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Remove and add map

Historical capture recovered from the Wayback Machine · captured 2012-11-10 · 116 posts
Can we remove this map: gg_desertstorm_v3

And add more for a total of 8-9 maps
I second this
more like remove texture arena
Yeah please... gg_desertstorm_v3 doesn't get played.
And when are we going to bring in deagle? I would rather have gg_deagle5_4hm rather than desertstorm.
I actually like desertstorm if people dont camp like pussies.. I'm down for D5 too.. texture tower is junk.. if any of em should go it should be that one..


I was disappointed that you can't just play any map.. if the maps are preselected for balance that would be understandable.. but if that's the case then it doesn't make sense to have tower in there..

There was a vote to remove ds before and the community was split down the middle about it so they didn't remove it. I actually enjoy playing ds. It's a balanced map (aside from the camping).

Texture arena is a decent map except for the ammo room.

Since GG5 isn't happening anytime soon, I would support addming more maps in a heartbeat. It's getting kind of tired playing shotty, towers and snow every match...

Maybe lego arena, blue arena, another variant of deagle and a couple other maps to at least get the number of maps up to 10.
Post edited by F4T3 at 4/5/2009 12:52:36 PM
deagle7k could be an option as deagle 5 has the afk issue. for towers i think it can be won on both sides if you know how to play it. but new maps need to be added for sure
/forums/showthread.asp?forumid=269&threadid=416896
tbh, I think the afk issue with D5 is because of GG4 in some way.. back when we ran GG3 there was never a problem.. and once we switched to 4 was when the problem became apparent.. matter of fact a friend made a custom D5 version for our clan and it was every other round or worse you'd get a kill and it was a supposed 'afk' he said the problem was something about GG4 and the short spawn area (between the walls and boxes)..

but yea totally useless post lol


but I definitely agree on adding maps.. you guys should totally add:

gg_lego_arena
gg_southfields
gg_shotty_snow
gg_corner_v7
gg_supadeth
gg_119_bricks
gg_aim_pistol_3floor_v3
Originally posted by: The_PC_Gamer
/forums/showthread.asp?forumid=269&threadid=416896


Any chance of having another vote to add a few more maps now that GG5 is out of the question for the forseeable future?
Post edited by F4T3 at 4/6/2009 6:15:50 PM
Yes, please take a moment to suggest some new map(s), then we will put together another poll so that we can add maps to the ladder.
Symmetrical maps:

gg_4rglassquest
gg_aim_pistol_3floor_v3
gg_simpsons_street



Non-symmetrical maps:

aim_ag_texture7
gg_aim_deagle7k or gg_deagle5_final
aim_ag_texture_jungle
gg_aim_ag_texture_city (the original)

Deagle7 is the same as deagle 5 only enlarged a little and it has been retextured and lighting aint quite the same. As for deagle5 was it the _final or the _4hm version that was causing the afk? (basically same map)

The two last maps are hard to win if you don't know how to play them, but when you know how, I would say they have advantages for both teams. What is wrong with a little challenge?
Post edited by -RockSolid at 4/7/2009 12:24:33 PM
RockSolid, I sorry but, those are terrible maps for twl. They may be good for pubs, but think about for matches... Jungle? That map will take forever to win.
Texture City takes forever on pubs. Imagine how bad it will be when teams camp out when someone is on knife level. Multiple levels is all around a bad idea which is why texture7, jungle (especially jungle) and pistol are all bad ideas.

The idea behind the map removal and addition was the large issue with maps being camped out for 2 hours+. Unlike de gameplay, there is no forced ending for rounds, so time as well as other game play factors need to be considered before suggesting.
Remove knife level and replace with an extra nade level (double nade kill for instant win). Make it possible to knife past nade levels. Ends all camping concerns for every map, and allows for 10+ new maps immediately. No map will ever be 2 hours again, and no maps need modification or special camping rules. As not all pub maps are good for competitive play, not all pub rules are suited for competitive play either.
Post edited by shakeless at 4/7/2009 6:07:58 PM
Originally posted by: shakeless
Remove knife level and replace with an extra nade level (double nade kill for instant win). Make it possible to knife past nade levels. Ends all camping concerns for every map, and allows for 10+ new maps immediately. No map will ever be 2 hours again, and no maps need modification or special camping rules. As not all pub maps are good for competitive play, not all pub rules are suited for competitive play either.

If you want to throw out the things that make it GunGame, go make your own config and get people on board to play on your own ladder. What you describe is not GunGame.
Because spawn camping for 2 hours makes it gungame.

Reasons to get rid of knife level:
- allows for previously unplayable maps rather than playing the same 3 every time for most teams
- removes having to create custom rules for maps (snow)
- removes any advantage to camping spawn round after round while the other team is on knife level, hence removing pretty much all camping exploits

Reasons to keep knife level:
- no reason other than that's how it's been done in the past

You guys are afraid to add any maps to the rotation because of the potential of them being exploited. And rofl at how changing one level to balance the gameplay throws out all the things that make it gungame, I'd like the see the logic you used to come up with that.
1- who the heck are you "Mr i dont have a team and am arguing for gungame"??

