Back to Battlefield 1942

League Rule updates

Historical capture recovered from the Wayback Machine · captured 2003-06-06 · 1 of 2 pages survived · 21 posts
This thread had 2 pages; 1 page was never captured by the Wayback Machine — some replies are missing.
There has been a number of updates to the rules section of the conquest league.

Please review them.
Any chance of having a change log so we know what's new?

Thanks.
don't be rediculous
I checked my eight ball today, it said better luck next time.
I made numerous changes and some rewrites. I highly suggest you read them or at least scan them in total.
fixes needed:

What the ServerSettings.con should contain:

game.serverName "Official TWL Server "
game.serverPassword "twlmatch"
game.serverDedicated 1
game.serverInternet 1
game.serverMaxPlayers 26 ****CAL requires 28 now****
game.serverGameTime 0
game.serverScoreLimit 0
game.serverNumberOfRounds 2 ****change this to 4****
game.serverScoreLimit 0 ****repeat, remove line****
Game.setServerWelcomeMessage 0 "Welcome to the Thursday Night TWL League Match"
game.ServerBandwidthChokeLimit 0
Game.serverGamePlayMode GPM_CQ
game.serverSpawnTime 15
game.serverSpawnDelay 3
game.serverGameStartDelay 60
game.serverTicketRatio 150
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverSoldierFriendlyFire 100
game.serverVehicleFriendlyFire 100
game.serverSoldierFriendlyFireOnSplash 100
game.serverVehicleFriendlyFireOnSplash 100
game.serverKickBack 0
game.serverKickBackOnSplash 0
game.ServerNameTagDistance 100
game.ServerNameTagDistanceScope 300
game.ServerFreeCamera 0
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 0
game.ServerAllowNoseCam 1
game.serverIP
game.serverPort 14567
admin.enableremoteadmin password

Missing lines:

game.serverTKPunishMode 0 (not sure 1 or 0, Blinky says 1 but in my server I use 0, meh)
game.serverHitIndication 1

If you put in these lines, it doesn't matter what the punish mode is set to.
admin.banPlayerOnTKKick 0
admin.nrOfTKToKick 0
admin.spawnDelayPenaltyForTK 0
ICRED will make the changes. Thx Wolven.

]CkB[Polaris
Teamwarfare Director of Operations
All the above changes were posted to the rules with the exception of the player count.

26 is still the prescribed number of players for the Teamwarfare League.

and thanks for catching those Wolfen.
Post edited by ICRED at 4/17/2003 12:45:28 PM
so now its unlimited time for each side....
yup.... the way it should be, they didnt stop WW2 for tea now did they!!!! :biggrin:
well with 150% ticket ratio, and unlimited time. Even when we had both flags on kursk and kept the enemy in their base, it took a very long time to finish as it has to go all the way down one ticket at a time since the tickets go down so slow. I have a feeling when El Alamein is played it is going to be a long fight.
Post edited by STD-Viper at 4/18/2003 7:10:46 AM
Originally posted by: Wolven Kin

fixes needed:

What the ServerSettings.con should contain:

game.serverName "Official TWL Server "
game.serverPassword "twlmatch"
game.serverDedicated 1
game.serverInternet 1
game.serverMaxPlayers 26 ****CAL requires 28 now****
game.serverGameTime 0
game.serverScoreLimit 0
game.serverNumberOfRounds 2 ****change this to 4****
game.serverScoreLimit 0 ****repeat, remove line****
Game.setServerWelcomeMessage 0 "Welcome to the Thursday Night TWL League Match"
game.ServerBandwidthChokeLimit 0
Game.serverGamePlayMode GPM_CQ
game.serverSpawnTime 15
game.serverSpawnDelay 3
game.serverGameStartDelay 60
game.serverTicketRatio 150
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverSoldierFriendlyFire 100
game.serverVehicleFriendlyFire 100
game.serverSoldierFriendlyFireOnSplash 100
game.serverVehicleFriendlyFireOnSplash 100
game.serverKickBack 0
game.serverKickBackOnSplash 0
game.ServerNameTagDistance 100
game.ServerNameTagDistanceScope 300
game.ServerFreeCamera 0
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 0
game.ServerAllowNoseCam 1
game.serverIP
game.serverPort 14567
admin.enableremoteadmin password

Missing lines:

game.serverTKPunishMode 0 (not sure 1 or 0, Blinky says 1 but in my server I use 0, meh)
game.serverHitIndication 1

If you put in these lines, it doesn't matter what the punish mode is set to.
admin.banPlayerOnTKKick 0
admin.nrOfTKToKick 0
admin.spawnDelayPenaltyForTK 0


After reviewing this a little more closely, I found that you really only need the two missing lines you stated. Additionally, I confirmed the setting on game.serverTKPunishMode and it should be 1. That forgives all Tk's unless an admin chooses to punish the Tk'er.
I am still not sure about the TKPunish... I have it set to 0 on my server and that is without those additional lines. I'll do some more tests to confirm that the code actually matches the readme.
oh yeah

I think that you guys should add something to the Match Dispute section that says specifically that admins have the authority to "order teams to report to the official TWL IRC channel" to resolve disputes. This was one of the problems ICRED had a while back when a team did not believe he had that power (because it wasn't in the rules...).

If that is too specific, then you can just add it to the IRC section. something like "admins can resolve disputes in IRC if he chooses to".

I dunno, I really hate to make the rules page any bigger, in fact I'll take a look and see if it can trim some fat.
Originally posted by: Wolven Kin

I am still not sure about the TKPunish... I have it set to 0 on my server and that is without those additional lines. I'll do some more tests to confirm that the code actually matches the readme.


I'm sure. Its mislabeled. It should be TKForgive. 0 off 1 on.

The wording is opposite which is retarded.

With that set to 1 you must type a kick command. Set to 0 and the TK punish functions kick in.

oh and I use this site..its a pretty good settings guide.
http://www.van-rooij.com/serverconfig/
Post edited by ICRED at 4/25/2003 2:28:01 AM
Any chance of reinstating the time limits? With such a late starting time of 9:30, last night's match ran almost til midnight.

Thanks,
Easy
Originally posted by: EasyNC

Any chance of reinstating the time limits? With such a late starting time of 9:30, last night's match ran almost til midnight.

Thanks,
Easy

Matches tend to run that long when attackers forget their objective is to take all the bases and they screw around trying to whittle down enemy ticket's.
we scrimmed 20id and aem. neither took over an hour. our match was like 65 min.
-----------
d.Maherdogg

http://demise.visionxtreme.net
#demise (gamesnet)
204.210.247.48
If after future maps the time limit problem seems to still be an issue, it will be revisited.

I do not however see the need to change it at this time because of a map taking longer than expected.


Originally posted by: x[t-bone]

yup.... the way it should be, they didnt stop WW2 for tea now did they!!!! :biggrin:


Actually,... the British did. Included in their daily rations was 5/8oz. of Tea.

- indica
TeamWarfare: Battlefield 1942 / Desert Combat Admin
Maher, I'm pretty sure that 65 minutes is over an hour. Maybe my math is off, but really man, what are the chances?
Maher said that neither of the maps took over and hour, and the whole match wrapped up in 65 mins.

21 posts recovered