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Time Sync Server Setting Should Be On

Historical capture recovered from the Wayback Machine · captured 2003-01-29 · 1 of 2 pages survived · 21 posts
This thread had 2 pages; 1 page was never captured by the Wayback Machine — some replies are missing.
I was reading back through some posts were people were saying should be this be on or off. It definately should be on and added to the Official Server Config.
Damn you! you beat me to the post, I was just talking to Jarl about this. In light of the confimed speed hack this option needs to be on. All servers should run this anti cheat during matches. =US= has it on all the time. Argentina has been removed. Chechneya needs to be considered for removal.

http://www.brokenequilibrium.com/unholysynducate
=US=Morbid[DON]
Clan co-leader
The Unholy Syndicate
my 2 hands are in the air (double vote yes)

[Spynes]
Yes, I'm expecting to create a solid rule that this needs to be turned on. It has come to my attention that a few teams may be using it in matches. I will not elaborate or point fingers, but I think we really need to address the problem.

TWL Global Operations Administrator
This is going to be a sore spot for alot of us. I for one am outraged that ppl do this. Comming from a CS background I hoped this day would never come. As far as im concerned there should be ZERO tolerance for this crap! 1 strike and your out. That's just my opinion.

http://www.brokenequilibrium.com/unholysynducate
=US=Morbid[DON]
Clan co-leader
The Unholy Syndicate
Please sticky this so it doesn't drop off.
Can you guys state the rules a bit clear about what maps are affected by time sync on. And Also put them together with other map rules or at least link them together.
It's not a set rule yet. The only map I'm aware of that has a real client/sync problem is Argentina. It may happen sometimes on other maps, but it's not near as bad as Argentina...and that map is not in the ladder.

TWL Global Operations Administrator
This is only the official debate on the rule.

http://www.brokenequilibrium.com/unholysynducate
=US=Morbid[DON]
Clan co-leader
The Unholy Syndicate
Originally posted by: _Morbid

Damn you! you beat me to the post, I was just talking to Jarl about this. In light of the confimed speed hack this option needs to be on. All servers should run this anti cheat during matches. =US= has it on all the time. Argentina has been removed. Chechneya needs to be considered for removal.


Our coming match has Chechnya as tiebreaker... just want to make sure it will not cause trouble.
It may or may not...unsure...I think it's worth it to drop the hack though to enable the check.

TWL Global Operations Administrator
The only board bugged with time sync on is Argentina. Since that's not in rotation, shouldn't be a problem. All other maps work fantastic.
Originally posted by: [Geno]Jarlaxle

Yes, I'm expecting to create a solid rule that this needs to be turned on. It has come to my attention that a few teams may be using it in matches. I will not elaborate or point fingers, but I think we really need to address the problem.



Whew, I won't have to punch you in the face now. Thank god this is going to be a rule finally.
I for one believe this should be how it is. If I am just repeating stuff that has been said then take that as an approval.

Sync Check should be on. Argentina should be taken out. Other maps should be left in. I do believe that we can test Argentina but until there is a confirmed fact of it being bugged with that error then we leave it in. Shit sync erros happen once in a while everywhere. I got one on Nafrica once, came back and it never happened again.

If you think you can play without turning on sync protection then your mistaken cause there are people that can test this.

One more thing is we have to make the rule state that if someone drops out due to time sync error then they can come back in but the match will not stop. I don't care if 5 people drop out (combined from both teams or all on one team) the match continues. There won't be any tolerated bullshit about oh we dropped out and you just happened to be spanking us so we get a redo. BULLSHIT. If there is a server out of sync error then you hop your ass back in there unless yoru cheating then you will continue to get booted over and over again and continue playing and shut up.

Thanks thats my nickel.





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Can Lick My Fucking Crotch
Argentina is already out of the ladder.

TWL Global Operations Administrator
ok, so we all know that out of sync errors happen occasionally. If we are in a match and one or more players is constantly getting kicked(obviously hacking). What then? It's going to happen so let's discuss it now.

http://www.brokenequilibrium.com/unholysynducate
=US=Morbid[DON]
Clan co-leader
The Unholy Syndicate
If someone gets a Out Of Sync error repeatedly how do we know? Can you see it in the Server application or how can you tell if someone is constantly getting dropped due to sync errors? Well I know they will keep coming in and dropping and I am sure someone will say something, if they are stupid enough to hack they are stupid enough to not be so discreet about it. Well tell me if you can tell if they are dropping from sync error then I say disqulify the fucking team and send them packing to SQUAD GAMES.





The Unholy Syndicate (Co-Founder/Leader)

Chapters
Global Operations
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Can Lick My Fucking Crotch
Please explain how a client out of sync error correlates to cheating?? I have gotten this error on several occasions and god knows I have never cheated. Another thread aimed at the "speed hack" directed me to this sticky...How does this thread tie in w/ the speed hack? I have, along w/ several KI, seen the speed hack during play on Sri Lanka. I have never gotten an out of sync error on that map to my knowledge. Can anyone provide some insight?
Argentina was removed early on because of its problems with this error. On occasion myself and others have experienced these errors on other maps, but none so frequent as Argentina. There is a confirmed speed hack out so we must act. Someone who uses a speed hack on a server running the anti-cheat will be removed multiple times throughout a match. Because it is almost impossible to tell if someone was kicked by accident, unless of course they kicked repededly, we must play on. The team who loses the player is welcome to have another player step in or have the kicked player return. If the same player is being kicked continously, and it is obvious a cheat is being used, that player needs to be dealt with by a TWL admin.

http://www.brokenequilibrium.com/unholysynducate
=US=Morbid[DON]
Clan co-leader
The Unholy Syndicate
So are you giving them open season to try to speed hack and if that don't work then allow them to trade someone in till they get their speed hack turned off? I don't like that idea. Not at all





The Unholy Syndicate (Co-Founder/Leader)

Chapters
Global Operations
Battlefield 1942
Raven Shield

(Sponsored by Gaming Host. Check them out.)


Can Lick My Fucking Crotch
Since the sync error can happen without the hack, dropped players need to be able to reconnect. Just being dropped in the middle of a round is punishment enough. If a player is dropped continuosly a report will be made to an admin asap.

http://www.brokenequilibrium.com/unholysynducate
=US=Morbid[DON]
Clan co-leader
The Unholy Syndicate

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