After a long, long night of screwing with this, I have been able to determine the cause of this error.
This error will happen during halftime if a player is in a tank (and maybe a jeep too) WHILE the teams swap sides. Evidently if you are in a vehicle, it prevents you from 'dieing' so that you can respawn on the other team. The respawn timer will still come up and you will respawn like normal, but the vehicle is still 'linked' to you (you can even still control the vehicle while you are running around outside of it... its really quite funny).
That is what causes the error. It does not always happen, but an easy way to prevent it is to just get OUT of the vehicles during half time before the teams switch sides.
In V3 Final, I will automatically blow-up any vehicle that has a person in it at the team swap (it should not effect the player's score). This should prevent this problem. I see no way to 'unlink' the player in the gamescripts. It must be getting done internally to the game engine, so this is why I must resort to destroying the problem. A dead vehicle is linked to no one....
However, just wanted to let you teams know how to AVOID this half-time problem until V3. Just get out of the vehicles as soon as possible at half-time and stay out of them at least until you respawn on the other team.
Thanks to those of you who have helped me track this tricky problem down.
worm
This error will happen during halftime if a player is in a tank (and maybe a jeep too) WHILE the teams swap sides. Evidently if you are in a vehicle, it prevents you from 'dieing' so that you can respawn on the other team. The respawn timer will still come up and you will respawn like normal, but the vehicle is still 'linked' to you (you can even still control the vehicle while you are running around outside of it... its really quite funny).
That is what causes the error. It does not always happen, but an easy way to prevent it is to just get OUT of the vehicles during half time before the teams switch sides.
In V3 Final, I will automatically blow-up any vehicle that has a person in it at the team swap (it should not effect the player's score). This should prevent this problem. I see no way to 'unlink' the player in the gamescripts. It must be getting done internally to the game engine, so this is why I must resort to destroying the problem. A dead vehicle is linked to no one....
However, just wanted to let you teams know how to AVOID this half-time problem until V3. Just get out of the vehicles as soon as possible at half-time and stay out of them at least until you respawn on the other team.
Thanks to those of you who have helped me track this tricky problem down.
worm