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2.1 impressions, leave a remark, no flaming indivisuals

Historical capture recovered from the Wayback Machine · captured 2004-07-02 · 6 of 7 pages survived · 121 posts
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Better than most patches, but for the time taken...

Both could be quite fast paced, but probably won't

With some of the changes it seems like there were 2 sets of dev's, those who wanted it faster, and those who wanted it slower, and it came out at the same speed as it ever has been.

Overall much smoother, much more polished, but for alot of games, they would have reached this lvl. in 1.5-1.7
2.1 > 2.0 better
there's a new patch?
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overRated
no darkman, now go back to bed
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i dont like how the gun shoots faster
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


Exactly. Instead of actually being a smart player, it's alot more about reflexes now.
Originally posted by: Rum
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


Exactly. Instead of actually being a smart player, it's alot more about reflexes now.


from what i noticed you get no chance to bunnyhop, unless that person firing blows, so i am screwed =|
Originally posted by: florjackson
Originally posted by: Rum
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


Exactly. Instead of actually being a smart player, it's alot more about reflexes now.


from what i noticed you get no chance to bunnyhop, unless that person firing blows, so i am screwed =|

Yup i noticed that after firing a couple of "fast" rounds at totte^ last night
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


The carbine has a much higher ROF IRL, so if your talking about the car-15, it's more realistic now.

Originally posted by: Rum
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


Exactly. Instead of actually being a smart player, it's alot more about reflexes now.

Yea its pretty much whoever gets the first shot off wins. I think 2.0a was better
Originally posted by: REAPER^
Originally posted by: Rum
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


Exactly. Instead of actually being a smart player, it's alot more about reflexes now.

Yea its pretty much whoever gets the first shot off wins. I think 2.0a was better


Yeah, same here. You don't get much chance to react, unless like flor said: they suck.

Oh, and Junfan, I could give a damn about IRL. If I wanted it that way, I'd join the Army.

That wasn't a personal flame, I'm just really ticked off that the game I was started to love just turned into one I hate.
Like the ragdoll effects, no more mortaring, and the slower rate of fire on the rpk

Hate both maps, the removal or limitation of nades, and I cant stand the improved m4

overall I hate the direction this game is taking, too much sf and not enough oldies now , time to move on
I think the patch has made it better. The two maps are cool, Ragdoll is hysterical at times and now you can actually kill someone without spending a full clip. Makes the M4 useful even against RPK's and whatnot.
To bad there are still bugs that should 've been fixed but the game seem to run smoother somehow.
And dont forget, it aint over yet. More patches coming this fall. And maybe we can get the other two maps soon enough.
yup... im gonna write my good bye in a couple of days also for me mainly is the word "lag" and "fps" and "bugs" I dont think the devs know about them words and need to look them up instead of just TRYING to IMPROVE the game!! thats a flame.... j/k
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rof fire blows i feel as if im starting to play cs..but i do like the maps....until i pub them of course i smell many many camper fests
Originally posted by: {(^-TAP-^)}Steve-o
yup... im gonna write my good bye in a couple of days also for me mainly is the word "lag" and "fps" and "bugs" I dont think the devs know about them words and need to look them up instead of just TRYING to IMPROVE the game!! thats a flame.... j/k


I moved onto yahoo pool and pogo pool and there ladders...also delta force: BHD and partypoker
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Originally posted by: _JycKyluS_
Like the ragdoll effects, no more mortaring, and the slower rate of fire on the rpk

Hate both maps, the removal or limitation of nades, and I cant stand the improved m4

overall I hate the direction this game is taking, too much sf and not enough oldies now , time to move on




Tell us how u really feel lol...
Originally posted by: Rum
Originally posted by: REAPER^
Originally posted by: Rum
Originally posted by: [oR.Scarface]
i dont like how the gun shoots faster


Exactly. Instead of actually being a smart player, it's alot more about reflexes now.

