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map picking??

Historical capture recovered from the Wayback Machine · captured 2005-01-23 · 20 posts
we should have some type of system in picking maps. Not just automatic.....

defending team has to pick a map but every week has to be different after you pick one map you have to wait 2 matches to pick it again....
I agree why isnt uo sd 6v6 like regular sd with that the higher rung picks map, challenger picks side. We just had to play a match for #1 rung on pavlov ... wasnt to fun.
I agree.
Agreed, ( except that it should be "too fun" not "to fun")

Give the teams the choice.
Originally posted by: Bigguns 93
( except that it should be "too fun" not "to fun")


wow thanks teach, get a life bro.
basicly higher rung picks map. But they can only pick 1 map then they have to wait 2 matches after they play their match to pick it again.
Originally posted by: assassin/whodatb?
Originally posted by: Bigguns 93
( except that it should be "too fun" not "to fun")


wow thanks teach, get a life bro.


Glad to be of service. lol. Lighten up, we all get called to the carpet when we mess up, bra.

Back to the topic:
"basicly higher rung picks map. But they can only pick 1 map then they have to wait 2 matches after they play their match to pick it again."

Sounds fair. I think any system that gives teams input into the maps would be welcomed. Giving the higher ladder teams a choice is a way of rewarding a team for climbing to and holding higher rungs, which seems like a good idea too/two/tu me.
Post edited by Bigguns 93 at 12/13/2004 9:30:29 AM
That's a hard one...
Should there be a limit of how many times a map can be picked by a team?
Let's say our no1 team is really good on map X, but just average on most other maps. And I mean really good on that map. They keep picking it every time they get challenged. Is it fair?
The defender already picks the match date and time (well they get to pick two selections) and they also have a choice of first side. The higher ranked team is already being rewarded.
As for picking a map, the only way I can see it being really fair if there is some kind of a formula that would force a team to pick at least 80% of available maps.

Just my 2 cents.

Cheers

|CBW|Stilon
The random picker you guys use is good. Only enhancement is it should be able to take in to consideration what map you played the last 2 matches and throw them out.

I'd rather see the teams be in more control about what maps they play. The not being able to pick maps after you pick it is so you don't keep playing the same map over and over and over again. maybe the defending team picks 3 maps and then the attacking team picks the side they want and the map to play. More of a choice of what map to play.
This is a tough call though really. Some clans dont challenge ppl and wait to be challenge so they can pick the map. So you know that their clan mostly only practices on certain maps. To the point of having it down to a science. I like seeing a mix up in the maps we play instead of the same old ones over and over again. Just my 2 cents though.

FastNFurious|TWL
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Originally posted by: AREA51 Fast_N_Furious
This is a tough call though really. Some clans dont challenge ppl and wait to be challenge so they can pick the map. So you know that their clan mostly only practices on certain maps. To the point of having it down to a science. I like seeing a mix up in the maps we play instead of the same old ones over and over again. Just my 2 cents though.


Depending on how it would be structured I'm sure a method can be implemented that doesn't allow the team to continue picking the same map over and over.
Originally posted by: TeaBagger
Originally posted by: AREA51 Fast_N_Furious
This is a tough call though really. Some clans don't challenge ppl and wait to be challenge so they can pick the map. So you know that their clan mostly only practices on certain maps. To the point of having it down to a science. I like seeing a mix up in the maps we play instead of the same old ones over and over again. Just my 2 cents though.


Depending on how it would be structured I'm sure a method can be implemented that doesn't allow the team to continue picking the same map over and over.


But thats the whole point of this thread. They want to pick the map they know and do best on.

I've always preferred the random selection even though it has cost us when we get a bad map.

SpaZ is GODDESS
yes but i don't want it to be that any team keeps picking the same map. There has to be some type of system. I'm not a fan of the random map picks
Originally posted by: vorg
yes but i don't want it to be that any team keeps picking the same map. There has to be some type of system. I'm not a fan of the random map picks


do you realise how much code would have to be done to parse match histories of both teams, figure out which maps they play on a lot, and then be able to (after so many) lock that map out of selection. it's either all or nothing. either let teams just pick a map or two (or three) and have the other team select (as it was back in MOH if i remember correctly), or have it completely random. unfortunately the "randomness" of map selections usually proves why gamling is not very smart (because the chances of landing on CRAP twice in a row isn't much less than landing two totally different maps).
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I think it should be the way it is. On other ladders i was on...we chose the maps and the teams would pick same map all the time....this here makes you work on tactics on all maps not just 1!

my 2 cents
leave it alone.....sucks playing the same map every week.
some teams are gettin the same map every week even tho its random lol. but o well :-\
Originally posted by: vorg
some teams are gettin the same map every week even tho its random lol. but o well :-\


Not possible, even with the small map rotations.

The current system is the only practical option.

You can allways agree to map changes in match comms <-- much easier way if both teams get to chose one map each (on 2 map ladders of course)

=[A]= MONKEYM -DxM-MONKEYMAN
ok heres one to try. why not have all maps listed and have each team remove 1 map each and then have the random map picker pick a map from whats left.

example is team a chooses Italy.
team b chooses Ponyri

then map picker picks from what is left.


this way you can remove what map you hate the most and
or what you last played. but its still all random
Post edited by [D12C]MANISBAD at 12/15/2004 7:31:30 PM

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