Star Wars Battlefront - 8 man
RULE GUIDELINES
General Gameplay Info
Type of Gameplay: Default (Conquest)
Number of Maps: 1
Number of Rounds: 3 (first to win 2 wins the match)
Number of Squads: 2
Members per Squad: 8
Friendly Fire: On
Mods: None
Map Selection: Random
**Global chat is reserved for founder/captain only.**
* - Please note that the above DOES override the "Ladder Concept" rule in the "General Rules" listed below. The rules are intended to be guidelines for competitive matches. We reserve the right to review any disputes versus the published set of rules and declare something outside the published set of rules.
Server Set Up Information
Server Settings
The required server settings are listed below.
Server Name - Posted in Match Communications
Server IP - Posted in Match Communications
Minimum Players - 0
Map List - The map TWL randomly picks for the match (Both teams may agree to play a different map other than the one randomly selected)
AI Units Per Team - 0
AI Difficulty - N/A
Friendly Fire - On
Player Select Team - Yes
Show Player Names - On
Enable Heroes - No
Use Password - Yes
Private Password - Posted in Match Communications
Spawn Time - 0
Spawn Invincibility - Off
Tickets (Reinforcements) - 300
Map Rotation:
Since the match is played on 1 map, it should be the only map set in the server rotation.
Server Crashes
With the inability to restart a server with exact ticket numbers, server crashes will be handled in the following manner:
Keep the ticket count in mind from before the server crash. Replay the map keeping this number in mind. The first team after restart that loses the number of tickets they had pre-crash, loses the map.
Both captains are to agree to the ticket count upon server restart. They are to make a good faith effort to agree, if they cannot agree the map will be replayed with full tickets.
If the server crashes a second time during a match, the teams are to make note of the ticket count and continue the match on the other clan's server. If this cannot be done, the match is to be post-poned until a suitable server is found or the server problems are resolved. An admin is to be notified of the postponement.
Squad Info
This is a 8 v 8 ladder, each squad is to fill a minimum of 6 positions and a maximum of 8 positions. If a squad is unable to meet this requirement, the offending squad must either forfeit or re-schedule the match at a later date with cooperation from the opposing squad captain. If neither team is able to fill 6 positions at the start of the match, the match will be nullified unless both squads choose to play the match with less than the number of required players. If either team is able to field 8 players and the opposing team can only field 6 then match will be played with uneven numbers unless the teams agree to even the numbers.
Server Info
A server capable of handling up to 18 (8 players per team and 2 slots for admins if necessary) players is necessary for every match. The server should be running in dedicated mode and following all of the necessary rules specified under General Gameplay Info. Teams are to use "Match Communications" to determine the server. If each squad has a server, the defending squad chooses the server. If a squad does not have a server, they should not challenge until they find one that that can be loaned to them at the date of the to-be-scheduled match. Please ensure the server's stability and capability to withstand 18 players from across North America before the match begins. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. Screenshots of pings are helpful if this is disputed.
The IP of the server should be provided in "Match Communications." In addition, the server must be listed on the master list. In case of a server crash, the unfinished rounds are to be completed with the past score in mind. Please be sure to pay attention to the score in case of difficulty with the server. It is important to prevent disputes by being aware.
Lan Center players are not allowed to use servers located at thier Lan Center. Additionally, any server that allows one of the teams to ping less than 10 to is not usable for match play. A suitable neutral server should be used instead.
Server Types
Matches must be played on servers running the most current approved version of Star Wars Battlefront and the associated maps. Currently NO gameplay mods are to be installed on the server. The match must be played on a dedicated server connected to at least a T1 connection. Cable, DSL, Satellite or other broadband connections are not acceptable at this time.
