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Bring Back 2.0?

Historical capture recovered from the Wayback Machine · captured 2004-07-24 · 60 posts
Ah i just want to here for the community. If u want it back, give a little explaination, and if u dont, explain why.
Please dont flame me, i just wanna see what other people think.
New patch all the way. Game plays alot smoother for me and I dont lag nearly as much.
No.

1) Bugs - 2.1 has fixed a lot of bugs.
2) Rate of Fire - 2.1 adjusted the rates of fire.
3) Exploits - haven't tried but hopefully devmode, pausesounds, etc no longer works in 2.1
4) Tournament Mode / Demos - these are new features 2.0 did not have.
5) SF_Artic / Stryker - A decent map, although stressy on the graphics... Stryker is good.

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[Matt-GCA]

no. i was starting to get bored with aao, change = good.




Power.::.Speed.::.Accuracy

Diligencia Vis Celeritas

devmode doesnt exist anymore matt. ive tried it in single player
Originally posted by: Mr-Bacon
devmode doesnt exist anymore matt. ive tried it in single player
actually it still does work in single player, i used it to get a fog free look at artic yesterday.




Power.::.Speed.::.Accuracy

Diligencia Vis Celeritas

oh yeah, anf forgot to mention that Village is the coolest looking map they have made so far.
Originally posted by: ^loser
Originally posted by: Mr-Bacon
devmode doesnt exist anymore matt. ive tried it in single player
actually it still does work in single player, i used it to get a fog free look at artic yesterday.



Hmmf I couldn't get it to work. :/
Do devmode 1
It works just fine
Jesus, stop cheating dammit! So I guess ppl get to practice drop shots with no fog once again. The [Dev]s and BETA Testers need to wake up and fix the obvious stuff. Its amazing, simple stuff like this gets overlooked after so many months of testing.
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An ARMY of One
Member of the U.S. ARMY
bring back 2.0 so i can play
2.0
the patch is the "BEST" EVER! even on my crappy pc i can handle arctic just fine.
I dont like the m4s, but 2.0 was better....i think...
Originally posted by: [Cross]
New patch all the way. Game plays alot smoother for me and I dont lag nearly as much.

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-Ishbu904

I think allowing devmode in single player is a good idea, as it encourages practice. Keeping it out of multiplayer is the most important thing.
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[Matt-GCA]

i dont see any reasons 4 ppl wanting to go back to 2.0 .. musta gotten noobed 2 many times after the patch came out huh?
as soon as i get my computer i will 2.1
Originally posted by: [Black^Ice]
Jesus, stop cheating dammit! So I guess ppl get to practice drop shots with no fog once again. The [Dev]s and BETA Testers need to wake up and fix the obvious stuff. Its amazing, simple stuff like this gets overlooked after so many months of testing.


you do know they put an invisible roof in the maps so you cant drop shot anymore :?
Originally posted by: ^loser
change = good.


Every patch they had you had to adjust your gameplay a little. Adapt and kick ass...
Originally posted by: [Matt-GCA]
No.

1) Bugs - 2.1 has fixed a lot of bugs.
2) Rate of Fire - 2.1 adjusted the rates of fire.
3) Exploits - haven't tried but hopefully devmode, pausesounds, etc no longer works in 2.1
4) Tournament Mode / Demos - these are new features 2.0 did not have.
5) SF_Artic / Stryker - A decent map, although stressy on the graphics... Stryker is good.




