Indica at 9/25/2002 5:06:40 PM
Ok first and foremost, we need variety in this game. If a clan or person, threatens that they are going to quit because of the addition of a map to the cycle, good riddance. I would like to see a lot more of the 3rd party maps added to the list of possible maps. There are many, many good maps. But there are also many that would not work well. I myself do not think that Demolition is a very good CTF map, but would be and interesting TS map, for CTF it is too difficult for the red team to take the blue flag. The new Docks map looks to be very interesting, so will hold off to judge that until 2.6 final is released. Eagle is a VERY balanced map for CTF.

As far as deciding what maps to use, let all of the Clan leaders get together on a Friday or Saturday night and play a rotation of 3rd party maps in a couple different modes, that way we can all make the decision, based on actual knowledge of the map.

Here is a short list of maps to consider Devlinpack Padgarden Runtfest Snipersparadise Terror101 Thedayafter Thedayafter2 Thepit Afterhours Armory Armory2 Biodome Bronx Bstreet Bungalow Cabin Cambridge Campus Canalshores Cargo Castle Citygardens Complex Corte_qv Druglord2 Dville Encounter Facility Firm Garten Hanger Hausstrum



Oneleg
ForbiddenNinja
Eagle is a VERY balanced map for CTF.

It's also proof that while balance is necessary for great CTF match play, it is not sufficient.

Actually I'm still undecided about that map. I love playing it but with six people on a side it's probably just way too big.
Yea Yodle has a point too... eagle is a very large map. That'd almost be like adding Intermodal

I like onelegs idea, maybe some of the team cap's can get together on a night and play some of these to check for balance? But, maybe thats just too much to ask of people ;D

I'd be willing to help coordinate it. I think the first step is getting people to tune into this conversation. Help spread the forum link around to TWL team captains
Id like to see eagle in
Demolition out
Docks out
abby out
and christmas in for the seasons =0]
ctf:
delete abbey? wtf?
As for some of the third party maps, demolition MIGHT be acceptable, with an appropriate respawn. but the side behind the walls probably has an advantage..
Eagle is probably too big for 6 on 6, and should be tested (i dont have alot of experience with it).
Oneleg's list contains alot of quite unplayable maps...

ts:
golgotha
laneway2
alleys
austria

ALLEYS HAS GOTTA GO. I reeeeeeallly hate that map.
As for the rest of em, I just dunno. Austria is campy, golgotha is a ctf map... laneway also, though it might play ok for ts..
Hello all!

Abbey - this is the prototypical run-and-gun map. There are a couple ways to play it for both sides, but really, whoever has their M4 on, has the win. Lots of fun, fast paced, not a traditional map whatsoever.

Demolition - This is a little one-sided. We played |R| here and they did a very good job of sniping, which made it a _very_ long game. Red has superior sniping spots, blue has a wall and nice defenses. Red also spawns right on the f'in flag. Do these even things out between the colors? I think so. Seems that it just needs an appropriate respawn.

Docks - come on people, this is a standby. As it is right now, everyone knows that red has a big advantage. But has anyone really played the 2.6 docks extensively? Lets wait on this before saying "no!"

Outpost - Wow, I can't stand this map. Lots of tight spaces, too light/dark, and bases are really illogically set up. I realize that it's meant to simulate just a random outpost, but... bleh.

DVille - I'm not a fan of the Triad maps, but I really like this one. Both spawns are a little ways from flags, both have several routes to flags, both have good hiding spots. I like this one a lot.

Sliema - Come on people! There has never been, and probably will never be another map like this, which combines all the elements of this game in one map. You can snipe, run-and-gun, do combos. It's all effective here. There's 100s of hiding spots, there a zillion ways to both bases. There's tons of sniping cubby-holes. My only complaint here is that we aren't doing 10 vs 10s on this level. Great map that stresses everything about teamplay.

Eagle - I dislike this map; it's too damn big for a 6 on 6. There are several routes which are completely extraneous, making the map like a sands with 10 routes. If a map is going to be this big, reduce the routes so that it's playable for matches. I'm not saying it has to be like subway where people are packed like sardines into two routes, but... sheesh.

Golgatha - I like this map a lot, but it's definitely one-sided. This is a fast run-and-gun map that also can be sniped, but one base has an advantage. I'm for keeping it (based on how damn fun it is) or ditching it (based on un-even bases).

PGrounds - These are very good maps. I really like how f'ed up PGrounds-Night is. Lots of mist and fog, lots of TKs, lots of confusion. Makes for a very tense game. Regardless of day/night, this map is completely even, and mixes up run-and-gun w/ sniping. Perfect CTF map to have in a tourney.

Laneway2 - This is a great map. Both bases are fun and fair. Both can be sniped or sniped from. A couple of ways out of each base, and both allow for any kind of teamplay. Another great inclusion.

Druglord1/2 - OM. I realize now what pure loathing for a map can entail. I reserve it for these two maps. This map, like sands, is extremely ping dependant, having massive open areas. Unlike sands though, it also has some random 'props' that don't work, but can kill (the blue team). Blue is spread out all over the map, while red spawns 10 feet from the flag. This map shouldn't even be thought of, except as an alternative to water-torture or root-canals.

Oneleg says:
"Here is a short list of maps to consider Devlinpack Padgarden Runtfest Snipersparadise Terror101 Thedayafter Thedayafter2 Thepit Afterhours Armory Armory2 Biodome Bronx Bstreet Bungalow Cabin Cambridge Campus Canalshores Cargo Castle Citygardens Complex Corte_qv Druglord2 Dville Encounter Facility Firm Garten Hanger Hausstrum"

Haven't really seen many/any of those on servers. If I remember right, campus is really fun. Big map, lots of places to hide, lots of routes. I'm down for this one. Both bases are even, and supports M4 or snipe.

Any other maps around?

>dna scab in #clan_dna ETG
docks out
sands out

I hate the rest of the new maps because I'm gay
I'd definately be up for adding Campus...I've always thought it was a good CTF map.
{nUg}Hugh*Jass
xtort,.. .druglords2 is FAR FAR different then DL1. I agree, DL1 sucks and should not be a competition caliber map. BUT! DL2 is a really fun map You should definitely check it out!
wow, great input from everyone. i think xtort summed up best most of the maps. well done chap. just to clear up my original comment, i would never pull [e] out of a league for a map. just poking fun at indy.

i like the idea of getting leaders, or any clanners for that matter together, to feel out some less played maps. as for eagle, i like that map more and more each time i play it...but i agree 6v6 could be lame. coincide that with a good ole flag swap, and we're in for a real snoozer. the only way to combat that would be to allow more players for that map...like 8v8. but that asking a lot from the smaller clans.

i (and most [e]) are available most weekends...so let's give some maps a whirl.
I'm going to try and get all these different maps loaded on DNAs new server. I'll drop a message when they are up, so we can get people to play them out. It's a Tennessee server, so most people in the central/east are good to it. IPs will be posted when things are set.

>dna scab on #clan_dna ETG
Just wanted to mention my vote to putting in new maps and taking some of the old ones out.

w00t me
- C5galaxy -

"Trust a man with one arm, and you will never trust anyone again."
when I made my short list I just opened my ut folder and started typing the map names that were in order. So yeah some of em are TS only type maps or TDM maps. But there are also MANY new maps out there that will be a blast in team play. The New DOCKS map has got to be left in, I know that many of you have played the int11 release and have played the docks-beta map, the changes are great, cant wait to see the final. Who can host a get together, lets do it soon.

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