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MERCS Victory Option: Frag Limit

Historical capture recovered from the Wayback Machine · captured 2003-01-29 · 11 posts
Since we all have been pounding our heads in the ground trying to come up with a way to score the games in Mercs simularly to the somewhat fair system in TA, I came up with a novel idea.

Why not determine the victor by a frag limit with TD settings? It would be like playing a game of basketball to 21. This way, you don't have to keep track of lives of individuals, but concentrate more on how many team deaths vs team kills you get. In an 8 man drop, the frag limit could be set to 30 (equivelent to approx 4 lives a person). Team who reaches the frag limit first wins. If they don't reach it at the end of 30 minutes, then the team with highest score wins.

Seems simple to deal with and would give us a different way of playing to try out. No one said we had to do things the same all the time. Let me know what you think...


~US~ Guardian (Executive Officer)
~Unknown Soldiers~
nice but, i've seen team kills count as my kills in TD
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Trap¥
Teamwarfare Mechwarrior4 Mercenaries Ladder admin
The frag limit also doesn't work correctly with the triangle bug (You kill me while my shot is in transit to kill someone else, and I get no credit for that kill), at least in BK, I haven't tested Mercs. With PPCs you'd be surprised how often that comes up. ;-)

Ramses II
damn, can't microsoft do anything right?! Oh well, it was a thought. I swear, it seems like every setting they have is flawed. Why are they making it so damn difficult for Leagues to impliment Mercs!!!


~US~ Guardian (Executive Officer)
~Unknown Soldiers~
Originally posted by: ~US~ Guardian

damn, can't microsoft do anything right?! Oh well, it was a thought. I swear, it seems like every setting they have is flawed. Why are they making it so damn difficult for Leagues to impliment Mercs!!!



mabe they dont like leagues that arent on their "links" page at fasastudios...
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Trap¥
Teamwarfare Mechwarrior4 Mercenaries Ladder admin
I would rather see a rule like that. Race to 30 or 50. Hit that mark and game is over with out the wave crap.
I do like the Idea of Chix's idea, make a limit. first team to X number wins.. GAME SET MATCH.
Arch Sovereign ReaperIV, The Ubiquitous

thing is, you can sit and pound your team mate in the back and get frags for it...
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Trap¥
Teamwarfare Mechwarrior4 Mercenaries Ladder admin
actually I believe if in TD settings a team kill would give -1 kill for the team total
Post edited by FERROSTEEL at 12/7/2002 9:33:50 AM
Lol...if your aim is bad enough to pound your wing in the back continuously, or if the wing is crazy enough to stay there... ah well
A team death is -1 on some maps - 2 on others. A scucide is -1 on some maps -2 on others. YOU DO NOT GET CREDIT FOR KILLS BY KILLING A TEAM MATE. Besides the frag limt being used how about this: 30 mins played or untill the kill limit has been reached. Teams can agree on a limit on the ICQ channel where they set up all other GA's. If 30 kills agreed to you play team desturction for 30 mins or 30 kills. All you have to do is watch score. at 28 kills you could remind your oponet that 2 more kills game is over. You respawn normally and is easy to prove if there is any problems. First screen shot of 30 to what ever is used to report. This could even speed up ames as you may hit 30 or so kills befor 30 mins up.

11 posts recovered