1. It also brought a whole bunch of new ones
3. Devmode is still there (I dont know about multi but it still works in singleplayer for taking off fog)
4. Demorec is still useless as it doesnt show hud or guns
5. SF Arctic defence is like mountain pass defence except now you get 3 vehicles that take 2 rockets each and come with a big ass gun

+Edit+ And what the hell happened to all the other maps, they hype it to shit saying they are spending all this time making these maps and then only end up releasing 2?

the rate of fire is the only thing i like about this patch (and village isnt too horrible)
Post edited by -=os!r!s=- at 6/3/2004 1:09:20 AM

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http://www.iogclan.com // #iog @ http://irc.gamesurge.net
Originally posted by: Black_Sabbath
Any Noob with a scope can get a kill


Also the skill of shooting has now died. Which means it is a game of reflexes not skill.
_______________________
Force Recon clan member

u still ahve to aim at there body to hit htem... its more balanced now
I dunno bout u guys but with that rate of fire I find it a lot harder to kill Although they do drop fast when you hit Anyway, a new challenge is cool. Generally, I think this is one of the best patches. the game is an evolution, we cant be stuck in the old school forever. I like the path the game is taking.

This excellent sig was brought to you by Forza.
Originally posted by: -=os!r!s=-


+Edit+ And what the hell happened to all the other maps, they hype it to shit saying they are spending all this time making these maps and then only end up releasing 2?

the rate of fire is the only thing i like about this patch (and village isnt too horrible)


Last mappack came before x-mass. 6 months later they issue 2 maps, with 2 more coming in the next couple of weeks. Totalling 4. One of my best friends works in the gaming industry (worked for EA Scotland and several companies in The Netherlands as 3D artist/modeller) and says the DEV's have a perfectly normal speed on making maps. His experience is an average of 2 months for designing, building, texturing, testing and adjusting the layout/bugs of one map.

fedaykin
Teamwarfare Euro AA League Admin

The gameplay is faster now, too fast for my slow reactions and crappy aim
with the new rate of fire, try hitting something on icamp with the iron sights
Post edited by I_Cant_Aim at 6/3/2004 4:19:18 AM
then dont hold down on your fire button like a mad man shoot burst shots
Originally posted by: Jet_Black
Originally posted by: Black_Sabbath
Any Noob with a scope can get a kill


Also the skill of shooting has now died. Which means it is a game of reflexes not skill.

it does take skill to hit not just good reflexes... its just a little faster... go play some UT or Q3 and practice up ure reflexes for a couple of hours

and u can do dropshots with 203 on arctic, I think dropshots are good, takes tactics to a new level...
maybe not more now thou with the only 3 203 rounds.
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EdiPuS said: "yes I admit I have aimbot!! but z3b has aimbot too but he sucks with it!"
wtfpwned?
I personally think this is the best patch we have seen in awhile. Hitboxes have been improved (less random), and seems as though they did some work on the netcode.

They overall increased the speed of the game it seems. It might just be my imagination, but it seems faster. This is a +

They increased rate of fire for the m4. This is a plus, more realistic and its not as hard it was to take out a sawing rambo.

I personally love arctic to death. It is a perfect mixture of long distance and CQB. The strykers aren't too imbalanced.. you can take the objective without being shot by one. I personally hate being in the stryker since that seems to be the first thing that assault goes for.

Village is a beautiful map, but is as lame as WC SE. Its a CQB map the size of mountain pass. Horrible combination in my opinion.

It seems the army is taking this game into a more fast paced game, which will work out a lot better for competition.

I say keep 2.1

oh, also.. have any of you guys tried first person view yet? Its very smooth, no more gittery vomiting sensation in matches.. w00t
Post edited by .Sypher. at 6/3/2004 6:36:24 AM
Oh man... This is bye fare the poorest update they have made for this game!

Reasons are plenty. But the most agrivating thing theyve done is:

NO FU..... NADES ON I CAMP!!!! I mean... what the hell is that all about. And they ruined hospital the same way!!!

But on the positiv side is the new rate of fire. Now you dont have to dl an aimbot to kill the opfor instantly!!! So now we dont have to cry cheater anymore

Seriously... I'm very disapointed by it. Sure arctic and village looks great and the karma engine is ok too, but that doesnt make it up for ruining the fast paced game and turning it into "who-can-camp-the-longest-time". Damn!!!
on friday ill have to check 2.1 out, but wtf no nades on IC, thats the most boring crap ever, GG SWAMP, GG HQ RAID, GG IC, GG other maps w/ no nades
I'm still undecided. However, I can say that I'm really unhappy with the ease with which you kill someone. It's like I just took two years worth of practice and tossed it out a window (in regards to AA aiming/firing). All I have to do to kill someone is basically point an M4 in their general direction.

