Jar and myself had a lengthy discussion about it in mirc (i also feel worse about my comments having found out hes not the asshole i thought he was, but a decent guy) and it came down to these 2 opinions....
My opinion is this isnt what the map makers intended, as protecting the vip is understood when your objective is to rescue him, which it is. My arguement was whats the point of having the rescue chopper if the idea of the map wasnt to rescue him. i feel thats not the way the game was meant to be played.
Jarlaxle's opinion was basically that the map is hard enough to begin with, and anyway you can sqeak by it is ok with him.also saying that there is no chance of a dbl loss on nafrica since the creators didnt intend for people to get into the crash building, so therefore the reason that protectors lose if the vip isnt rescued. so they didnt just hide him in the building for the entire round and waste everyones time.
i would like team people to vote on this. he agreed if enough people supported my point of view, a rules change would be made. he also stated that if we scrimmed his squad and did that tactic effectively on them, he would support my point of view. (that will happen this week)
i propose the rules change to be that any double loss on tunnels becomes a win for the TSR squad, as anyone trying to PROTECT and RESCUE THE VIP will either get him rescued, or the VIP will end up dead, so there will be no doubt as to the outcome, or if the other team intentionally tried to run out the clock.
this map is different then antarctica or argentina in that there is a clear objective in this map, much like a bombing map, and thru improper support of the game this "glitch" allows a team to gain an advantage by winning a round, then playing only to not allow the other team to win, and not trying to win the map being currently played, which goes against all i thought this league stood for..
Post edited by CAPTMORGAN at 7/28/2002 6:56:42 PM
My opinion is this isnt what the map makers intended, as protecting the vip is understood when your objective is to rescue him, which it is. My arguement was whats the point of having the rescue chopper if the idea of the map wasnt to rescue him. i feel thats not the way the game was meant to be played.
Jarlaxle's opinion was basically that the map is hard enough to begin with, and anyway you can sqeak by it is ok with him.also saying that there is no chance of a dbl loss on nafrica since the creators didnt intend for people to get into the crash building, so therefore the reason that protectors lose if the vip isnt rescued. so they didnt just hide him in the building for the entire round and waste everyones time.
i would like team people to vote on this. he agreed if enough people supported my point of view, a rules change would be made. he also stated that if we scrimmed his squad and did that tactic effectively on them, he would support my point of view. (that will happen this week)
i propose the rules change to be that any double loss on tunnels becomes a win for the TSR squad, as anyone trying to PROTECT and RESCUE THE VIP will either get him rescued, or the VIP will end up dead, so there will be no doubt as to the outcome, or if the other team intentionally tried to run out the clock.
this map is different then antarctica or argentina in that there is a clear objective in this map, much like a bombing map, and thru improper support of the game this "glitch" allows a team to gain an advantage by winning a round, then playing only to not allow the other team to win, and not trying to win the map being currently played, which goes against all i thought this league stood for..
Post edited by CAPTMORGAN at 7/28/2002 6:56:42 PM