Yea its pretty much whoever gets the first shot off wins. I think 2.0a was better


Yeah, same here. You don't get much chance to react, unless like flor said: they suck.

Oh, and Junfan, I could give a damn about IRL. If I wanted it that way, I'd join the Army.

That wasn't a personal flame, I'm just really ticked off that the game I was started to love just turned into one I hate.


Well I like realism, I don't like when i'm shooting at someone and they can bunny hop out of the way when they should have had 10 bullets in them, shit, I do it myself. I like AA for the realism, if I wanted a game not based on realism I would be still playing DC.

The only time this is going to be a problem is if your not playing "smart" and someone gets the drop on you, if someone sneaks up on you, or if someone has a better position, they SHOULD get the kill.

Originally posted by: {(^-TAP-^)}Steve-o
Originally posted by: {(^-TAP-^)}Steve-o
yup... im gonna write my good bye in a couple of days also for me mainly is the word "lag" and "fps" and "bugs" I dont think the devs know about them words and need to look them up instead of just TRYING to IMPROVE the game!! thats a flame.... j/k


I moved onto yahoo pool and pogo pool and there ladders...also delta force: BHD and partypoker


Quoting yourself is just plain .... weird
Originally posted by: H2K^Dman
Originally posted by: {(^-TAP-^)}Steve-o
Originally posted by: {(^-TAP-^)}Steve-o
yup... im gonna write my good bye in a couple of days also for me mainly is the word "lag" and "fps" and "bugs" I dont think the devs know about them words and need to look them up instead of just TRYING to IMPROVE the game!! thats a flame.... j/k


I moved onto yahoo pool and pogo pool and there ladders...also delta force: BHD and partypoker


Quoting yourself is just plain .... weird



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flor u know how i feel about it (villiage) and teh rest of the patch. it is super ghey. reason= rolloff are fun to watch but they are hella stupid. then we got the frequin sun rays in ur eyes. i think i might go blind from that and have to sue the army. stryker is really stupid. but other than that it is still the old same boring aa
I DO LOVE THE FACT THAT ONE SHOT KILLS, I HAVEHAD NOTHING NOT KILL WHEN I GET A HS.
ummm i think Flor is to excited over the new patch ^^^^^^
I love the improved team switching.

Haven't played enough of the maps to know if I like them (I have no clue what in the hell I'm doing in Village)

By the way, expect lag, and stupid/non-existant tactics in the new maps for the first week or so, thats how it always is.
Yeah. what Gordon said. This has basically been the same routine every patch. First you get a lot of "OMFGH!!!!ONEONEONE111" then you get "aawwww... now i can't hit the side of a barn from the inside =(" and finally people start learning and adapting to the new damagemodels and weaponry.

me.. i'm happy as a feeding toddler
I like the projectile damage improvement. be nice if it would crease on the dropshots lol.
Don't let the door....
I like the new patch, tho the fast m4 is gonna get me killed a lot (i suck at aiming cqb, i need a whole SLOW clip to hit someone )
I'll deal with it and hope I get lucky sometimes
alot to love in thsi patch. Think it was worth waiting for.

Lower # of 203 rounds on Bridge (I can point to the thread where I made that suggestion LOL), projectile damage has been remodeled, flashbangs make the screen go black rather than white, iron sight improvements, nohand frags on Hospital, etc

think it was worth the wait.

M4 is a bit too strong imo. Will make the rushing Rambo matches a bit interesting though LOL!
u cant spam CSAR either with nades... i was so used to that i kept pushing 2 2 2 2 2 2 2 2!!!! but nothing happened, than the RPK could rush inside and i was dead

*sniff*
hehehehe...they turned on a spam filter. hell, we can even mute playrs now

w00t!
Originally posted by: {(^-TAP-^)}Steve-o
yup... im gonna write my good bye in a couple of days

