Back to Battlefield 1942

5v5 For Pro - Immediate Input needed

Historical capture recovered from the Wayback Machine · captured 2006-12-21 · 1 of 2 pages survived · 21 posts
This thread had 2 pages; 1 page was never captured by the Wayback Machine — some replies are missing.
Keep the spam away I ask.

Well, this was started in the other thread, but very little solid input was put in so here's what I want to do and you add to it.

Bascially, The 5v5 tank ladder will be pro based and we will make a BfPro 5v5 tank mappack for you. Each map will have 2 heavies (unless it's like americans vs japs) and 8 lights per side. We will make conquest and TDM versions of the maps. So the biggest question is maps really.

Maps
-Aberdeen
-Tobruk
-Bulge
-South of Caen
-Nuenen (from bfpro and ea mappack because there's like 3 nuenens)
-Giza
-Korsun
-Battle Mountain
-Fall of Berlin
-Wake (with south as axis HQ and NE as allies HQ no heavies)

Put in your opinions of these maps and if they should be or not. Add others for the reason you state. Please add reasons to your opinions as they will have more meaning then.

You will need BfPro installed of course. The maps will be very small addons basically with names like aberdeen_T_pro and the maps will be very small. I'm guessing, GUESSING, like 3-10 MB for the mappack

I'm all for Aberdeen, Tobruk, and Bulge. I've never played the other customs. And that wake would be interesting. Even though it'll pretty much be, line up your tanks and do 1 v 1's on the road since the other tanks won't be able to pass or something. I'm not too sure about that map until I actully play it I guess.

Thanks for doing this though.
Are you planning on the spawn/respawn being like 2 v 2, all killed then go again or a flag cap/all out like matches? If flag cap, maybe make the respawn time longer say 30 seconds or so to reward those staying alive...

For the maps, anything should be OK as long as the tanks are balanced, although Liq makes a good point on Wake.
The vanilla maps modded for pro would be good choices.

Nuenen, south of caen, and korsun would be extremely excellent choices for custom 5v5s.
Originally posted by: Liquid Tension
I'm all for Aberdeen, Tobruk, and Bulge. I've never played the other customs. And that wake would be interesting. Even though it'll pretty much be, line up your tanks and do 1 v 1's on the road since the other tanks won't be able to pass or something. I'm not too sure about that map until I actully play it I guess.

Thanks for doing this though.


exactly
Bad maps:
Wake - Too narrow. Most fighting would be on the airfield and would be cramped.
Battle Mountain - Too small. A bit awkward.

Recommended: Replace Wake with Guadalcanal (oh the horror).

Team-Warchild
IRC: #team-w [ Gamesurge ]
Xfire: catastro
Originally posted by: malakai_


Recommended: Replace Wake with Guadalcanal (oh the horror).


I like all the rest
Post edited by In§ight at 1/5/2005 4:13:05 PM



My opinion would be to do them for

Aberdeen
Bulge
Tobruk
South of Caen
Nuenen

Would not want:
Gazala is to big, even for 5 v 5, I dont want to be wasting time going across the map.Yeah Aberdeen is big but you can see the tanks coming from afar.
Wake, same thing and you mostly would meet in the village single file so this map does not have my vote.
Fall of Berlin?? Have not played that but if it is anything like vanilla Berlin then there would be to much close quarterd combat.
Have not really played the other maps mentioned.


Make all flags None Capturable, therefore not giving away where an enemy may be( example Tobruk on 2 v 2 ).

Spawn times are for the rules, so that is a server side setting, and not for BFPro, but I believe Spawn times should be short so that soldiers that are dead cant give away info on where enemy is etc...

Wrench should be fixed like in the other BFPro maps.

I believe there should be a faster spawn time on the tanks so that there is no "waiting" for tanks, especially the heavies since there will only be two.

Make all the maps TDM but have Timelimits available as we should play 30 min rounds.

Remove the healing on the Pads, its not needed and since its 5 v 5, as a strat you may want to go over a pad in order to get away from a shot while you go repair. Then nobody can say that your using the pad to heal. Your wrench should be the only thing needed.
Maybe only on Aberdeen this is needed. All others are normally at the main base, not gonna be many battles there, so those that survive can heal at the main base(thats fair).

Anyways there you go, hope you can use some of that info.
Post edited by -¦Ü§F¦-GEN.T_Dog at 1/5/2005 4:23:09 PM

Bear in mind, we can remove all repair pads and we can even make the main bases unspawnable so say on gazala we can make it only the 3 flags with an out of bounds around that too if we want.

I really didn't think to mention this in the intial post as just an assumption by me that most know it.

-e would specifically have to add a time limit or not allow a ltime limit t_dog.
-It wold be BfPro so all pro stuff would apply as it's the mod.
-I was thinking adding repair pads in main bases and just removing them from anywhere else.
-No capturable flags of course.

Wake = narrow, understand. But we most certainly need a pacific map I would think since they're played every season. Guadal = too big, unless we remove the west side of the map, that we could do with out of bounds.

-Aberdeen
-Tobruk
-Bulge
-Caen
-Nuenen
-Korsun
-Fall of Berlin
-Giza

Also remember that this isn't necessarily the ladder maps, this is the mappack. THe ladder might remove some if maps prove suckass.
andy I wouldn't mind seeing you mod up battleaxe for this.. A nice open map with 10 tanks. It would be awesome in my opinion

xfire: hellrazor4life
Good idea Andural South of Caen would be sweet 5v5
Originally posted by: HellRåzor
andy I wouldn't mind seeing you mod up battleaxe for this.. A nice open map with 10 tanks. It would be awesome in my opinion


Only if it's possible to cut down the west and east sides to make it a smaller map. Still will be a pretty big map, but the west and east sides aren't ALL needed.
Post edited by Liquid Tension at 1/5/2005 8:33:36 PM
Battleaxe would not be good... I think we got all the maps set...
the outskirts of battleaxe are great for tank battles.
^ You would have to make spawns out there though
Originally posted by: Andural69


Add others for the reason you state. Please add reasons to your opinions as they will have more meaning then.



The northern part of Bocage with large-ish farms nicely separated by country-width roads. Theres a little Tavern where the locals gather too!

Seriously , the main idea is the ridge lines and rolling hills. Tank Country where you're gonna have to shag some shells yourself.
-Aberdeen
-Tobruk
-Bulge
-South of Caen
-Nuenen (from bfpro and ea mappack because there's like 3 nuenens)
-Giza
-Korsun
-Fall of Berlin


Keyser is working on these maps for now. If you find any of the maps don't work well, you can nto include them in the ladder. If we need some others, we will look into it as some other maps could be badass as well but this should be enough.

It should be done shortly, but it's a bit of work so give him a couple days.

Admins, please create the ruleset based on TDM and plenty of tanks.
nuenen, this is the one that used to have the gay axis spawn right next to the allied, with that apc ? Cause that was a fun map and thats what id like to play
No


That's battle for nuenen. Nuenen is with the plane and from teh ea mappack. there's also lib of nuenen. apparently, lots of people watched band of brothers.
oh, battle of neunen rocked. I dont know about these others.
that will be out in the next pro_release.


Um, well, some tests will show.

There's been a delay with keyser getting sick. Sorry. It will be out soon hopefully.

21 posts recovered