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Ghost Recon 2v2 - GAMETYPE

Historical capture recovered from the Wayback Machine · captured 2003-09-13 · 11 posts
I've been thinking about the rules & gametype for the 2v2, so here's what I have so far.

Please feel free to comment and make suggestions.



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TUG | Beaver

TeamWarfare | Ghost Recon Admin




General Gameplay Info.

Game Type: Hamburger Hill
Version: 1.4
Time Limit: 10 minutes
Threat Indicator:OFF
Respawns: = TO BE DECIDED =
Observer Mode: OFF
IFF: = TO BE DECIDED =
Random Insertions: = TO BE DECIDED =
Platoons To Be Used: 1 (Red) and 4 (Blue)
1. How you win:

The winner is the first team to win 2 maps. Each map is scored separately. For example, if Team 1 wins the first map, loses the second map, and wins the third map then Team 1 wins.

2. How points are scored:

Accumulating the most amount of time in the smoke when the game time runs out or all of the opponents team is eliminated, scores your team one (1) point.

The map is then re-started and plays best of 3 (so first team to get 2 points).

3. What happens if the teams are tied at the end of a map:

If the both teams have the same amount of smoke time at the end of any single game, the game will go into overtime (OT).

In overtime, an extra 5 minutes will be played on the same map with the same sides as the map started out on. All of the players will start in OT, including the ones that died in regular time. This is sudden death! The team that takes the smoke 1st & accumulates time in it, wins and the map is over. If it is still tied at the end of OT another 5 minutes will be added and so on.
Heres what I came up with (NO HH )

Game Type: Last Man Standing
Version: 1.4
Time Limit: 10 minutes
Threat Indicator: OFF
Respawns: None
Observer Mode: OFF
IFF: Names
Random Insertions: YES
Platoons To Be Used: 1 (Red) and 4 (Blue)
Post edited by SAF_Camel at 8/7/2003 5:51:53 PM

Game Type: Last Man Standing
Version: 1.4
Time Limit: 5 minutes
Threat Indicator: OFF
Respawns: None
Observer Mode: OFF
IFF: Names
Kit Restrictions: No Sensors
Random Insertions: YES
Platoons To Be Used: Attacker Picks color First, Defender picks second. All colors available.

Maps are Restricted to maps that are small (i.e. Embassy, Polling Center, and most but not all MP maps.
Sounds OK except for the OT part about first team to get time in smoke wins. I think the entire 5 minutes should be played because the smoke will almost always be closer to one side or the other and if the only goal is to make it there first then why bother to concern yourself with keeping it if your the closer team?
Yeah play the whole 5 min.
Good point Attrition - play the whole 5 and team with most smoke time wins again.
I like the sound of that

we definatly need at least 1 respawn or it will just turn into a camping LMS game ---- boring!

i do like sensors ----- but it would make a bette game without on small maps!
Recommend that random insertions be mandatory.
Reason I say is because you'll have teams out there that may get 2 quick kills and then spawn rape while their partner is sitting in the smoke.

SAF_Stryker
I've looked at a couple of game type - and Hamburger hill didnt work as I expected it too with the smoke time.

Someone did throw in an idea of SAR - which is pretty good fun rescuing the hostages.

_________________________________________________________________
TUG | Beaver

TeamWarfare | Ghost Recon Admin




I like camels the best i think last man standing is the way to go

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