Maps
The current maps list includes:
bes1a - Bespin: Platforms (GCW)
bes1r - Bespin: Platforms (CW)
bes2a - Bespin: Cloud city (GCW)
bes2r - Bespin: Cloud city (CW)
end1a - Endor: Bunker (GCW)
hot1i - Hoth: Echo base (GCW)
tat3a - Jabba's Palace (GCW)
kas1i - Kashyyyk: Islands (GCW)
kas1c - Kashyyyk: Islands (CW)
kas2i - Kashyyyk: Docks (GCW)
kas2c - Kashyyyk: Docks (CW)
geo1r - Geonosis: Spires (CW)
kam1c - Kamino: Tipoca city (CW)
nab1i - Naboo: Plains (GCW)
nab1c - Naboo: Plains (CW)
nab2a - Naboo: Theed (GCW)
nab2c - Naboo: Theed (CW)
rhn2a - Rhen Var: Citadel (GCW)
rhn2c - Rhen Var: Citadel (CW)
rhn1i - Rhen var: Harbor (GCW)
tatli - Tatooine: Dune sea (GCW)
tat1r - Tatooine: Dune sea (CW)
tat2i - Tatooine: Mos Eisley (GCW)
tat2r - Tatooine: Mos Eisley (CW)
yav1i - Yavin 4: Temple (GCW)
yav1c - Yavin 4: Temple (CW)
yav2i - Yavin 4: Arena (GCW)
GCW = Galactic Civil War Era
CW = Clone War Era
When starting the server please specify only the maps that will be played in the match. Additional maps will be added and approved as they become available.
Note: More maps may be released either by LucasArts or by individual mappers. When that time occurs, TeamWarfare will review the maps to ensure any issues that exist in the new maps are not ones that will restrict or hamper match play and then either approve/disapprove them.
Match Details (Part 2)
Due to the poor server controls and lack of rcon, the process for playing a match is as follows.
-When both teams gather in the server for the match, they are NOT to kill each other.
-Control points are to be neutralized so as to prevent ticket count-down until both teams are ready to begin the match.
-Both team captains must agree that they are ready to start. At this point, the defending team takes all of the cp's and begins ticket count-down.
-When the server loads the next map, both captains are to make sure that their players are all loaded in and on the correct side as soon as possible.
-Each captain will say "ready," when their team is ready. After both captains say "ready," the defending team's captain says "Go" and the match begins.
-No players are to move from their spawn until the defending captain says "Go."
-No fragging is to take place until the match begins, not only does this speed the count-down when the teams are not yet ready to begin, but it can cause a player's game to freeze if that player dies as the map is about to change.
The above rules are vital. Unfortunately with lack of rcon, this is the most fair way to start the match, and the only way this ladder can even begin on TWL. Any team not following these rules will receive a forfeit. Take screenshots and notify an admin.
It is understood that by agreeing to compete on this ladder, you agree to comply with these rules and make a good faith effort to begin the matches as soon as possible upon final map restart.
All members of all teams are responsible for treating each other with respect during the match. Due to the lack of a language filter in Star Wars Battlefront at this time, please respect those in the server at all times and please don't be careless with your language. The server as well as all members of each squad should be running the latest patch available.
The match is won by the first team to win 2 rounds.
There are no limits on what player classes or how many of player class can be used by a squad. To
To ensure fairness, each team will play one round as Imperial/Clones and one round as Rebels/Droids on each map. The defender will be Imperial/Clones first for the first round, the second round will be played with the teams reversed with the attacker playing Imperial/Clones and the defender being Rebel/Droids.
If the score is 1 - 1 after the first two rounds the third round will be played. For the 3rd round, the team with more tickets after the first two rounds will select side.
Due to the nature of the internet is is possible for players to be disconnected from the internet or dropped from a server. Should this happen you may substitute an eligible player to fill the spot or the dropped player may rejoin. However, upon joining the server the player must rejoin their respective team immediately. Anyone joining the opposing teams side for over 30 seconds will be considered observing and will subject their team to forfeiture of the match or replaying the map.
Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new rounds. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."
Cheating
The following are NOT permitted in Star Wars Battlefront gameplay while participating in a ladder match for the TWL:
- switching teams after being killed in order to observe the other team's players
- running a server-side mod without the permission from the other captain
- removing the other team's players by means of kicking or vote kicking
- changing the map
- dead players communicating with live players via the console during match play
- use of any client-side modification that enhances your aim (including aimbots but not including custom crosshairs).
- exploiting map bugs, including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.
- any client side mod that changes the skins to aid in friendly/enemy difference i.e. red/green/pink helmets
- not following any of the specific rules above (it is a great idea to be aware of all these rule and to have them at hand before starting a server and during the match)
Violation of ANY of these will result in an automatic forfeit and potentially expulsion from the TWL ladders.