2- all your reasons are false and knife level, unless you are too bad to know it by now, is a weapon.

3- nade level is there to make things harder... if you think knifing is the hard part you fail.

4- I appologize for bringing this post off topic
gg_lego_arena
gg_blue_arena
gg_shotty_snow

I'll add more as I think of them.
Originally posted by: -RockSolid
1- who the heck are you "Mr i dont have a team and am arguing for gungame"??

2- all your reasons are false and knife level, unless you are too bad to know it by now, is a weapon.

3- nade level is there to make things harder... if you think knifing is the hard part you fail.

4- I appologize for bringing this post off topic


1- I don't play the ladder because of the exploitable ruleset.

2- Bad teams don't want knife level removed because it's the only chance they have to win. Good teams want it gone because it makes matches faster, and makes maps not exploitable. I can guess what category your team falls under.

3- Explain how a map can take two hours with a knife then? I guarantee there would be no more complaints about desertstorm taking more than 15 minutes with 2 nade levels. And if you really think nade is harder (rofl), you can knife past it.

4- And it's not off topic, you'll never get any of the maps you want added because they are afraid to add exploitable maps. You'll never see pistol 3floor, blue arena, texture city, texture jungle, funtimes, southfields, mario_wario, churches, simpsons street, simpsons h and numerous other good maps with the current ruleset.

Here is what a match looks like: Normal gungame until someone hits nade level. Gun switching for nade team until knife level. Then camping strats while someone is on knife level.

Having 2 nade levels will still allow some space for the other team to catch up and run some comeback strategies, but it definitely won't turn into a camp fest, otherwise they will get stacked. Gungame was never meant to be a camp fest. I'd argue that a revised ruleset will look more like a normal gungame than the exploitable version being used now.
Post edited by shakeless at 4/7/2009 11:48:57 PM
2 hours on knife level? sorry bro you're even worst then i thought... get good and stop posting about some random crap.
It was a generalization, but you can go ahead and take it literally. But you won't see a map timer change the level after a team camps for too long with 2 nades. Competitive counter strike has deterministic match times. It won't take longer than the round time multiplied by the number of rounds in the worst case. For gungame there is no such time because a team can draw out the match with camping strategies.

But you can keep on calling me bad and pretending you're good, when your team is 1-1. But you can go ahead and recreate your team yet again because of your bad W/L ratio. I don't know where your ego comes from, but you can barely hold a 1:1 kdr in a pub. I guess that makes you think you're good these days? Let me guess, "I only try in scrims." LOL. Please stop telling people to get good, you embarass yourself.
I have nothing to prove and nothing to hide, you on the other hand...
Oh, and perhaps we do have 1-1, I must admit we failed on this one loss, but as you say; anyone can reset their team but dont forget anyone can change team also. Now before bitchin' someone on their team's win ratio after 2 matches and try to figure out their kdr in pubs...

now again this is getting off topic and i'll stop this there.
Add
Bluearena
Lego arena
Pistol 3floor(HELL YEA)
gg_minesweeper
fy_funtimes
aim_ag_texturecity

P.S and to the guy that wishes to remove knife, I bet you suck balls at knifing and just want a way to bypass it, if you dont want Knife Dont be the one to lead the team and get nade first tard..Find you a friend and Knife til you get good at it or sumthing dont try to get it removed just because your the only player in the league that can't get a kill with it
Once again, don't call people bad when you yourself are terrible, you name explains enough. Your map choices clearly show how little you understand about exploitable maps, 2/3 of them will never be added to this ladder with the current ruleset. They won't even see a vote. But you can keep playing the same 3 maps every match, enjoy. I'll just keep getting banned from pubs until they fix it.
Ok, this post is being driven off topic, shakeless as you are not on any Gun Game team do not post on this topic. Please read the following before posting further in these forum(s):

/forums/showthread.asp?forumid=269&threadid=233205

If this continues to be an issue further action shall be taken as listed in the thread above. This message is for shakeless, but will serve as a reminder to anyone that pushes the limits in the forums. Thanks.

Of course, because I started the shit talking... I'm sorry if I'm going to call out bad players trying to call me bad. I was merely posting a suggestion as to what is wrong with your ruleset and why you won't be able to add any maps that they request. They started the flame war. But let me guess, it doesn't matter because I'm not on a team. This is the only gungame league, and I would like to see it go somewhere, which is why I posted my opinions on the matter, even though I wouldn't join a team as it currently stands.
Originally posted by: shakeless
Of course, because I started the shit talking... I'm sorry if I'm going to call out bad players trying to call me bad. I was merely posting a suggestion as to what is wrong with your ruleset and why you won't be able to add any maps that they request. They started the flame war. But let me guess, it doesn't matter because I'm not on a team. This is the only gungame league, and I would like to see it go somewhere, which is why I posted my opinions on the matter, even though I wouldn't join a team as it currently stands.


