Since we all have been pounding our heads in the ground trying to come up with a way to score the games in Mercs simularly to the somewhat fair system in TA, I came up with a novel idea.
Why not determine the victor by a frag limit with TD settings? It would be like playing a game of basketball to 21. This way, you don't have to keep track of lives of individuals, but concentrate more on how many team deaths vs team kills you get. In an 8 man drop, the frag limit could be set to 30 (equivelent to approx 4 lives a person). Team who reaches the frag limit first wins. If they don't reach it at the end of 30 minutes, then the team with highest score wins.
Seems simple to deal with and would give us a different way of playing to try out. No one said we had to do things the same all the time. Let me know what you think...
~US~ Guardian (Executive Officer)
~Unknown Soldiers~
Why not determine the victor by a frag limit with TD settings? It would be like playing a game of basketball to 21. This way, you don't have to keep track of lives of individuals, but concentrate more on how many team deaths vs team kills you get. In an 8 man drop, the frag limit could be set to 30 (equivelent to approx 4 lives a person). Team who reaches the frag limit first wins. If they don't reach it at the end of 30 minutes, then the team with highest score wins.
Seems simple to deal with and would give us a different way of playing to try out. No one said we had to do things the same all the time. Let me know what you think...
~US~ Guardian (Executive Officer)
~Unknown Soldiers~