I'd like to see this more competitive than recent events. So first, I am purposing 2 changes:
1.) Planes only carry a single bombing load. After dropping, the pilot must reload at the airfield.
Reasons for change:
The last twl season of 42 had people asking for no pilots and ground only. More teams were without pilots than with pilots. I would expect that in the 2 years without any competition that the number of match pilots has even further decreased. Also, I am realistic enough to realize no one will be willing to train a new pilot for this tourney.
By limiting the amount of bombing a pilot can do, we can keep matches more reasonable if a team doesn't have any air. At the same point in time, a good pilot will be able to take down a key piece of equipment with their single bomb.
In addition to making closer matches, I think this will remove the endless arguments over pixeling planes since it won't matter as much.
I am relatively sure that this can be done server side (like some servers do with lower the number of grenades carried).
2.) Server ready for live 20 minutes before match start. If the match starts at 8, then the server should be ready by 7:40 (map loaded, every setting correct, password for match enabled). Players from the opposing team can join and make sure everything is correct. If something is wrong, then the opposing players must point it out. If everything is not correct by 7:50, then the home team forfeits server choice.
Reasons for change:
Certain teams wouldn't have their server ready for a match on time. The settings would be wrong and fixing everything would take an hour. People would start leaving. If we have strict rules governing when a server must be ready by, then we can insure prompt and correct match start times.
The plague of matches starting 30 mintues to 2 hour late must stop.
Other things:
-No BFPro. It is too much of a hassle (download size, server installation, ect). It is just too much work to get this going.
-I'd like to limit the number of teams in the tourney to 8. The first 8 teams to sign up get to play. The community is not big enough to support a 16 team tourney. If your team doesn't make the cut, join another team to make sure they have enough.
Format discussion:
I would like to play 3 maps each week. Scoring would be by map. Each team would play both sides a single time. The team with the most tickets wins the map. Rounds would be limited to 20 minutes, so it won't take so long.
1.) Planes only carry a single bombing load. After dropping, the pilot must reload at the airfield.
Reasons for change:
The last twl season of 42 had people asking for no pilots and ground only. More teams were without pilots than with pilots. I would expect that in the 2 years without any competition that the number of match pilots has even further decreased. Also, I am realistic enough to realize no one will be willing to train a new pilot for this tourney.
By limiting the amount of bombing a pilot can do, we can keep matches more reasonable if a team doesn't have any air. At the same point in time, a good pilot will be able to take down a key piece of equipment with their single bomb.
In addition to making closer matches, I think this will remove the endless arguments over pixeling planes since it won't matter as much.
I am relatively sure that this can be done server side (like some servers do with lower the number of grenades carried).
2.) Server ready for live 20 minutes before match start. If the match starts at 8, then the server should be ready by 7:40 (map loaded, every setting correct, password for match enabled). Players from the opposing team can join and make sure everything is correct. If something is wrong, then the opposing players must point it out. If everything is not correct by 7:50, then the home team forfeits server choice.
Reasons for change:
Certain teams wouldn't have their server ready for a match on time. The settings would be wrong and fixing everything would take an hour. People would start leaving. If we have strict rules governing when a server must be ready by, then we can insure prompt and correct match start times.
The plague of matches starting 30 mintues to 2 hour late must stop.
Other things:
-No BFPro. It is too much of a hassle (download size, server installation, ect). It is just too much work to get this going.
-I'd like to limit the number of teams in the tourney to 8. The first 8 teams to sign up get to play. The community is not big enough to support a 16 team tourney. If your team doesn't make the cut, join another team to make sure they have enough.
Format discussion:
I would like to play 3 maps each week. Scoring would be by map. Each team would play both sides a single time. The team with the most tickets wins the map. Rounds would be limited to 20 minutes, so it won't take so long.