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3.0 Patch and requirements

Historical capture recovered from the Wayback Machine · captured 2002-09-02 · 8 posts
Due to the patch giving some people fits we will extend the period till Sat June 22nd to get it working properly. Those teams who can not work out the difference in what patch they are using should contact me and I will kill the match for them.


Sharpe

ICQ#2455970
AIM#Sharpe22BT
Sharpe@teamwarfare.com
sounds good. i smell a 3.5 patch though
Sure hope the local stores get the mech packs soon because I'm really dreading having to download that 40+ meg patch before Saturday on my crappy 56k connection..... Oh well.... the things we have to do for love

Crâsh

« Echo Squadron »

just to comment on this us turks have had some wierd stuff going on. like
only a small damage amount instead of a large amount
Heavy gause being fired and spliting in 2 diffrent directions (like a V )
and even health slowly being... well drained like the bar slowly went down.

that damage thing is whats annoying the hell out of me. seems though that it only happens when the player we shoot at has the patch only because i dont see any of the new items or meks used by him. now, i have the patch but the pak is comming to me tonight so ill see if it stil happens.
Post edited by Trap¥ at 6/18/2002 6:00:33 PM

Trap I have been playing with the patch since Sat. and yours is by far the weirdest problem anyone has found... So far I have not experienced any anomolies
well, the damae drained i guess was just lag on Vbase, its just these damage bugs that tickin me off. some others have been complaining about it. like: 4ERlarge and a gause doing spitwad damage on patched people.
Sharpe does that include the mech pak maps?
.
Just so everyone knows that when the clan comes out (July 26th i believe) there will not be another patch to down load. The 3.0/1.0 patch already took care of that.

TWL Admin
VISHNU

Zone- CSS_SK_VISHNU
VISHNU@teamwarfare.com
ICQ 99876732

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