This is why i never challenged for #1 in my 2v2 tank team. Sure, there were plenty of opportunities for us to take it, but in the end its not worth being #1 because of all the D.RAMA and shit that comes with it. Not to mention it gets very lonely at #1 with no one challenging you.
I think its funny we gained more respect being a flexible & deadly team that stayed in the top ten rather than going to #1. We have never accepted a forfiet, ever. If a team is flexible with me, I will be like wise. I'd rather play a match and have fun than care about my ranking.
More teams should adopt this style of approach, especially for the mini-ladders. For larger ladders I can somewhat understand there being forfiets, but how hard is it to reschedule a 2 man team?
As for people hiding, thats just retarded. In air matches it is so fucking easy to altitude whore and hide for the rest of a match, add to that there is no real way to prove anyone was hiding.
I think the admins did a good job dealing with the hiding in the 2v2 ladder, although the kill limit should be lowered to 10. In our first match with the new rules, the match lasted 2 hours. It wasn't fun, it was just annoying. Since there is no incentive for teams that are down a few points to attack, hiding becomes more common with down teams setting up ambushes and not moving from their location - making long games.
Sorry if I wrote a bit too much.
Post edited by malakai_ at 12/30/2004 12:37:52 AM
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