Conduct, Punctuality, and Report Match Results
Players are expected to conduct themselves in match play with a professional and courteous attitude towards other players and admins at all times. Unsportsmanlike behavior consists of constant global spamming, taunting and direct insulting. Any unsportsmanlike conduct reported to the ladder admins and verified can lead to disciplinary action against said player(s) or even the team itself if severe and blatant enough to warrant such actions. Severe and gross misconduct may even lead to more severe repercussions such as dismissal from a team, ladder or TeamWarfare. Said resolutions will be at the discretion of the ladder admins as well as TeamWarfare SysAdmins.
Matches are to start at the agreed time and a 15 minute grace period will be allowed should a team run late or have a problem rounding up members. After this grace period, the team with members present and waiting on the designated server should contact an admin immediately in IRC. Please supply both clans invovled in the match and ladder should that apply. Please have either demos or screenshots available if requested for verification. Please make use of the match communications system in place for captains and founders to use to reinforce attempts to set up match details.
Match results will be reported no later than 1 HOUR after the conclusion of a match. Failure to do so on the first infraction will result in a drop of 10 rungs down the ladder. A 2nd infraction may result in a team being dropped from the ladder. Teams will have the opportunity to rejoin if removed, but will have to start at the bottom. Infractions of this rule are left at the discretion of the admins and may vary depending on the circumstances. Map scores are to be reported by TICKET COUNT not by # of rounds
IRC Channel
Server 1: http://irc.gamesurge.net
Channels: #twl_sw, #teamwarfare,
Server 2: http://irc.enterthegame.com
Channels: #teamwarfare
Server 3: http://irc.dynamix.com
Channels: #teamwarfare
This channel is available if you wish to use it in order to meet up with your clan members and the opposing clan before the match. We suggest you using this in order to ensure nobody has any problems joining the server, etc.
Disputes
All disputes will be handled by the ladder admin. Each and every dispute inevitably involves different aspects and will be dealt with individually. (until a demo feature is supported or confirmed to be present in the game screenshots will have to suffice).
Questions, Comments, Concerns, etc.
Any questions or concerns in regards to match play by other teams, players or questions in general can be directed to the Star Wars Battlefront Staff.
Good Luck
Remember: Please handle all situations such as server difficulties with a mature, responsible, and reasonable attitude, good luck.
Post edited by Discip1e at 1/30/2005 6:29:55 PM
RULE GUIDELINES
General Gameplay Info
Type of Gameplay: Default (Conquest)
Number of Maps: 1
Number of Rounds: 3 (first to win 2 wins the match)
Number of Squads: 2
Members per Squad: 8
Friendly Fire: On
Mods: None
Map Selection: Random
**Global chat is reserved for founder/captain only.**
* - Please note that the above DOES override the "Ladder Concept" rule in the "General Rules" listed below. The rules are intended to be guidelines for competitive matches. We reserve the right to review any disputes versus the published set of rules and declare something outside the published set of rules.
Server Set Up Information
Server Settings
The required server settings are listed below.
Server Name - Posted in Match Communications
Server IP - Posted in Match Communications
Minimum Players - 0
Map List - The map TWL randomly picks for the match (Both teams may agree to play a different map other than the one randomly selected)
AI Units Per Team - 0
AI Difficulty - N/A
Friendly Fire - On
Player Select Team - Yes
Show Player Names - On
Enable Heroes - No
Use Password - Yes
Private Password - Posted in Match Communications
Spawn Time - 0
Spawn Invincibility - Off
Tickets (Reinforcements) - 300
Map Rotation:
Since the match is played on 1 map, it should be the only map set in the server rotation.
Server Crashes
With the inability to restart a server with exact ticket numbers, server crashes will be handled in the following manner:
Keep the ticket count in mind from before the server crash. Replay the map keeping this number in mind. The first team after restart that loses the number of tickets they had pre-crash, loses the map.
Both captains are to agree to the ticket count upon server restart. They are to make a good faith effort to agree, if they cannot agree the map will be replayed with full tickets.
If the server crashes a second time during a match, the teams are to make note of the ticket count and continue the match on the other clan's server. If this cannot be done, the match is to be post-poned until a suitable server is found or the server problems are resolved. An admin is to be notified of the postponement.
Squad Info
This is a 8 v 8 ladder, each squad is to fill a minimum of 6 positions and a maximum of 8 positions. If a squad is unable to meet this requirement, the offending squad must either forfeit or re-schedule the match at a later date with cooperation from the opposing squad captain. If neither team is able to fill 6 positions at the start of the match, the match will be nullified unless both squads choose to play the match with less than the number of required players. If either team is able to field 8 players and the opposing team can only field 6 then match will be played with uneven numbers unless the teams agree to even the numbers.
