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Historical capture recovered from the Wayback Machine · captured 2003-03-11 · 21 posts
"In terms of specifics, one of the new Human units is the Blood Elf Spell Breaker. The Spell Breaker is a sort of magical thief: his innate ability is spell immunity, and his learned spell is spell steal - an autocast spell that removes positive buffs from enemy units (such as bloodlust and inner fire) and transfers them to friendly units."

wtf =\ damn. Not only that but the blood mage hero has a spell like blizzard that is *not* interruptable. Ghey? I think so. The crypt lord better be a HUGE asset to UD. He better eat stasis traps or something along those lines.

SlayerofFilth
I heard that the UD hero has some aura like the nubian things.
Night elf are getting a unit that's so brutal.

It has a ranged attack that poisons AND slows units, it doesn't cost very much, it's INNATELY immune to magic, and it disspells magic as it's spell!!!!!

O wait, I my dryads.
NE are getting that big ass giant ;p
SlayerofFilth
I thought the necklace of magic immunity was removed cuz it was too powerful, and now innate magic immunity?

And that moutain giant thing is freakin bigger than an inferno.
Speaking of Infernals..I was so pissed...had a total newb partner today..took him like 20 minutes to get master necros. Anyways. It was 2 v 1 in my base...did okay...our horde of necros was paying off for a bit...thing was that he had NO army other than that so we got raped soon after the necs were done. Anyways...my DK dies...my DL reaches lvl 6 in the battle....155 fucking mana and he dies. Infernal and the rest of the aboms I had could have easily defended my base. grr.
SlayerofFilth
I was AT'ing today. I go banshees everytime because there are always good units to possess. Guess what, this guy went aboms and necros....lol. I was ghouls and banshees with ams.

oh yeah, i ams'd his lich and watched it die as my non frost nova blasted ghouls surrounded him.
Post edited by Britney Speared at 1/27/2003 11:57:14 PM
yea dude banshees are more important than ever, no matter what ANYONE says. I'm gaining more confidence playing vs orcs because of shees. gg's there.
SlayerofFilth
Originally posted by: ^zombie^

yea dude banshees are more important than ever, no matter what ANYONE says. I'm gaining more confidence playing vs orcs because of shees. gg's there.


it's still a bitch if they got themselves a WoN though. I cant handle the crazy amounts of micro needed to ams all the units when my screen is lagging that bad
Mm I got ya. yeah if they have a won you can't win (unless their micro is sub-par to yours...in that case you still have a chance to survive the nuke)..I've come to grips with that. So you lose a few games...bfd I say. I have over 100 losses under my belt now lol...167-107 or some shit I dunno. What I do is use control groups. 6 ghouls/6 shees. get about 2 groups of these. Play with it if you want to. 9 ghouls 3 shees, so forth. Then you can AMS with a quickness... 'N' click, 'N' click...all on the ghoul portraits on in the subgroup. I even possess a doctor or two for a quick offensive stasis trap and healing ward. heal wards still work fine for your heroes and newly acquired docs
SlayerofFilth
I dont know, I dont possess docs because one doc yields a few stasis traps and 1 or possibly 2 healing wards. But if they massed them, theres no point. I just possess their meat shield. Hunts, rifles, hvy units too
yes. Hunts. No one really suspects it. Most think it's a waste to have +0 +0 hunts, but add them to your army of ghouls and :-o.
SlayerofFilth
actually, fiends and banshees is my current late game counters to gryphs. Not working out too well cuz I suck at micro, but oh well.
If you're gonna do that, put your fiends in one ctrl group and your shees in another. Easy possess
SlayerofFilth
how does one counter the orc triple hero + mass caster? rushing can be a bitch because of burrows and towers, so i rule that one out.
it's called luck. if it's 2v2 and one team has a good orc caster masser, and the other doesn't, gg unless your team is very crafty and NOT dual UD. If it's 2v2 and BOTH of one team are orc caster massers, gg. Basically, Wyrms rock if you can get enough scrolls and lvl 2+ coil. But I find that it's much more satisfying to AMS your gools. fun shit
SlayerofFilth
mass orc casters require aoe spells like mass human casters. Although ghouls may die to shockwave and chain lightning and stasis traps assist all too well in that. Aboms with ghouls and necros work out best in my experience. I still dont know though, just get em early when they're harrassing or creeping.
nah. they die...fast. Like:

"cool...ams is helping a ton"
*WoN goes off*
"oh shit...every ghoul is dead and I have one abom left at 5% health :-x"

Necros just get ass pounded to most orcs. CL and wave go off...bye bye 12+ necros. They *can* work...I still think it's all luck. I hate orcks
SlayerofFilth
I've seen DL and lich do crazy shit to mass casters so give that a try? :x
That would be with nova + swarm.... it's possible, but you're also dealing with the otherguy's heros... ect, healing wards, stasis....

A fun one =)

Btw damian you working tonight?
Post edited by AngelicEnmity at 1/30/2003 5:07:15 PM
nah. Been busy. I've been working on work stuff at home these days. I have a scrim tonight but that's the extent of gaming for the night.


*****mass nuke 'can' work....like I've said before...it's all up to chance as to how effective it'll work out for you*****
SlayerofFilth

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