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PamUO v3.01 TWL Official Announcement

Historical capture recovered from the Wayback Machine · captured 2005-03-21 · 18 posts
Effective Sunday March 13, 2005 @ 11:59pm

The update for PamUO everybody has been waiting for is here. PamUO v3.01 will be used as the required server modification for ALL TeamWarfare Call of Duty United Offensive Ladders. The only Gametypes that do not use the Ready-Up function of PamUO are Base Assault, HeadQuarters, and Domination. PamUO v3.01 is still required to be on the server for Base Assault, HeadQuarters, and Domination gametypes as it fixes many map exploits.

PamUO v3.01 is available in the TWL Downloads section. Filename PAMUO_V3_01.zip. Teams may use it before the effective date if agreeable by both teams in match comms.

*Important:
You MUST remove the previous PamUO version and the TWLRule file. Make sure the two previous pk3 files (zzz_svr_pamuo_v2_6.pk3 and zzz_svr_twlrules_v1_1.pk3) are deleted/removed from your server. See the TWL_Readme.txt for further details for TWL Specific instructions and the Readme_PamUO_v3_01.txt for a list of PamUO fixes, changes, and updates. Also make sure to remove any of the config files you were using from the last download. The configs have been shortened and redone for servers that have slow loading clients.

The TWLRules v1.2 are included inside the PamUO v3.01 file.

Does this mean there will be only one (1) pk3 file to put on the server?
Yes.

Is the crashing at half time fixed in this version?
Yes.

Is TDM scoring fixed when you change sides at half time?
Yes.

Is TDM team killing issue fixed also?
Yes.

Are AutoDemos turned back on?
Yes.

and many more....

Bullet-Worm really worked hard on this version and did an outstanding job didn't he?
Agreed, you couldn't of said it better.

What's this Welcome message all about?

The message reads:
By Readying-Up, you are AGREEING to the match conditions on this server. If you have ANY concerns, please contact an admin on #twl_cod BEFORE beginning the match. Issues that could have been settled BEFORE match start are non-disputable.


Every day there are many disputes being submitted that are unfair to purpose of competing against each other. No team should be disputing an issue that could have been resolved before the match started. It is unfair to other teams if a matter could have been resolved by the team coming into IRC and getting an Admin, but ignored doing this, and then decides to just dispute the match if they lose. It is not the right kind of attitude to be using when competing at all. In some sense you might say it's unsportsmanlike.

The major point of the welcome message is very clear in this sentence:

Issues that could have been settled BEFORE match start are non-disputable.

The following is a copy/paste directly from the rules and the reason the welcome message exists:

Contacting an Admin
-IRC Channel Info:
This channel is open to all of the Call of Duty TeamWarfare Public Community. TWL CoD Admins are logged in 24hrs a day 7days a week to help resolve an issues that you may have while competing on the TWL CoD Ladders. The majority of all disputes that are submitted could of been resolved if a member of the team had logged in to the IRC and requested an Admin to join the server. We encourage the community to take advantage of this by logging in and typing !admin in the lobby. This is what we are here for, to help, to help you.




TWL|Bounce
TeamWarfare Lead Ladder Admin
Email: bounce@teamwarfare.com
IRC: #teamwarfare, #twl_cod
Can we go ahead and use v3.01 now or do we have to wait till sunday??
Originally posted by: Bounce
Teams may use it before the effective date if agreeable by both teams in match comms.


TWL|Bounce
TeamWarfare Lead Ladder Admin
Email: bounce@teamwarfare.com
IRC: #teamwarfare, #twl_cod
Opps sorry missed that...thanks
Please let everyone know that this line appears in the coduo_sd config..

say "^2Execing ^3TWL Classic SD Config, ^2Please Wait"

I just would like to point this out so when it is executed both teams understand this is the proper non-classic config.

for reference the pam mode callup,in coduo_sd.cfg, is :

set pam_mode "twl_ladder"

So it is calling the proper settings.
Originally posted by: Loco7
Please let everyone know that this line appears in the coduo_sd config..

say "^2Execing ^3TWL Classic SD Config, ^2Please Wait"

I just would like to point this out so when it is executed both teams understand this is the proper non-classic config.

for reference the pam mode callup,in coduo_sd.cfg, is :

set pam_mode "twl_ladder"

So it is calling the proper settings.


Download has been updated, thank you.
TWL|Bounce
TeamWarfare Lead Ladder Admin
Email: bounce@teamwarfare.com
IRC: #teamwarfare, #twl_cod
got a link to this cause 2.6 crashes our server can we have a link to it now?
It's in the download section.
Bulletworm hit me up in IRC when you get a chance.
or me Bullet, im in the scrim-uo channel as IInferno.
Post edited by -DxM-IInferno at 3/9/2005 2:48:34 AM
I will be in there tonight, around 7pm EST.

worm
So does this mean that with the shortened config files, that nothing needs to be added? That all server settings for a particular gametype are in pam modes itself? It just says not to modify anything, yet there are no settings for each gametypes configs.
Correct, PAM UO will set your server up on its own. That is part of the whole idea of what PAM UO is.

worm
I installed the new v3 of PAMUO on our server tonight, and have sadly discovered that the game now locks up after a few minutes of play (system side, not server side). Nothing has changed on my computer, and there were no problems prior to the PAM update.

Oh, and yes.. I followed the intructions to the letter in regards to removing the old version and installing the new one. I am at a loss as to what's going on.
This doesn't sound related to PAMUO. Perhaps come by the IRC sometime and I will help you find your answer.
TWL|Bounce
TeamWarfare Lead Ladder Admin
Email: bounce@teamwarfare.com
IRC: #teamwarfare, #twl_cod
We had a SD 2 on 2 rifles only match tonight and we used the new pam...

we discovered a problem it is sopose to be first team too 11 and it stopped at 10...we were down 9 to 4 and they won #10 and then it started over...

unless I missed something in the rules it is sopose to go to 11...

and yes I know it rotates after 10 rounds and you switch sides...we did that and when the other team scored 10 the match ended not when they scored 11...
Thanks for putting this out. Hope it addresses some issues. Could have used the other PUB configs instead of just CTF and SD. I don't know much about making the configs myself so it would have helped to have had the others so we could have dropped em in after putting in the passwords etc. Can't just put TDM or whatever for gametype as there are still all the settings. But that's a small thing.. great job overall. Will report any issues.

PS.. I tried to make my own TDM config by taking all the original rules from our old TDM config and putting it into the CTF config supplied by the new Zip file then deleting all the rules out of the CTF config, but don't know if I'm missing anything. If anyone has modified the current CTF or SD config to work with TDM, let me know.


Post edited by [EFF]-MOMMA at 3/14/2005 11:59:42 PM
The TDM Tk issues. doesn't seem to subtract the Teamkills from the total score. Is this the issue talked about that is supposed to be fixed?

Also do we remove the Pam folder from the server now?

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