Make sure we all know about it, call the radio I'll bring the news...
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ragdoll is completly eye candy for the dead, artic is there to ruin my pc, village is cool, but will be un-cool very fast as campers start to find exploits/ choke points. i'm concerned about the amount or no label errors i've already encountered, unless the next two maps are major cqb monsters, i would have to say we've seen the zenith of this game. wtf is the "swap" crap suppose to mean? like anyone really gives up wanted weapons when they should? and don't start with the vehicle crap....i rue the day some a$$monky drives me around a map and he thinks his rally skills will make a difference.
Swap will prolly come in handy in matches/tournaments. Right now, if you have a 4v4 on Pipe, the A-team is fully filled and if someone accidentally selects the wrong spot at the same time someone else does, you're screwed unless you reconnect to open a spot again. In 2.1 just request the swap.

fedaykin
Teamwarfare Euro AA League Admin

SandStorm is too loud and the 203 should be put back in.

RagDoll effect is soso. They just fall straight down. Looks unreal. But is good for a few laughs.

The new maps are fun when you get to know them. Village will be one hell of a map to strat for.

CSAR should have one nade a person.

Pipeline SF with 1 nade is going to be weird...

Medic likes midget porn.






I enjoy Arctic even though there is a factor for sneakiness and choke-point nading.

As for Village, its a lot of fun, of course this is coming from someone who learned to play on WCSE.

The nade balancing is awkward, especially since I just played a session on IC. The Defense is completely wide open if they let a door go un-noticed, so it seems that this will push teamwork even in pubs.

Uhh.. as for the rate of fire changes and damage modifications, I think this definitely changes the way AA is played. For one, it can help new players, although now all they really need are reflexes. The drawback is that there is no more "dancing" in fire-fights. Its just kind of point-click-kill.

Lastly I agree with Jyck that it is very SF based, whereas I, for one, would've enjoyed seeing another normal map or two. However, overall I enjoy the new patch. I think this is something fresh, and will tweak the way we all play the game. I enjoy the dynamic, but now I just have to get used to getting killed so easily when I don't see the noob prone down in the corners of MOUT.
I love the new patch... its what Ive been waiting for yeeeyy... the 203 spammers will be reduced, the game is faster which gives it more action and more of a reflex game(sorry to the old mans playing ) and the 2 new maps in the patch and the 2 new maps that will be released in a few weeks seems sweeeet once u learn them...

I think its great..
Originally posted by: GunHavoK
SandStorm is too loud and the 203 should be put back in.

RagDoll effect is soso. They just fall straight down. Looks unreal. But is good for a few laughs.

The new maps are fun when you get to know them. Village will be one hell of a map to strat for.

CSAR should have one nade a person.

Pipeline SF with 1 nade is going to be weird...

Medic likes midget porn.








so liking midget porn, that's makes 3 of us right havok? we can start our club now!
15 fps on 2.1 pwns j00
It's going to be a while before I can create a total opinion of the patch, but my initial opinion is that the damage model (while more realistic) is overdone. It comes down to whomever shoots first (as someone else mentioned). If you get lit up, you're doomed. There is no chance to return fire at all. Unless OpFor REALLY sucks, you're dead within a short burst. So, this game really favors the campers - which makes for boring public play.

Match wise, it will probably be even more difficult on Assault. With the new damage model and less available grenades, Assault is going to be at a real disadvantage trying to remove a camping defense.

Patch wise, I guess it's about what I expected. I'm rather underwhelmed by the Karma engine. It's a nice improvement, but it's nothing magical or really exciting. In all honesty, I would have been happier if they had just worked on fixing bugs and improving the netcode. I still don't understand why it's necessary to lag on a 16 man server when its counterpart (Unreal) seems to support HUGE numbers of players with virtually no lag. Fixing the inefficiencies in the code would be a real boon to this game.
My favourite move in AA always been to make the E waste his mag trying to hit me and then ill go up and take him out once he reloads..this is so much easier now as people fire 30bullets so fast, and sure u can bunny away just takes a bit more than the ordinary left right jumping we all got used too Overall, patch rocks!