Yeah - the M4 is now badass but at what cost?

Realism is great, but it isn't without cost. Just because a game might be realistic doesn't mean it's as fun. We could all go march in the rain, be bored for endless hours, and shit ourselves when we actually enter combat - it would be realistic, but it wouldn't be fun.

The new hit model may be fun for n00bs that are just starting AA. They're able to kill veterans now with some fast reflexes and a little luck. For veterans, the trade off is that our practice time will be spent learning to camp and where the best camping spots are. Shooting and accuracy has been virtually nullified. Basically, I believe that the new patch has encouraged SLOWER game play. Right now, it may seem fast while people are becoming accustomed to the patch. In a while, I think we’ll see more camping than ever on pubs. There won’t be any incentive to go out and hunt because it means almost certain death as campers pick you off.

I was frustrated when 2.0.0a came out and it seemed like headshots were so frequent. Now with deaths occurring when someone sneezes, I’m wondering what direction the game is taking. Is it going to boil down to 10 minute rounds where everyone sits in a hiding spot waiting for one adventurous soul and you can tell a n00b from a vet by the time they camp?

I’m all for realism – but sometimes it has to take a backseat to entertainment. This is still a game and it’s still something I do for fun.
Im positive towards ANY change that puts just some sort of stop to spam. Limiting nades and giving players more flashbangs etc is a great way to do this. No nades in hospital/CSAR is a great move. Of course the spammers won't like it, but then again, spamming can truly ruin all maps, as I see it ruining Arctic very soon.
Originally posted by: -116th-BrightBlade
Oh man... This is bye fare the poorest update they have made for this game!

Reasons are plenty. But the most agrivating thing theyve done is:

NO FU..... NADES ON I CAMP!!!! I mean... what the hell is that all about. And they ruined hospital the same way!!!

But on the positiv side is the new rate of fire. Now you dont have to dl an aimbot to kill the opfor instantly!!! So now we dont have to cry cheater anymore

Seriously... I'm very disapointed by it. Sure arctic and village looks great and the karma engine is ok too, but that doesnt make it up for ruining the fast paced game and turning it into "who-can-camp-the-longest-time". Damn!!!


they fixed hospital. HOMO spawn nade spamming was gay.
Originally posted by: ^Forza^
Im positive towards ANY change that puts just some sort of stop to spam. Limiting nades and giving players more flashbangs etc is a great way to do this. No nades in hospital/CSAR is a great move. Of course the spammers won't like it, but then again, spamming can truly ruin all maps, as I see it ruining Arctic very soon.
i would complain about 2.1, but i haven't downloaded it yet.
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overRated
Originally posted by: ^Forza^
Im positive towards ANY change that puts just some sort of stop to spam. Limiting nades and giving players more flashbangs etc is a great way to do this. No nades in hospital/CSAR is a great move. Of course the spammers won't like it, but then again, spamming can truly ruin all maps, as I see it ruining Arctic very soon.


Actually it has nothing to do with spamming at all.... Its having the extra nade to take out defense that does the trick. Like e.g. on I Camp, where you as assault had some chances to take out the southstairs guy.

My fear is, that the fastpaced CQB style the game had is gone now, and that camping out will be the prefered gamestyle. Too bad!!!
I like 2.1, but dislike the frag grenade eliminations and severe RPK rate decrease. Taking out frag grenades is just the same as removing one viable tactic within the game. Sure frags were "spammed", aka purposely thrown where an opfor was believed to be going. With 2.0a only the Hospital map needed a little adjustment IMO. That was only due to the ease of which VIP could reach the Helo during that nade "spam" cover.

As for RPK, I wish it had the original rates especially considering the other guns being improved.