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F2?

Historical capture recovered from the Wayback Machine · captured 2005-01-24 · 17 posts
Is it true that this makes SM immune to close combat?
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MASS losses

It keeps any units from fighting melee. As of the next patch, (as a "band-aid" fix until they make the units fight melee) it will cause the entire group - not only the unit being engaged melee - to have their accuracy dropped to 1%.
damn...


Cuz I was doing really really well up till recently, and didn't know why. Then I played a rated 2v2 with another ork, and we were doing well in the beginning, but then he said in global chat, "F2 bullshit" and then told me to retreat. I had no idea what he meant, then he told me...

That explains a ton, though. Not just with that match, but with a few.
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I hate the fact that it's bugged, because sometimes I really want to be able to use it for its intended purpose.
I'm such a noob, I still dont get it. And as a ork player it sounds like I should know about this.
When in the stand ground stance, units will not fight melee.
Which units? The units in the stance, or the units attacking it? If the units in the stance wont attack melee, will that cause the units trying to attack them to also not be able to attack melee?
It means this:

You have a group of sluggaz. You send them up to fight some SM guys. The SM hits F2, and they don't draw their swords when your sluggas get in melee range...they just keep shooting their guns.
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The main complaint about this stance applies to Dark Reapers and Warp Spiders, both of which have good ranged attacks but horrible melee damage.
It applies to everything that has a gun, dude. Eldar are just that much more annoying.
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Eldar are made that way specifically, they are specialist, DR should suck at CC because they have killer Ranged. I ONLY use eldar, I try not to exploit but many times I use f2 so that they won't chase a target, either way eldar is at a huge disadvantage because our CC guys are the weakest in the game. Especially against orks, usually WS can take them down before they get close enough to CC, but early game eldar will be in A LOT of trouble, not because they can't exploit, because their CC units are no match. Only thing that comes to mind for me would be to hold them off with turrets till I could get a good force of WS out.
Ok I see now, thanks.
Originally posted by: Einjerhar
It applies to everything that has a gun, dude. Eldar are just that much more annoying.

If that was directed at me, perhaps you should reread my posts, particularly the first one in which I explained to you how it worked... I was merely commenting that the main complaints about it are about to Eldar.
Originally posted by: DO-Jun-
Eldar are made that way specifically, they are specialist, DR should suck at CC because they have killer Ranged. I ONLY use eldar, I try not to exploit but many times I use f2 so that they won't chase a target, either way eldar is at a huge disadvantage because our CC guys are the weakest in the game. Especially against orks, usually WS can take them down before they get close enough to CC, but early game eldar will be in A LOT of trouble, not because they can't exploit, because their CC units are no match. Only thing that comes to mind for me would be to hold them off with turrets till I could get a good force of WS out.

Yeah, I played primarily Eldar until a week or so ago. I got so sick of people complaining about the F2 stance (when I was using it to keep my guys from chasing them - not for the bug) that I just started abusing entangle. I figure, if they're going to bitch about something, let it be the non-bug that's much more annoying...
I knew how it worked before coming here. I just wanted to know if it was, in fact, true...and from the Relic boards, it seems like SM/CSM abuse it more than Eldar do...plus all of my recent losses are to SM/CSM, spare one. I just haven't seen Eldar abuse it much at all...they never use CC any damn way, and have always been a problem for an ork army.
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Moot point patch is out.
Originally posted by: «ß»Pyro
Originally posted by: DO-Jun-
Eldar are made that way specifically, they are specialist, DR should suck at CC because they have killer Ranged. I ONLY use eldar, I try not to exploit but many times I use f2 so that they won't chase a target, either way eldar is at a huge disadvantage because our CC guys are the weakest in the game. Especially against orks, usually WS can take them down before they get close enough to CC, but early game eldar will be in A LOT of trouble, not because they can't exploit, because their CC units are no match. Only thing that comes to mind for me would be to hold them off with turrets till I could get a good force of WS out.

Yeah, I played primarily Eldar until a week or so ago. I got so sick of people complaining about the F2 stance (when I was using it to keep my guys from chasing them - not for the bug) that I just started abusing entangle. I figure, if they're going to bitch about something, let it be the non-bug that's much more annoying...


Yeah, it's weird, I stopped using it when I learned about the bug, but in the last few days I got accused like 3 times, and I wasn't using it, not even for them to "not chase". When you group a few squads than move them they break out of CC, and these morons thought I was exploiting, because I wasn't standing still for his guys to CC my reapers.

Be nice when the patch is out and I can use grenades, f2, and seer council again I hope they fix the banshees. I went out of my way to learn how to be a great player without using those, hope it was worth it and eldar isn't nerfed to shit.
Post edited by DO-Jun- at 11/6/2004 1:35:42 PM

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