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Siege 2 Owns

Historical capture recovered from the Wayback Machine · captured 2003-11-08 · 1 of 2 pages survived · 21 posts
This thread had 2 pages; 1 page was never captured by the Wayback Machine — some replies are missing.
got a chance to scrim on this tonight for the first time and I have to say that its outstanding.

In my opionion, this map is what Jordan wishes it was.

I love the variety of little additions like the rope, the electric chair, the various ladders, the sandbags, the gates, the tank, the balconies, etc.

Having played this god forsaken game since it came out, I for one am excited to finally have a new map worthy of adding to the rotation of any ladder. I hope to see this map in pubs soon.

Great work to the creator.
Well hats go off to xh for a awsome map. I love the map and played it finally for the first time last night. If only more custom maps were of this quality more would be played. My only complaint is that godforsaken blue spawn point for ctf.Red spawn is in a open room yet blue spawns in a tiny room caged in. However Twitch has finished the map and won't make any more changes sad but both teams have to play both sides in the end.

Very impressed with this map and encourage you to continue to create high end custom maps, without the mappers this game will end. Myself I'm sick of the same maps over and over again but hey I'm not elite that could be why.

FrozenRope
It is a cool map, except for this bug which I just emailed DuHast about.
Go here -> http://www3.sympatico.ca/camcguire/siegebug.jpg

From the canopy overlooking the red flag. Discovered this after scrimming og.
Thanks guys for the compliments on the map, we really appreciate it!

It's frustrating that another bug has been found dangit. I would love to hear from everyone on if they would like to see this bug that SlowFatGuy found fixed. We don't want to have yet another release if it isn't wanted by everyone.
You just can't imagine the amount of time that has been spent beta testing this level and still things slip through the cracks.
duhast. lets just hold off on new fixes till after everyone has played this tonight. im fairly sure it will apear in the regular season so we can update it before we take it live and after the bug reports come in (if you are up to the task). there are worse bugs on raven maps so dont worry too much (like the ceiling caulkin on jor1). this is preseason so the matches have no meaning other than to get teams ready. if teams use any map exploits they will recieve a forfiet loss during regular season but if they use them tonight they will just be documented so they can be fixed for the next release...
That is definitely the best way to go. I would much rather be able to make any adjustments needed all at once than keep having all of these re-releases. I really wish there was a place that maps could be sent for thorough testing because (in my opinion) too many quirks are getting missed that weren't thought of or just missed completely.

I have tried to get a group of people together before for this purpose but it has never worked well unfortunately. We usually have to always do it internally with our clan members. Doing it that way it always seems no one wants to just run around the map and see if they can get up onto an area they shouldn't, etc. They wanna just kill something lol. Gameflow usually gets checked decently but that is about it,Twitch and I have to rely on each other for the rest of it so we end up missing things such as what SlowFatGuy found.

Thanks everyone, we never meant for you folks to end up "beta testing" in a manner of speaking. We thought we had a truly finished map when we released it. Please post here with any problems/glitches,etc or maybe a new thread for them? Emailing Twitch or myself is great too.
Thanks guys, you all have been great!!!
Hello and nice map you have there.

Could this issue mentioned above have been a faulty load of the map on the server? I loaded mp_siege2 from sof2files.com last night to the server and when I checked it out the misile in the crate would disapear and the building midway with the ladder on the end was just showing the windows and ladder nothing else. Well I unloaded it and then downloaded it from a different site (can't remember where) and put it up on the server and all was well so I was just thinking there was a glitch when the map loaded.

Oh well just my 2 cents. I do really like the map. Great 10 to 14 player map.

H
siege2 sucks! its good for pub games but not for league play, to many bugs and to uneven, i mean the blue spwan being enclosed in a tiny room having a tiny room to get out and then get around a huge ass fucking tank, not to mention the tiny streets after u spwan, 3 nades and the whole team can stuck in, this is worst than jordan, also not to mention another bug, when u jump and u r close to that pole next to the little underground whole or whatever, u get suck on the pole and cant move lol, good try tho, if u dont want to fix the bugs like the the roof bug and all the rest y r u even attempting to create a map when u dont even try to improve it. gg

edit: oh forgot to mention, its to damn noisy, i mean u have to listen to ur team com, u listen the gun fight next/behind u, ur own gun going crazy and then u have the damn map sounds going off bam bam, how we suppose to make any sense on whats happening when u get all that noise in ur ears lol
Post edited by Restrict at 9/24/2003 10:15:12 PM
^obviously he dont know jack.

The map is well thought out, has open and closed areas, which seem to flow smoothly throughout. I think 2 evenly skilled teams could have a nice shoot out, while 1 good team would easily beat a bad team.. Nothing new, jor1 is the same way, hk2 ect.. I hope this map doesnt get a bad rap cause a few teams get rocked on it and say its "not ballanced". I have to dissagree, we won 7-0, 9-0 which seems pretty well balanced to me.
I would expect no less from Restrict, he fits the typical category. Either way, thanks for the feedback.

I am growing sick of all the whining and will probably not make another SoF2 map for League play. Not worth all the whining, complaining and drama of it. Unless it is a Raven map and released by Raven then people will whine. LOL, What am I saying, they will whine either way. Wonder where all the perfect maps come from?
Post edited by Tw][Tch at 9/24/2003 11:34:13 PM


69.56.132.130:26601 Xtreme Hostility CoD
69.56.214.234:20101 Xtreme Hostility SoF2 RealDamage
my dick is like a J, can u smoke it smokaj? ty
so its thin and small?
you mean like a pinner?
like one of those wire clotheshangers
8=================================D <--- me

8==============================D <--- smoka

8=D <--- Restrict
actually id post a pic of my dick, but then ya all will get jealous and probly turn gay, and also it would b a ban ticket for me. ty so u can only image how big it is. hahahahahahha
Map seemed nearly balanced to me, cap-wise about the same, though once side is easier to spawn camp, what map isn't a little unbalanced
thanks to the admin who gave me a "costum title under my name" heheeheh very cool lol
Considering the content of your posts it is only fitting that you are singled out for your linguistic eloquence, superior etiquette and obvious maturity.
Kudos young man, you have a costum title under your name.
this map is sweet. the sandbags are my fav part.
it was a plesure to see people try to shoot m203 through the gates.... or throw flame nades... lol

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