Server Info
A server capable of handling up to 18 (8 players per team and 2 slots for admins if necessary) players is necessary for every match. The server should be running in dedicated mode and following all of the necessary rules specified under General Gameplay Info. Teams are to use "Match Communications" to determine the server. If each squad has a server, the defending squad chooses the server. If a squad does not have a server, they should not challenge until they find one that that can be loaned to them at the date of the to-be-scheduled match. Please ensure the server's stability and capability to withstand 18 players from across North America before the match begins. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. Screenshots of pings are helpful if this is disputed.
The IP of the server should be provided in "Match Communications." In addition, the server must be listed on the master list. In case of a server crash, the unfinished rounds are to be completed with the past score in mind. Please be sure to pay attention to the score in case of difficulty with the server. It is important to prevent disputes by being aware.
Lan Center players are not allowed to use servers located at thier Lan Center. Additionally, any server that allows one of the teams to ping less than 10 to is not usable for match play. A suitable neutral server should be used instead.
Server Types
Matches must be played on servers running the most current approved version of Star Wars Battlefront and the associated maps. Currently NO gameplay mods are to be installed on the server. The match must be played on a dedicated server connected to at least a T1 connection. Cable, DSL, Satellite or other broadband connections are not acceptable at this time.
Maps
The current maps list includes:
bes1a - Bespin: Platforms (GCW)
bes1r - Bespin: Platforms (CW)
bes2a - Bespin: Cloud city (GCW)
bes2r - Bespin: Cloud city (CW)
end1a - Endor: Bunker (GCW)
hot1i - Hoth: Echo base (GCW)
tat3a - Jabba's Palace (GCW)
kas1i - Kashyyyk: Islands (GCW)
kas1c - Kashyyyk: Islands (CW)
kas2i - Kashyyyk: Docks (GCW)
kas2c - Kashyyyk: Docks (CW)
geo1r - Geonosis: Spires (CW)
kam1c - Kamino: Tipoca city (CW)
nab1i - Naboo: Plains (GCW)
nab1c - Naboo: Plains (CW)
nab2a - Naboo: Theed (GCW)
nab2c - Naboo: Theed (CW)
rhn2a - Rhen Var: Citadel (GCW)
rhn2c - Rhen Var: Citadel (CW)
rhn1i - Rhen var: Harbor (GCW)
tatli - Tatooine: Dune sea (GCW)
tat1r - Tatooine: Dune sea (CW)
tat2i - Tatooine: Mos Eisley (GCW)
tat2r - Tatooine: Mos Eisley (CW)
yav1i - Yavin 4: Temple (GCW)
yav1c - Yavin 4: Temple (CW)
yav2i - Yavin 4: Arena (GCW)
GCW = Galactic Civil War Era
CW = Clone War Era
When starting the server please specify only the maps that will be played in the match. Additional maps will be added and approved as they become available.
Note: More maps may be released either by LucasArts or by individual mappers. When that time occurs, TeamWarfare will review the maps to ensure any issues that exist in the new maps are not ones that will restrict or hamper match play and then either approve/disapprove them.
Match Details (Part 2)
Due to the poor server controls and lack of rcon, the process for playing a match is as follows.
-When both teams gather in the server for the match, they are NOT to kill each other.
-Control points are to be neutralized so as to prevent ticket count-down until both teams are ready to begin the match.
-Both team captains must agree that they are ready to start. At this point, the defending team takes all of the cp's and begins ticket count-down.
-When the server loads the next map, both captains are to make sure that their players are all loaded in and on the correct side as soon as possible.
-Each captain will say "ready," when their team is ready. After both captains say "ready," the defending team's captain says "Go" and the match begins.
-No players are to move from their spawn until the defending captain says "Go."
-No fragging is to take place until the match begins, not only does this speed the count-down when the teams are not yet ready to begin, but it can cause a player's game to freeze if that player dies as the map is about to change.
The above rules are vital. Unfortunately with lack of rcon, this is the most fair way to start the match, and the only way this ladder can even begin on TWL. Any team not following these rules will receive a forfeit. Take screenshots and notify an admin.