If I have to issue any punishment(s) it will be fair and apply to everyone in violation of the forum guidelines. With that said if this continues to be an issue no further warning(s) will be issued to anyone posting past this point. Lets keep on topic, if you can't keep on topic, don't post. Yes, it really is that simple.
Originally posted by: Galamoth
Texture City takes forever on pubs. Imagine how bad it will be when teams camp out when someone is on knife level. Multiple levels is all around a bad idea which is why texture7, jungle (especially jungle) and pistol are all bad ideas.

The idea behind the map removal and addition was the large issue with maps being camped out for 2 hours+. Unlike de gameplay, there is no forced ending for rounds, so time as well as other game play factors need to be considered before suggesting.


I realized jungle was not a good map after posting it, i'm not too sure i'll agree with the original texture_city taking forever but that's a personal opinion. after some thought though I also think that these maps wouldn't be good for the ladder...

With that said, it still leaves place for the other maps quoted below added to some of the choices picked by others.

Also I understand that 4rglassquest is not known from many but it remains a decent map which I beleive offers a good setup for 5v5.

Originally posted by: RockSolid

Symmetrical maps:

gg_4rglassquest
gg_simpsons_street


Non-symmetrical maps:

gg_aim_deagle7k or gg_deagle5_final


gg_4rglassquest can be downloaded here: http://www.fpsbanana.com/maps/21108
There is no reason that deagle in some form couldn't be added back in a fixed form. It is one the best GG maps.

I think that gg-bk_warehouse_v1 would be a great map if you take out the barrows in the map. Check it out http://www.fpsbanana.com/maps/89459

gg_minesweeper is a good map might not be the best
gg_7_azmya has a lot of possibility
gg-fy-tactic_fight seems solid as well
I just want deagle to be put back on, that was a great map on twl gg.
Sorry for the delay in this I shall be working on this and have a poll up before the day has ended. Please note that it is almost impossible to find maps that can't be camped, we will have to look in to the camping issue again and see what can be done.
Well from talking to alot of the people that play in the upper rungs I have to say that deagle is by far a map everyone would like to see in the rotaion. The fact that one version has issues does not take away from the fact that it is one the best maps for GG comp.

As for the issue of camping, do to the nature of the game, I think we all know there is goign to be some degree of camping. Maps being small to mid sized helps reduce this. As do tight maps or maps wih covered access to the enemy.

I also would really like to get a version of bk_warewhouse without barrows becasue that map is layed out in such a way that makes it perfect for competive GG.
Ok, my schedule didn't work out like I wanted it to, got back late. So will be working on this for tomorrow. I will search for those listed and get these maps added to a test pack. Once I have done this I will add the link so everyone can test out the map choices. After about a week from the map pack being placed we will start a vote.
So can we remove gg_desertstorm_v3 and add new map?
Prince I have taken out the exploding barrows from bk_warehouse and did a little testing/scrimming. I'll post a new version that is suitable for comp play(and for pubbing).

Also could we get deagle back in there. If there still is a problem with the map I would be more than happy to try and find a version that works or fix the problem.

Also what other maps were you considering putting in there for vote?
I agree that gg_desertstorm_v3 is not a good map for comp, but why remove it? No one plays it so when you do get it one in ten matches it's not that bad.
I think a larger problem is the lack of maps to choose from. The ones we have are good for the most part and there's just so few that could make a good comp maps. We don't want to get rid of the ones we have.

That's just how I feel about it and the sense I get from the other teams.
Ok, here is a list of maps I am going to put in a map pack, as the first step in adding new maps.

gg_minesweeper
gg_7_azmya
gg-fy-tactic_fight
gg_4rglassquest
gg_simpsons_street
gg_aim_deagle7k
gg_deagle5_final
bk_warehouse
Bluearena
gg_deagle5_4hmfy_funtimes
aim_ag_texturecity
gg_lego_arena
gg_southfields
gg_shotty_snow
gg_corner_v7
gg_supadeth
gg_119_bricks
gg_aim_pistol_3floor_v3
Thanks much for the list prince. Here's that fixed version of bk_warehouse to put in there. http://files.filefront.com/gg+bk+warehouse+compbsp/;13696097;/fileinfo.html

edit: sorry it's not on fpsbanana, but the site doesn't let me register.
Post edited by mtnduman at 5/2/2009 12:24:21 PM
So Prince are you making a mappack? I understand it takes time and I'm sure you aren't goign to spend all of yours worried about gg maps. If you like I would be willing to compile the maps into a pack and get a link. I would just like to keep the process moving.