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PAM UO 1.1

Historical capture recovered from the Wayback Machine · captured 2005-05-02 · 14 posts
Small but FULL update with a complete re-build of the Ready-Up script in CTF. The ready-up bug has been squashed. This should finally make PAM UO match ready.

Scrim her away! And let me know what you think of the new ready-up script. Not sure I like the Players left notice (it is kind of useless...)

http://www.garetgg.com

Enjoy!

worm
tested the updated PAM last night during a few of our scrims and ran into one issue. 50% of the time, our server locked up at halftime and had to be restarted to continue.

It's very uncommon for our server to lock up, especially just after a restart. Has anyone else experienced this?
I played two scrims with 1.1 and didnt have any problems, so far.

uki
TeamWarfare Competition Staff
Email: uki@teamwarfare.com
IRC: #teamwarfare, #twl_cod
Originally posted by: Pitfall-OsG-
50% of the time, our server locked up at halftime and had to be restarted to continue.


I would definitely like to know if this is something others are experiencing. This is the first and only report I have of this.

And Pitfall: What gametype? What pam_mode? What does it say in your server logs at the time of crash?

worm
it was ctf and the mode was twl_atc2. I can't check the logs from work due to firewall restrictions, but I will check them out when i get home and email them to you.
Post edited by Pitfall-OsG- at 11/1/2004 12:12:02 PM


Pitfall|TWL
TeamWarfare Competition Staff
Email: pitfall@teamwarfare.com
IRC: #teamwarfare, #twl_cod
Our clan has experienced the same type of half-time server crash/lockup.

gametype was CTF

The crashes occured using:
/rcon pam_mode twl_ladder

It happened with our match server and also on Ploys and FF match/scrim servers.


Post edited by Clipsco at 11/5/2004 5:14:30 PM
I will need to know what error it gave when it crashed (if it happens again). This is still the only reports I have of this happening, and it has survived through Week 1 over at... another large league... with no reports of any problems like this at all.

Let me know if you have server logs or anything like that can help pin-point the culprit.

Thanks!

worm
I experienced about 4-5 of those lock-ups yesterday : (
grrr...

Can someone tell exactly at what point it locks-up/stops working? Or what error the server gives?

worm
I has providing a server for team Hype for a ctf match and the server crashed when I map_restarted. Perhaps, thats not quite right. It kicked everyone, but the server stayed up and reloaded the map. Was strange. Bullet, talk to team hype for details, if you need it, as that is all I have for information.
From what I've noticed with Clipsco, is that it usually locks up when 90% of the people Ready up. And it doesn't give an error, it just disconnects and finally crashes.



www.ignobleorder.com
"Killing Questor in Call of Duty is like going big game hunting and bagging a squirell. - -=TIO=- Gunner
Hmmm.. that means the server is experiencing some sort of error.

You get the disconnected 'lag' icon when the server goes down, and eventually you will go to the 'server disconnected' error screen on its own.

If you have a auto-restart style server, after it crashes it comes back up automatically.

I really need to know what error the server says it is crashing on though, that should be in your server log file. Definitely sounds like something unusual happening during ready-up, or maybe directly when the last person readys-up.
I'll see if we can replicate it tonight at practice and have Clipsco dig through the log file.

Unless you've already found the problem...



www.ignobleorder.com
"Killing Questor in Call of Duty is like going big game hunting and bagging a squirell. - -=TIO=- Gunner
Nope, still looking... let me know if you can replicate it!

worm

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