It is understood that by agreeing to compete on this ladder, you agree to comply with these rules and make a good faith effort to begin the matches as soon as possible upon final map restart.
All members of all teams are responsible for treating each other with respect during the match. Due to the lack of a language filter in Star Wars Battlefront at this time, please respect those in the server at all times and please don't be careless with your language. The server as well as all members of each squad should be running the latest patch available.
The match is won by the first team to win 2 rounds.
There are no limits on what player classes or how many of player class can be used by a squad. To
To ensure fairness, each team will play one round as Imperial/Clones and one round as Rebels/Droids on each map. The defender will be Imperial/Clones first for the first round, the second round will be played with the teams reversed with the attacker playing Imperial/Clones and the defender being Rebel/Droids.
If the score is 1 - 1 after the first two rounds the third round will be played. For the 3rd round, the team with more tickets after the first two rounds will select side.
Due to the nature of the internet is is possible for players to be disconnected from the internet or dropped from a server. Should this happen you may substitute an eligible player to fill the spot or the dropped player may rejoin. However, upon joining the server the player must rejoin their respective team immediately. Anyone joining the opposing teams side for over 30 seconds will be considered observing and will subject their team to forfeiture of the match or replaying the map.
Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new rounds. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."
Cheating
The following are NOT permitted in Star Wars Battlefront gameplay while participating in a ladder match for the TWL:
- switching teams after being killed in order to observe the other team's players
- running a server-side mod without the permission from the other captain
- removing the other team's players by means of kicking or vote kicking
- changing the map
- dead players communicating with live players via the console during match play
- use of any client-side modification that enhances your aim (including aimbots but not including custom crosshairs).
- exploiting map bugs, including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.
- any client side mod that changes the skins to aid in friendly/enemy difference i.e. red/green/pink helmets
- not following any of the specific rules above (it is a great idea to be aware of all these rule and to have them at hand before starting a server and during the match)
Violation of ANY of these will result in an automatic forfeit and potentially expulsion from the TWL ladders.
Conduct, Punctuality, and Report Match Results
Players are expected to conduct themselves in match play with a professional and courteous attitude towards other players and admins at all times. Unsportsmanlike behavior consists of constant global spamming, taunting and direct insulting. Any unsportsmanlike conduct reported to the ladder admins and verified can lead to disciplinary action against said player(s) or even the team itself if severe and blatant enough to warrant such actions. Severe and gross misconduct may even lead to more severe repercussions such as dismissal from a team, ladder or TeamWarfare. Said resolutions will be at the discretion of the ladder admins as well as TeamWarfare SysAdmins.
Matches are to start at the agreed time and a 15 minute grace period will be allowed should a team run late or have a problem rounding up members. After this grace period, the team with members present and waiting on the designated server should contact an admin immediately in IRC. Please supply both clans invovled in the match and ladder should that apply. Please have either demos or screenshots available if requested for verification. Please make use of the match communications system in place for captains and founders to use to reinforce attempts to set up match details.
Match results will be reported no later than 1 HOUR after the conclusion of a match. Failure to do so on the first infraction will result in a drop of 10 rungs down the ladder. A 2nd infraction may result in a team being dropped from the ladder. Teams will have the opportunity to rejoin if removed, but will have to start at the bottom. Infractions of this rule are left at the discretion of the admins and may vary depending on the circumstances. Map scores are to be reported by TICKET COUNT not by # of rounds
IRC Channel
Server 1: http://irc.gamesurge.net
Channels: #twl_sw, #teamwarfare,
Server 2: http://irc.enterthegame.com
Channels: #teamwarfare
Server 3: http://irc.dynamix.com
Channels: #teamwarfare
This channel is available if you wish to use it in order to meet up with your clan members and the opposing clan before the match. We suggest you using this in order to ensure nobody has any problems joining the server, etc.
Disputes
All disputes will be handled by the ladder admin. Each and every dispute inevitably involves different aspects and will be dealt with individually. (until a demo feature is supported or confirmed to be present in the game screenshots will have to suffice).
Questions, Comments, Concerns, etc.
Any questions or concerns in regards to match play by other teams, players or questions in general can be directed to the Star Wars Battlefront Staff.
Good Luck
Remember: Please handle all situations such as server difficulties with a mature, responsible, and reasonable attitude, good luck.
Post edited by Discip1e at 1/30/2005 6:29:55 PM